| ▲ | Karpathy’s Pelican(twitter.com) |
| 228 points by delichon 16 hours ago | 169 comments |
| https://xcancel.com/karpathy/status/2083749667410727319 |
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| ▲ | YmiYugy 30 minutes ago | parent | next [-] |
| I don't think it's a bad way to benchmark new models, I just find it concerning that the author implies that "pelican on a bicycle" has been exhausted.
At the risk of making overly broad, unfalsifiable claims I think multi-year exposure to AI content has dramatically raised our expectations for speed and volume but lowered them for quality.
We see a very janky pelican and declare the problem solved. |
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| ▲ | jmugan 2 hours ago | parent | prev | next [-] |
| A lot of people are posting here about how bad the end product is, but that is kind of the point. Models have moved beyond generating images to a new kind of benchmark that better exposes understanding of the physical world, and we can use benchmarks like this to measure future progress. (Of course, it will have to be a qualitative/subjective measurement.) |
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| ▲ | maxutility 2 hours ago | parent | next [-] | | Agree. The pelican benchmark was interesting a year ago when most models struggled and a good pelican indicated an unusually capable model. Now it’s saturated and uninteresting. A good new benchmark should have awful performance to start and there should be a lot of headroom for improvement. This benchmark is also intentionally difficult and requires the LLM to develop the animation through spatial reasoning and first principals rather than existing video generation pipelines. Similar to how SVG generation was out of distribution for most models a year ago. | |
| ▲ | IsTom an hour ago | parent | prev | next [-] | | Aren't they still bad at understanding how bicycle frame works? Especially the steering part? | | | |
| ▲ | dofm 2 hours ago | parent | prev | next [-] | | But it's another benchmark on how good models are at generating intensely average, unwanted things with unthinking design. Just scaled up. | |
| ▲ | charcircuit 41 minutes ago | parent | prev [-] | | Bad? It has a charming style. I would watch the whole book if it was made like this. | | |
| ▲ | altmanaltman 5 minutes ago | parent | next [-] | | Very few things are universally hated. One can love something truly that is hated by most. But it doesn't change the fact that it's still hated by most. An objective and a subjective opinion can exist at the same time on this. | |
| ▲ | trial3 29 minutes ago | parent | prev [-] | | yeah, definitely, in the same way that we all regularly go and look back fondly at our chatgpt ghiblified family photos |
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| ▲ | bredren 3 hours ago | parent | prev | next [-] |
| I worked with an LLM to build a ~3D animation of the Back to the Future delorean Time Machine as a way to spice up the hero on a docs page. That took a fair amount of custom tuning and I had to create a tuning view to get some of the behaviors right. But it was enough fun that I generalized it to take in ~any scene description from a film. It goes out and gets more detailed descriptions and film stills if available but also takes custom stills if you provide them. My test scene was the Gauntlet scene from Apocalypto. It is low fidelity but does a pretty amazing sequence with somewhat believable physics of the javelins etc. Here is the docs page with the vertical takeoff / 88 miles an hour time travel: https://contextify.sh/docs I can share some of the Apocalypto bit if anyone is interested. |
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| ▲ | garganzol 43 minutes ago | parent | next [-] | | The product you've built the animation for is only for macOS, which is a pity cause it has a way wider appeal than macOS market share is. You have low-hanging fruits right there, don't miss them. | | |
| ▲ | trvz 29 minutes ago | parent [-] | | macOS covers 90% of people who would ever pay him. | | |
| ▲ | garganzol 13 minutes ago | parent [-] | | This is a bizarre claim to make in this case, AI tech is used on all platforms universally. | | |
| ▲ | thejazzman 4 minutes ago | parent [-] | | iOS users spend dramatically more on e-commerce. I worked in e-commerce. Maybe it’s changed in the last 5 years. But that’s where the ops sentiment comes from. |
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| ▲ | manofmanysmiles 3 hours ago | parent | prev [-] | | I am interested, I'd love to see! I'm waiting for the day my dad's self published books become self produced movies! |
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| ▲ | HarHarVeryFunny 3 hours ago | parent | prev | next [-] |
