| ▲ | Stop Killing Games: It's time to sue Sony, join us(massaschadeconsument.nl) |
| 192 points by EDM115 6 hours ago | 80 comments |
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| ▲ | braiamp 3 hours ago | parent | next [-] |
| If people actually read the claims... it's about fair business practices, this is why they are suing Sony: > ... In the EU, it is forbidden for large companies to abuse their position to make more profit at the expense of consumers. Yet Sony does not fully abide by these rules.
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> If you buy a digital game or in-game content, Sony will only ensure that you can do so through its own PlayStation Store. Sony keeps the market to itself in this way and can keep prices artificially high. This way you pay more, without getting anything extra in return. This is called the “Sony Tax.” This is not a lawsuit about Sony "taking away my discs", it's something like "Sony allegedly used its control over the PlayStation ecosystem to restrict competition in digital distribution, allowing it to keep prices artificially high and harm consumers". |
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| ▲ | keoneflick 3 hours ago | parent | next [-] | | > Sony does not fully abide by these rules. If you buy a digital game or in-game content, Sony will only ensure that you can do so through its own PlayStation Store. I have assumed that retail locations will continue to sell game codes, just not game disks, post disks going away. Currently there are games from like Just Dance that only include a game code in the retail box rather than game CD because of the way the game works (you're buying a dlc more than a game). Maybe I'm wrong, but I would be surprised if PlayStation completely goes away from retail, for reasons including anti-trust, but also to encourage stocking the physical PS6 console. | | |
| ▲ | axus 3 hours ago | parent | next [-] | | Unlike a disc, you can't use the code without going through the PlayStation Store. And you likely cannot resell it, either. You can't buy a non-Sony PlayStation, I guess they'll argue it's similar. | | |
| ▲ | derektank an hour ago | parent [-] | | It does seem like a reasonable middle ground would be something like selling a dongle that provides PIV attestation of ownership, that could be resold and could even be used across platforms. Of course, there’s no incentive for the console manufacturers to offer this. | | |
| ▲ | axus 42 minutes ago | parent [-] | | That would be kind of impressive if Sony had a "used digital games" marketplace and took a cut of every trade, without sending any to the publisher. |
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| ▲ | CivBase an hour ago | parent | prev [-] | | Why on earth would I go to a game store to buy a code? |
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| ▲ | andai an hour ago | parent | prev | next [-] | | So it's surprising to me that this is against the law. Is it an EU law, or a Dutch one? Does that mean this also applies to Apple, Steam, etc.? | | |
| ▲ | HDBaseT 36 minutes ago | parent [-] | | The argument is that on PlayStation, the only option you have going forward is via the 'PlayStation Store'. Previously, you could buy a physical disc from GameStop, Walmart or trade with your friend. Now you are locked into one company. This isn't about digital or physical, its about there only being one option. Your question drags in Steam (Valve) but I question how they operate even remotely like this? You can build or buy any PC, install Steam on it, or not. You can download games from 30 different platforms, including DRM free ones. You can still purchase some (albeit limited) games on disc from other retailers. You are by no means REQUIRED to use Steam. You can use any hardware (not just Valve hardware) and use any store. How does this relate? |
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| ▲ | IshKebab 3 hours ago | parent | prev [-] | | Hmm but when that argument was applied to phones, Android essentially got punished for being more open than Apple - you actually can have other app stores on Android, therefore Google could be held accountable for anti-competitive actions in the Android app marketplace. Whereas Apple doesn't allow any third party app stores so there's no competition in the first place and they're fine! Retarded logic but I feel like if you apply the same logic to Sony, they'll also be fine. | | |
| ▲ | braiamp 2 hours ago | parent [-] | | What the heck are you talking about? Both Apple and Google were hit by the EU anti-gatekeeping law. I am not going to engage with the rest since it's based on a supposition that is plainly wrong. | | |
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| ▲ | tumidpandora 5 hours ago | parent | prev | next [-] |
| Going digital was inevitable, i'd rather focus on making digital ownership better than fight to restore discs or game codes to 3rd parties |
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| ▲ | MBCook 4 hours ago | parent | next [-] | | Exactly. This is stupid. Physical is dead, there’s no point in arguing otherwise. And you will not win. Sony never signed a contract with you saying they would keep making physical forever. Hell they could pull an old-school Apple, stop selling the PS5, make a tiny change, call it PS6 and be done with you. They could even announce that digital games for the PS6 are also compatible with the PS5! Wow, aren’t they nice. We need laws providing consumer rights. Nothing else will work. | |
