| ▲ | klibertp 6 hours ago | |||||||||||||||||||||||||
I'm saying you don't need to publish on Steam to make your app run on Steam. You really don't. A user can add any executable to the Steam Library via the "Add a Game -> Add Non-Steam Game" button in the bottom-left corner of the GUI. It works 100% locally and with any kind of executable (not just games). It also bypasses any auto-updates. Finally, you can launch an app like that from the CLI or a desktop shortcut without opening Steam (well, it'll still run and update itself when needed, but you bypass the GUI). The full discussion about this I had with ChatGPT is here: https://klibert.pl/statics/Steam-Linux-Runtime-Stack-2026-08... | ||||||||||||||||||||||||||
| ▲ | embedding-shape 6 hours ago | parent [-] | |||||||||||||||||||||||||
> A user can add any executable to the Steam Library via the "Add a Game -> Add Non-Steam Game" button in the bottom-left corner of the GUI. Yeah, but that's also not exactly a better user-experience for the end-user than "Download .exe, double-click to launch" or "Download .msi, finish install, run program". Distribute your software however you want, I tend to try to make the download and install as familiar as possible to the users of the specific platforms. Btw, even your starting prompt is guiding the model to just agree with your opening statement. You can't just roll with whatever the model says and assume the conclusion of "definitely can run in 10 years unchanged" is true. | ||||||||||||||||||||||||||
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