| It seems pretty clear that Anthropic models have been specifically trained to be good at generating three.js (JavaScript 3-D Graphics) code, so given current state of AI code generation in general, I don't find three.js models/animations as indicative of anything other than the model's ability to write three.js code. When Fable was first released the day-1 demos of it on Twitter (presumably from people who were given early access, and/or Anthropic employees) were pretty much 100% three.js stuff. Yes, it looks nice, but it doesn't tell me any better than an Erdos proof whether the LLM will be able to run my vending machine. |
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| ▲ | fasterik an hour ago | parent | next [-] | | Taking a single paragraph of literary text, which is abstract and ambiguous, and converting it into a 3D animation requires an enormous amount of implicit knowledge about spatial relationships, intuitive physics, everyday objects, and so forth. Not to mention the mathematics of 3D transformations and computer graphics more generally. Saying that it's indicative of no more than three.js coding ability is absurd. | | |
| ▲ | beepbooptheory 33 minutes ago | parent [-] | | Why does it require knowledge about spatial relationships? | | |
| ▲ | fasterik 3 minutes ago | parent [-] | | Because the degree of realism in a video is determined by implicit knowledge of concepts like "in front of", "behind", "next to", "inside of", "between", "occluded by", etc. as well as the relative size of objects when viewed from a given perspective. |
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| ▲ | onion2k 27 minutes ago | parent | prev | next [-] | | I don't find three.js models/animations as indicative of anything other than the model's ability to write three.js code. This weekend I've been converting a game from three.js to ogl.js in order to see if I can optimise the time-to-interactive loading time. I took the three.js driven page weight from about 600KB (500KB being three.js) to about 50KB, and reduced the loading time from multiple seconds on a 4G mobile connection to around 0.5s. This has mostly been a combination of Opus 5 and Sonnet 5 in Claude Code. It very clearly has a good grasp of WebGl, and of what impacts page loading times and rendering speed. It was able to drive Claude Code's integrated browser to measure the impact of changes, and as I spiked out a test of ogl.js it could test the differences changes made. It's not the best game (https://tinyslots.ooer.com) but that's on me. As an exercise in building 3D in a browser, and in page speed optimization, with Claude models I am really impressed. | |
| ▲ | lowbloodsugar an hour ago | parent | prev [-] | | Don’t worry. I’m sure they’re not training it to be good at things like writing database backends, financial services, logistics systems, user interfaces, or anything of economic value. As long as you’re not working on three.js specifically, I’m sure Anthropic isn’t making any progress you should be worried about. |
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| ▲ | qwertox 4 hours ago | parent | prev | next [-] |
| I'd rather have them battle on the topic "Who builds a better Google Wave for LLM chats" to explore the space of how AI studios could be. "Getting Started with Google Wave": https://www.youtube.com/watch?v=eKUAqNGVwX0 |
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| ▲ | baxtr an hour ago | parent | next [-] | | It’s a fun idea to re-animate dead google products by feeding product videos to an AI | |
| ▲ | misiti3780 3 hours ago | parent | prev [-] | | i remember this failing, but this product looks pretty useful in 2026 | | |
| ▲ | throwaway27448 3 hours ago | parent | next [-] | | It looked pretty useful in 2009. Failing to push it was baffling then too. | | |
| ▲ | QuantumNomad_ 3 hours ago | parent | next [-] | | It was open sourced as Apache Wave when Google shut it down. Years later Apache moved it to read only because of low community activity. The archived git repo on GitHub remains available to clone and revive as a fork. https://github.com/apache/incubator-retired-wave | | |
| ▲ | throwaway27448 3 hours ago | parent [-] | | This doesn't explain the lack of marketing. Apache isn't exactly known for pushing tech. Google never tried to improve on gmail. | | |
| ▲ | QuantumNomad_ 36 minutes ago | parent [-] | | Sorry if it wasn’t clear, I was adding this info for context and for anyone who hopefully feels inspired to pick up Wave and make something from it given that it was all open sourced and all. And I figured that in the chain after your comment about it having been useful looking all along was a natural place to add this additional info and link. |