| ▲ | mikestew 3 hours ago | parent | prev | next [-] | | That's not what TFA is on about at all, it's about the monopoly Sony has on selling digital games exclusively through their store. Physical discs don't enter into it. | |
| ▲ | ronsor 3 hours ago | parent | prev | next [-] | | People don't focus on improving digital ownership because that requires butchering the sacred cow of copyright and DRM. These are the root of the problems and no one wants to touch them. | | |
| ▲ | autoexec 2 hours ago | parent [-] | | Plenty of people want to address those problems, but politicians don't since they get bribed not to. |
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| ▲ | hollowturtle 4 hours ago | parent | prev [-] | | Why not going with both? Choice is never bad for the consumer, even if the majority or sales is digital. I usually buy both and they just lost me, I won't buy into their dystopian store |
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| ▲ | yuerino 4 hours ago | parent | prev | next [-] |
| While I'm all for sueing Sony, and digital games cost more than physical games sound wrong and shouldn't happen, I feel like they focus on the wrong thing to sue Sony for. Like someone mentions in this thread, this feels like sueing McDonalds for having a monopoly on Big Mac, and only sell Big Mac in their stores. I don't know what the alternative solution to this problem is, but this doesn't feel right to me. For me, I would rather focus on digital rights and access. |
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| ▲ | Joel_Mckay 4 hours ago | parent [-] | | It is not a new phenomena, and would be illegal in any other physical market. =3 https://en.wikipedia.org/wiki/Robber_baron_(industrialist) | | |
| ▲ | yuerino 3 hours ago | parent [-] | | As a consumer, I agree that something feels wrong and should be illegal. I understand the intention of the case, but wrong execution, as in, what they're sueing for, is a tough case to win, and doesn't actually solve the problem, but maybe I'm just naive, and there's a precedent for this already in Netherlands or EU. | | |
| ▲ | Joel_Mckay 3 hours ago | parent [-] | | HP was a great company, and released HP48 ROMs into community curated public license at the end of the product life-cycle. To this day I measure every company by that decision to support customers when the company moves on to bigger and better projects. For many years, Apple also had phenomenal customer support years after a sale. OS 7.5.3 could be installed decades after the product EOL. Sony DRM just became Tying with extra steps, as consumers now rarely own what they pay for... especially on upgrades. With the loss of physical media, proof of sale and preserved license terms are now ephemeral. =3 https://en.wikipedia.org/wiki/Tying_(commerce) |
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| ▲ | unpopularopp 5 hours ago | parent | prev | next [-] |
| So McDonald's has a monopoly on the Big Mac? Because you can go to Burger King (Xbox) or KFC (Switch) or Sonic (PC) as well but this group is arguing they want to have a Big Mac but not from McDonald's? Or actually McDonald's doesn't have a monopoly because you can technically buy a Big Mac from Uber Eats or Doordash? |
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| ▲ | zamadatix 3 hours ago | parent | next [-] | | This same kind of note seems to come up repeatedly in threads like this with no regard to a similar question ever having been thought up or discussed every other time the topic comes up. Different brands of course, but I'm not sure I've actually seen a net new discussion of this point here in years. The usual answer is: If Sony raises the price of games in it's store, Sony denies 3rd party stores, and Sony removes the physical media option, then there are a significant number of people no longer able to consider open market dynamics in picking which low dollar game to buy next as they have massive (in comparison) investments in the platform. McDonald's can certainly raise the price of a Big Mac, and McDonald's can certainly limit where it's sold to 1st party locations, but they don't really have the ability to bend the market to pay more than they'd like to for Big Macs because there is no platform investment. Like you say, people can go to Burger King and get a burger. It just doesn't cost hundreds of dollars to do so, making a few dollar increase have true market weight. You can also order the 3rd party burger from a number of places on those apps because there is no restriction that the person sold to is the only one entitled to a burger. The part that leaves people debating is more "exactly how much interference is problematic rather than good business" than "what's the difference between A and B and doesn't that apply to every other situation too". | | |
| ▲ | ekianjo 2 hours ago | parent [-] | | > then there are a significant number of people no longer able to consider open market dynamics in picking which low dollar game to buy next as they have massive (in comparison) investments in the platform. Nothing prevents them from selling their Sony console and moving on | | |
| ▲ | zamadatix an hour ago | parent [-] | | How can they sell their PlayStation library with it? Sony'll ban accounts that even try and Sony isn't allowing physical libraries be built anymore. Replacing a platform starts to pick up a lot of extra baggage once the company behind it controls more than the platform itself, even if you count switching the literal base platforms like that as frictionless. Ignoring the above for a moment, this is exactly the kind of "exactly how much interference is problematic rather than good business" debate I was referring to. Obviously it's harder to sell a PlayStation and get another system than it is to eat a different burger that day. And obviously this is easier than if the burger joints in the region collude to raise prices on Saturdays but how impactful is it? Well, that's precisely the debate. Most side long before "it'd be impossible for an individual to do anything at all about it" but even that isn't universally held. |
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| ▲ | dabbz 4 hours ago | parent | prev | next [-] | | Your analogy falls apart somewhere for me but I can't pinpoint the exact correction to make your analogy work for me. Either way I agree. If they don't like only being able to buy digital PS games via Sony's platform, go to one where they can. That's not the fight I'd personally focus on. I'd personally focus on them revoking digital access after you've "purchased it". Then again, I don't have a game console and I don't "buy" digital media. I either rent via streaming subscription or own the physical. | | |
| ▲ | stingraycharles 4 hours ago | parent | next [-] | | It’s that there is a large upfront cost (buying a PlayStation) which isn’t in the analogy. Additionally, many of the games are already on different platforms (PC), just not any other consoles. I think the biggest thing is that Sony doesn’t actually make the games (they don’t have the kitchen nor the cooks), they just sell it. So a more apt comparison would be a grocery store, I think. | | |
| ▲ | wilg 4 hours ago | parent [-] | | The large upfront cost is lower than it would be because its subsidized by buying the games for it! Sony does make the games, they have many excellent first party studios! What are you talking about! | | |
| ▲ | stingraycharles 4 hours ago | parent | next [-] | | They make games, they just don’t make all the games. Similar like a grocery store having their own brands in the shelves, you don’t expect to be able to buy these at other shops. And yes the upfront costs being subsidized is exactly the point. | | |
| ▲ | MBCook 3 hours ago | parent | next [-] | | Not quite. Grocery stores make common products and clones. Sony’s 1st party stuff is (often) exceptional. It’s the reason an Xbox or PC isn’t a complete replacement. | |
| ▲ | wilg an hour ago | parent | prev [-] | | I can only respond to what you actually said which was "Sony doesn’t actually make the games" and "they don’t have the kitchen nor the cooks". |
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| ▲ | braiamp 3 hours ago | parent | prev | next [-] | | The PS5 was breaking even less than 6 months after its release. They don't subsidize anything. BTW, Nintendo also don't subsidize it. The BOM of the Switch 1 and 2 is lower than the total price including the margins for retailers! | | |
| ▲ | wilg an hour ago | parent [-] | | This is a conversation about Sony, not Nintendo. As far as I can tell from current data, Sony is still subsidizing PlayStation consoles overall. | | |
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| ▲ | ytoawwhra92 4 hours ago | parent | prev [-] | | > The large upfront cost is lower than it would be because its subsidized by buying the games for it! This isn't true anymore. | | |
| ▲ | wilg an hour ago | parent [-] | | As far as I can tell, despite Sony saying they would like the consoles to be profitable, they are still subsidized as of right now in aggregate. Perhaps some models are more profitable than others. |
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| ▲ | cwmoore 4 hours ago | parent | prev [-] | | I can imagine that BK’s “have it your way” branding does enable the occasional off-menu Big Mac style burger sandwich transaction. |
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| ▲ | braiamp 3 hours ago | parent | prev | next [-] | | If McDonalds were the only restaurant allowed to sell food within a particular market, and you couldn't buy food there from anyone else, then yes, your analogy would work. Otherwise it doesn't. A closer analogy would be Apple or the old company store model in company towns. In fact, why didn't you go with those? | |
| ▲ | Barrin92 3 hours ago | parent | prev | next [-] | | >So McDonald's has a monopoly on the Big Mac? yes, that's called a differentiated product in economics and it confers market power the same way any other monopoly does, Sony controls the Playstation ecosystem, Apple its ecosystem and it gives them leverage over the consumer, those products are not commodities. That's why pharmaceuticals, patented medical devices or cable and broadband providers are regulated, see net neutrality legislation. Which exists exactly to commoditize information access in a market that's dominated by differentiated providers so they can't exercise their gatekeeping power to drive prices between you and online services up. | | | |