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| ▲ | khazhoux 2 hours ago | parent | prev [-] | | This was the first big secret “you’re not allowed to know what this is or talk to anyone about it” project inside Google. They wanted to be left alone and especially to not have to integrate with the mail team. And everyone heard rumors of gigantic bonuses if they hit whatever milestones, which wasn’t a thing for other projects. All this made them isolated within the company, and when the project was an obvious flop, you didn’t see anyone rushing over to help them. |
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| ▲ | patwolf 3 hours ago | parent | prev | next [-] | | I used it to plan a group beach trip back when it came out. We had a single page shared with everyone going on the trip. The page had live shopping lists, maps, weather forecasts, and other snippets of useful information. Now in 2026 I still can't think of any single technology that provides the same utility. Although to be fair, this might be a case of rosy retrospection. | | |
| ▲ | tomjakubowski 3 hours ago | parent [-] | | Notion pages are pretty good for shared trip planning docs. Although maybe without so many live updating widgets. |
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| ▲ | tikhonj 3 hours ago | parent | prev | next [-] | | notion isn't too far off wave failed for weird google organizational reasons far more than anything inherent to the product or tech | |
| ▲ | dgellow 2 hours ago | parent | prev | next [-] | | It was awesome when released. I used it a lot, the multiplayer experience was awesome, and the mix of document-forum-wiki is still something I miss | |
| ▲ | xnx an hour ago | parent | prev [-] | | It was too far ahead of its time. |
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| ▲ | try-working 14 minutes ago | parent | prev | next [-] |
| this is not a good benchmark for models, but it's great if you're optimizing for attention on twitter because video content and 3d animations perform best on social media. a real benchmark is instead running evals on your own traces, and building a cost/quality/speed profile for models based on real workloads. but it doesn't get you a shiny video you can post on twitter. |
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| ▲ | hooloovoo_zoo 7 minutes ago | parent | prev | next [-] |
| I suspect LotR is a singularly unrepresentative choice here considering how much info exists about it. |
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| ▲ | dundarious 3 hours ago | parent | prev | next [-] |
| I can forgive the modeling being godawful jank (windows floating in the air, disconnected from the house). But I expected it to have a better understanding of the text. Instead, we have Bilbo's "disappearance" interpreted as him magically transporting or cloaking, and similarly for his reappearance. |
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| ▲ | kiwibyproxy 2 hours ago | parent [-] | | which to be fair, happens just a few paragraphs later :)
I first watched without sound and thought "oh that's the birthday speech disappearance" |
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| ▲ | Waterluvian 27 minutes ago | parent | prev | next [-] |
| Speaking of benchmarks has anyone given AIs Where’s Waldo pages and asked it to find Waldo? I’ve been trying it on them all and can’t find one that does it consistently. The best will tell me they can’t. The worst confidently point out one of countless Waldo-likes. |
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| ▲ | fzeindl 3 hours ago | parent | prev | next [-] |
| Regarding the argument about LLMs having difficulties auditing their work: I wonder whether we are entering the era of throwaway software. Just like cheap plastics and improved processes has enabled us to rapidly manufacture anything we want for a very low price, maybe LLMs give us the same for software. Produce it cheaply and if it breaks throws it away and reproduce it. |
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| ▲ | techblueberry 14 minutes ago | parent | next [-] | | To a certain extent to what end though, On the one hand yes, almost every task I work at now is one off one of scripts I throw away. The question is - where does the software the spec or the “code”. A really complex game will probably always be token heavy. At least for the next few years code is still not free. But certain software is just iterative by design. If we mean we regenerate all the for loops of a game from scratch, sure but I think “code” Is really more spec then implementation, and we’ll want to continue building things through iteration. And even on the for loop point -
Do you really want to spend millions of tokens rewriting a game every time you need to make balance changes? | |
| ▲ | qrios 2 hours ago | parent | prev | next [-] | | I'm sure this will become the standard. And plastic is an excellent analogy. Maybe we can take it a step further and compare it to on-demand 3D printing. Why would anyone still use off-the-shelf software when they can have a system that has access to all data, can transform it into any form, and can export it in any format? After years of thinking that I needed to develop a decent movie management system for my own films or a columnar browser for large CSV files, Claude and Qwen each delivered exactly what I needed in just a day. | | |
| ▲ | lowbloodsugar an hour ago | parent [-] | | This. This is why the burst of posts on HN of “I made this useful tool/crate/application” were just so sad. The old model was getting what the kids now call aura by developing useful open source products: products where it’s far easier for someone to consume the product than write it themselves. We had people posting things as if that model still existed. Dude, you wrote it with an LLM! Posting them (here) is not only pointless, it’s advertising that the person who wrote it isn’t smart enough to understand that I have an LLM too. |
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| ▲ | 8n4vidtmkvmk 3 hours ago | parent | prev | next [-] | | Yes. It's fantastic for one-off tasks. | |
| ▲ | gisely 3 hours ago | parent | prev | next [-] | | Does this make sense with economics of software though? Throwaway products compete with more durable versions of the same product because there is a cost per unit produced that can be minimized by using cheaper materials or production processes that cut corners. With software there is no cost per unit. There might be a market for one-off software that serves a very specific purpose where throwaway software can compete with adapting more carefully engineered software to that purpose, but I am not convinced there is a lot value in this market. | |
| ▲ | skydhash 2 hours ago | parent | prev [-] | | > Just like cheap plastics and improved processes has enabled us to rapidly manufacture anything we want for a very low price Have they? Most of the world production is tied down to expensive factories and machines. Yes, we have more products, but that the result of the global trade, which is a very complex system. > Produce it cheaply and if it breaks throws it away and reproduce it. I don't know why everyone would ever wants this. It's been parroted since forever, but the true usefulness of software is to be able to build it once and runs it indefinitely. If some edge case occurs, I fix it. Which is way cheaper than rebuilding the whole thing. The goal is to have something like OpenBSD's ed[0] or dmesg[1], which you only touch every few years or so [0] https://github.com/openbsd/src/commits/master/bin/ed [1] https://github.com/openbsd/src/commits/master/sbin/dmesg/dme... |
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| ▲ | toolslive 2 hours ago | parent | prev | next [-] |
| Reading the title, I was thinking "Karpathy? I don't know this chess player."
(The Pelikan is a well known chess opening, and famous chess players often have book titles like "X's Y" where X is the player, and Y is the opening) |
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| ▲ | siliconc0w 36 minutes ago | parent | prev | next [-] |
| There is a tipping point between procedurally generating everything in SVG to maybe giving them tool access to something like 3dsmax (or having them build and then use a tool to do the thing vs doing the thing). |
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| ▲ | gordonhart 27 minutes ago | parent [-] | | I’d love to see this benchmark using Blender. Asking a model to animate a scene in Three.js is a square peg/round hole; it doesn’t convey much when the model can’t get it to fit. With Blender the human expert ceiling for this task has been proven to be very high |
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| ▲ | sinaatalay 17 minutes ago | parent | prev | next [-] |
| On consumer devices, AI communicates with us through speakers and screens. Screens are the richer medium, so most consumer AI innovation will happen there. Computer graphics will have enormous applications because they are directly controllable by LLM-generated code. Video models are probabilistic and less suitable when precision matters. In education, for example, we need exact visuals. If an AI wants to plot y = sin(x), it should generate the precise graph through computer graphics rather than approximate it with a video model. |
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| ▲ | duxup 11 minutes ago | parent [-] | | Coding, graphics, all seem to have very defined background data for an LLM to base their decisions on, test, and even when I correct it we're all on the same page. Seems like there's lots of room for AI productivity there. What I find funny is that approximate to computer graphics are video games. When I ask AI about a decision available to me in a video game AI completely fails, OFTEN. I assume all the forums and changes made to a game over time might be quite confusing for AI. But I've also seen it completely make up characters and decisions and weapons and so on about some very clearly defined games and paths. It's an interesting dynamic. |