| ▲ | kmeisthax 3 hours ago | parent | prev [-] | | No, they're arguing that you shouldn't have to make your home kitchen a McDonalds franchise in order to eat Big Macs in it. |
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| ▲ | thrownawaysz 5 hours ago | parent | prev | next [-] |
| I'm too small brain to understand the whole monopoly in my own business aspect. Because they are not arguing about game exclusivity, you can buy the same game most of the time on Xbox, Switch, PC (and if not that's an entirely different story) but the fact they want to buy on that platform (Playstation) but from a different store (not Sony). Can't wrap my head around that logic. |
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| ▲ | xyzzy_plugh 5 hours ago | parent [-] | | Taking Switch as an example, I can buy digital games at Walmart or Amazon. For instance, Amazon might have a sale where their price for a given digital game is ~10% lower than Nintendo's eShop. |
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| ▲ | georgehotz 4 hours ago | parent | prev | next [-] |
| yay suing Sony! I think that countries should start disallowing hardware sales where the user doesn't have the root key. We are not renting the hardware, we are buying it. |
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| ▲ | anigbrowl 4 hours ago | parent | prev | next [-] |
| I have mixed feelings about this campaign. Their main ask is that Sony give up exclusivity for the Playstation store, which prevents anyone selling PS games without Sony's approval (and a 30% cut of revenue generated); their main argument is that Sony has total market domination makes it subject to specific EU rules. I would like if there were other options besides the PS store for PS software, because the hardware is very nice and there are a lot of cool things developers could do with it if they didn't have to worry about compliance with Sony's narrow view of what constitutes digital entertainment and how big a company has to be to be an acceptable media partner. For example it would be nice to use a Playstation for non-game activities (math explorer, sci-fi style news dashboards, weird physics simulations) or have the choice to connect to the Criterion Collection and enjoy obscure media curated for other film snobs like myself, or... On the other hand, if any malign software infects individual users' Playstations, or undermines the experience of other users who interact with the first group - eg participants in multiplayer games who are impacted by cheating or some sort of exploit - who is going to get blamed? Of course, it will be Sony. They could say 'well we warned you not to use XYZ app store and the only reason XYZ app store exists is that EUrocrats forced us to allow it on our beautiful platform', but no matter who is actually at fault it would be a huge hit to the Sony brand. Say what you like about the economic and philosophical shortcomings of walled gardens, the reality is that most people find them preferable to a Plants vs Zombies type free-for-all, and I find it hard to blame companies for making a profit by catering to the garden-enjoyers rather than the wilderness-enthusiasts. The latter are after all free to just use some other computing/entertainment platform like Xbox, Steam, etc.; the argument made by campaigners is that they want all the quality of engineering, manufacturing, and access to top games that Sony makes available now, but also the possibility of breaking the hardware and/or the business model that brought it to market. I really think that when it comes to consumer technology, if you don't like the way the company operates you should just not use their products. |
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| ▲ | braiamp 3 hours ago | parent [-] | | I don't think that potential reputational damage should be used as an excuse for monopolizing software distribution. Sony can have a tightly curated PlayStation Store and build its reputation around it without that necessarily implying that nobody else may sell software for the hardware. "Bad third-party software might exist" (we have examples of that existing on the PS Store anyway, but I digress) is an argument for giving consumers ways to distinguish trusted software from untrusted software, not automatically an argument for eliminating the competing distribution channel altogether. |
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| ▲ | xyzzy_plugh 5 hours ago | parent | prev | next [-] |
| Okay so if I understand this correctly they want Sony to compensate (Dutch) customers because Sony no longer sells digital download codes/game keys to third-parties? If they started doing that, would they still have a case? For example, Nintendo does sell digital download codes, so this line of thinking doesn't apply to them? Maybe I'm misunderstanding. Or is this about 3rd party app stores again? There are already class-actions against Sony in the US and UK for what appears to be this exact thing (using their dominant monopoly position to charge high prices) so it's not surprising to see it pop up in other jurisdictions this late in the game. |
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| ▲ | braiamp 3 hours ago | parent [-] | | I don't know how the specifics would work, but if they reversed course immediately, they would have still caused some harm to some consumers during a specific amount of time. |
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| ▲ | luciana1u 2 hours ago | parent | prev | next [-] |
| Sony is about to meet a community that's spent 30 years routing around unfair mechanics and doesn't plan to stop now. |
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| ▲ | Fraaaank 4 hours ago | parent | prev | next [-] |
| Announcement post: https://xcancel.com/StopKilingGames/status/20868405145197285... |
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| ▲ | 999900000999 5 hours ago | parent | prev | next [-] |
| Silly idea. I would rather have a right to unlock. Make it law that Sony can't prevent alternatives OS installation. Then when you get Arch running on a PS5 you can install Steam on top |
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| ▲ | odo1242 4 hours ago | parent | next [-] | | This would help but doesn’t solve the problem these people want solved (Sony being able to take away games after purchase and reselling games being impossible because the games are all digital) | |
| ▲ | hnlmorg 4 hours ago | parent | prev | next [-] | | Even when the PS3 supported Linux, Sony didn’t give OtherOS full access to the GPU. So I doubt you’d get any benefit running Steam on a hypothetical Linux-powered PS5. | | |
| ▲ | 999900000999 2 hours ago | parent [-] | | A right to unlock would mean that you get full access to your own hardware. No real reason to buy a Sony system anyway, PC will always win in the long run. |
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| ▲ | MBCook 3 hours ago | parent | prev [-] | | That’s dumb. Why should you have to unlock? | | |
| ▲ | 999900000999 2 hours ago | parent [-] | | Because that's the only way Sony doesn't have a monopoly on what software you can run on your hardware. PC gaming lets me shop from Steam, GOG, etc. I can't do any of that on a closed system. | | |
| ▲ | MBCook 2 hours ago | parent [-] | | No it’s not. Laws are. Why ask that the fire doors in a building are unlocked when it’s on fire? Maybe they just shouldn’t ever be locked. | | |
| ▲ | 999900000999 an hour ago | parent [-] | | Ok. Even then you'd only be able to install specific PS5 software. Which no one can build without a license from Sony. | | |
| ▲ | MBCook an hour ago | parent [-] | | You could easily make the law require you have that ability. |
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| ▲ | EDM115 6 hours ago | parent | prev | next [-] |
| https://www.youtube.com/watch?v=gUHyYkPnJv0 |
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| ▲ | notenlish 5 hours ago | parent | prev | next [-] |
| No english translation? |
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| ▲ | mikestew 3 hours ago | parent [-] | | The translation feature of Safari on macOS worked well enough for me. I would assume that functionality exists on another browser/OS, maybe yours has it? |
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| ▲ | excalibur 3 hours ago | parent | prev | next [-] |
| Viva La Resistance! |
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| ▲ | ltbarcly3 5 hours ago | parent | prev | next [-] |
| So they want Sony to be required to sell slightly discounted codes to resellers who then sell them to consumers? How does that matter to anyone besides resellers? I guess the resellers could pass some of that discount on to consumers? This seems like a pretty irrelevant concern since Sony is has no state granted or effective monopolies in game sales, they aren't a common carrier, they aren't benefiting from access to public right of ways or other exclusivity that gives them a market advantage that citizens need to be compensated for. I don't think this matters and I don't care about this. |
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| ▲ | true_religion 5 hours ago | parent [-] | | It matters to consumers because businesses have greater financial power to pressure Sony into reducing prices than individual consumers. Additionally, businesses will not only sell Sony codes. They won't be like car dealerships, tied to 1 manufacturer. Due to this, they'll have even greater incentive and negotiating position to pressure Sony as if Sony doesn't want to play ball, the sellers can start promoting non-Sony products to consumers. With direct sales only, Sony can have perfect vertical integration: they make the console hardware, they make the custom OS, they own the game publishers, they own the developers, and they own the store that sells games too. That's beneficial only to Sony. | | |
| ▲ | MBCook 4 hours ago | parent | next [-] | | What prevents Sony from charging the retailers $60 for the code to a $60 game? Congratulations, you can buy anywhere you want. You don’t have to buy from Sony. It just costs more. Yeah, that’s gonna be real great for making games cheaper for you. | |
| ▲ | ltbarcly3 2 hours ago | parent | prev [-] | | How do they have any power over Sony at all? Sony is telling them we don't even want to sell you codes at all, we don't want your business, go away. They have 0 leverage, Sony isn't going to negotiate with them. Sony will charge them the max they are allowed so that they can't make a profit and stop trying to resell. |
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| ▲ | tonymet 4 hours ago | parent | prev | next [-] |