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| ▲ | trentor 3 hours ago | parent | prev | next [-] |
| I always thought of the Pelican more of like a gimmicky quick test. There are people who took it as a serious benchmark for overall model performance? |
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| ▲ | NitpickLawyer 3 hours ago | parent [-] | | "Draw a pelican on a bicycle" is not a serious benchmark. "Draw an animation of this long ass scene from a movie, and only call me when everything works e2e" can be. | | |
| ▲ | ActionHank an hour ago | parent [-] | | I feel like we are going to look back on this era of llm usage like we do at the period of time when we thought radiation was magic. Consuming radium and using uranium glass, that’s what we’re doing. |
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| ▲ | baron816 3 hours ago | parent | prev | next [-] |
| IMO, the area where AI is going to be most useful over the next couple years is in developing manufacturing processes top to bottom. Maybe a million token budget is too small, but something like "design me a sneaker and all the equipment to manufacture it autonomously". |
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| ▲ | knollimar an hour ago | parent | next [-] | | They can't even run a vending machine. I don't want to do a shallow dismissal, but I think there's a gulf between my understanding and yours. I hope it's me so I learn something. I think LLMs will be excellent glue of "find the right function/button and run/push it" but design without constraints and they just explode immediately | |
| ▲ | lelanthran an hour ago | parent | prev | next [-] | | > IMO, the area where AI is going to be most useful over the next couple years is in developing manufacturing processes top to bottom. Why do you say this? I have some experience of manufacturing processes and am not seeing where AI would be useful other than to drive the robots which we can already do quite well without AI (see all the dark/lights-out factories that already exist). Where do you see it being useful? An example would be nice. | |
| ▲ | hgoel 3 hours ago | parent | prev | next [-] | | I think embodied AI or autonomous experimentation will need to make a lot more progress before that kind of thing is possible. Asking AI to design real world objects doesn't work very well because all of its tests involve proxies and thus miss things that are glaringly obvious when the object is actually built. | |
| ▲ | bagels 3 hours ago | parent | prev | next [-] | | You think the bottleneck in creating a sneaker factory is not having an LLM to tell you what machines to buy? | |
| ▲ | aabhay 3 hours ago | parent | prev | next [-] | | Yes but the second order effect of this is that the cost of the tooling goes up since it is now the bottleneck, and therefore the shoemakers that survive do it off of technical complexity, branding, and regulatory capture. | |
| ▲ | billyp-rva 3 hours ago | parent | prev | next [-] | | > "design me a sneaker and all the equipment to manufacture it autonomously" We already have sneaker designs and the equipment to manufacture them. Whatever it spits out is going to be, at best, a mediocre clone of something that already exists. What exactly is the point? | | | |
| ▲ | Invictus0 3 hours ago | parent | prev [-] | | Gotta love when a techbro just says some complete nonsense like this with total confidence | | |
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| ▲ | xyzsparetimexyz 3 hours ago | parent | prev | next [-] |
| How much are the hobbit houses described in the book? The ones here look exactly like the movie |
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| ▲ | matsemann 3 hours ago | parent | prev | next [-] |
| I'm pretty tired of the "Y made this game in Z tokens" all over the internet last week. They look impressive, and it's cool that it's even possible, but they're useless as games. None of them are any fun. They're like the most boring variant of basic controllers you can imagine. None have any cool mechanics. None have any tweaks made from hours and hours of testing. All have the same cel-shader. |