| i can think of 3-5 bigger issues hitting the games industry than this. It's a sort of bike-shed issue that everyone can pile onto. I'm sure people have a lot of angst over the decline of games, and this is an easy focal point. But I would like the other issues addressed. Ballooning budgets, unnecessary hardware upgrades, un-skippable cutscenes, low player expectations, distracting or subversive narratives, pathetic mechanics, and so on. |
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| ▲ | wilg 4 hours ago | parent | prev | next [-] |
| "Stop Killing Games" is pure gamer slopulism. This idea is even sillier and more pointless than the last couple. There is a ton of competition in the games industry for games, platforms, hardware, etc. |
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| ▲ | lopatin 3 hours ago | parent | prev | next [-] |
| You can sue whoever you want. But this reads of backpedaling and righteousness to me. The quote below are not my words, but are from a prior comment on HN, which I think are relevant. ```
I in no way mean this to be rude, but I think a big part of why the EU isn't in the same galaxy as the US in the realm of business in general, is in some part, the knee jerk reaction to turn to the government to make products and services better.
Governments cannot make you an alternative, they can only make something that already exists, different (usually worse). I have zero interest in creating in the gaming space, however, my gut reaction would be to start down the path of how I could create competition to companies that rug pulled their games. And yes, I get that "just make a competitor" is easier said than done. But at least by going down that road, you end up with more games, better games, and people learning skills throughout the process. And who knows, maybe one is a mega success. Sure, you can stand there pounding your chest for "democracy," but I contend that those who are building their own things are practicing it far more than those who are demanding others make things for them.
``` https://news.ycombinator.com/item?id=47130596 |
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| ▲ | fladrif an hour ago | parent [-] | | 2 Points; Regulation is not the antithesis of Innovation, Monopolies break the Game. This point keeps coming up, regulation in europe stifles their innovative capacity, with silicon valley's companies brought up as show horses. Outside of tech I'm not sure what other "business" the US is so dominant in. In tech, so much can be attributed to network effects and compounding interest (loosely speaking) that it can't be so trivial to say anyone else with less regulation can mimic it. You can't beat monopolies with innovation. You beat monopolies with regulation, but even then left unchecked monopolies and the entrenched wealth it generates can overcome regulatory bodies and subvert their intentions. |
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| ▲ | GuB-42 2 hours ago | parent | prev [-] |
| Why not just stop buying Sony instead? Consoles have been a captive market since after the video game crash of 1983, and that's in part what has help the industry come back on track, by having manufacturers keep crap out of their platforms. They still have that level of control on physical disks, you can't sell a game on a Playstation unless Sony approves it, and always with some kind of DRM / copy protection. A captive online store is just the natural evolution. Many on-disk games today are not completely on the disk, there is an online component somewhere and should it shut down, the game will not survive. The model where you buy a game and can use it and resell it for as long as the console and the media survive is already a thing of the past, pure online sales is just the final nail in this coffin. But there is also a bright side. With the exception of Nintendo games, exclusives are not really a thing anymore. Almost every game come out on the PC, an open platform. It is a market that Steam dominates, but unlike with consoles, no exclusivity here. There are even DRM-free platforms like GOG, so you can put your games on your own media and save them for as long as you want. The manufacturer controlled model of game consoles that Sony and Microsoft represent has served us well since 1983, but it is not the only way anymore, I would even say it is becoming a thing of the past. They are not killing games, they are killing themselves, or maybe dying of old age. |
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| ▲ | braiamp 2 hours ago | parent [-] | | Nobody is questioning consumer behavior, consumers would buy bread with sawdust if it was cheaper, they don't because we have standards to protect consumers that makes it illegal to sell it. This is the same principle but with a more subtle harm. | | |
| ▲ | clhodapp 2 hours ago | parent [-] | | Consumers would buy bread with sawdust and then, upon learning about it, expect the sawdust to come out and the price to stay the same | | |
| ▲ | braiamp 2 hours ago | parent [-] | | So you agree that consumers mostly see the sticker price and don't think much about the quality of the product, therefore there must be protections ensuring that the product is at least fit for purpose. |
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