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| ▲ | Aurornis 2 hours ago | parent | next [-] | | I’ll never not be amazed that we can type some words and get those results back out. However I do agree that the results are much worse when you try to use them. They look great in screenshots and video clips which makes them perfect for content farmers. All of the LLM generated games I’ve played have been really bad to play, though. I even tried my hand at a simple game, thinking I could iterate on it with prompts to fix some rough edges. After the initial productivity burst every change turned into a slog of tokens with one thing changing and something else breaking it. I would try to use my remaining weekly token budget across Anthropic and OpenAI to refine it at the end of every week but after a couple weeks it felt like I wouldn’t be getting anywhere without scrapping it and going back to having the LLM build it one step at a time with my careful instruction. Which, in retrospect, is the only way I can get usable output of an LLM for anything complicated, so it’s not surprising. It’s a fun reality check project though. | | |
| ▲ | techblueberry 2 hours ago | parent [-] | | I think it’s interesting to watch that we all have to sort of fine tune our own expectations and build the mental model for how impressive this is. On the one hand I think most of us are incredibly impressed because we know, that quick demo would have taken us months of work to build in the before times. On the other hand the promise is a cure for cancer and the end of all work. So when everyone is telling you “skill issue is why you can’t one shot WoW”. It’s hard to know how you’re supposed to feel about Karpathy advertising one shot custom virtual worlds but giving you slop. Incredibly impressive slop when compared to how long it would take to create it just 3 years ago, not so much compared to Elon saying - “by the end of this year, grok will create a version of the odyssey that competes with Nolan’s” |
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| ▲ | revel 3 hours ago | parent | prev | next [-] | | LLMs are bad at creative work and I don’t see them improving any time soon. Try asking an agent to write a story about raccoons. It will almost certainly involve either stealing food or raiding trash with a 50% chance of having a character named Pip. If a location is mentioned, it’ll be Elm Street. I guess this is the average story and, similarly, the average game is boring and predictable | | |
| ▲ | CuriouslyC 2 hours ago | parent | next [-] | | Ironically, they're getting worse at creative work because all the RL is collapsing their distributions. | | |
| ▲ | dofm 2 hours ago | parent [-] | | Worse in a very specific, bland, uninteresting way, too. Early generative AI at least had the virtue of relentless, unsettling weirdness, in the same way that generative art from the late 90s and early 2000s did. A handful of people made creative use of that spooky weirdness. Now it turns out "Airspace" art. |
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| ▲ | MasterScrat 2 hours ago | parent | prev | next [-] | | I don't think this is bad. I want tools that deliver what I envision. The fact that given the same input, I get similar output is something I would rather consider a positive. The imagination should come from the human at the wheel. | |
| ▲ | ben_w 2 hours ago | parent | prev | next [-] | | While they are bad at creative work*, this reasoning isn't going to show it. If you took the best, most creative, human writer in the world, and for thought experiment reasons they had amnesia (to mimic AI blank context windows) specifically while you asked them for a story idea 100 times in a row, my expectation is that this human would also give you the same idea at least 80 times out of that 100. * still better than the mean human, but even the top 0.1% of humans aren't all professional authors. | | |
| ▲ | emp17344 2 hours ago | parent [-] | | Better than the mean human? The mean human creates far better stories while daydreaming. AI enthusiasts have such a distorted view of human capability, it’s bizarre. | | |
| ▲ | Supermancho 27 minutes ago | parent [-] | | The qualification "better" is doing some hefty lifting in your assumption. What you think is better is not what I think is better. Imagination is not storytelling. You ask the "mean human" to write, it's going to be worse than an LLM in spelling and grammar, if you get anything at all. | | |
| ▲ | emp17344 8 minutes ago | parent [-] | | Daydreaming is absolutely storytelling. The average person is able to craft elaborate stories on a whim. Writing is used, in part, for conveying stories, but writing is a separate skill. The good news is the average person can learn to write well, but LLMs, so far, have not demonstrated the ability to craft interesting stories and it’s pretty unlikely they’ll be able to learn, as this is an unverifiable domain. |
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| ▲ | superdisk 2 hours ago | parent | prev | next [-] | | Heh, tried it and got a story about raiding trash starring Pip. But yep, I'm well aware of this problem as well. /r/sillytavernAI is a sub dedicated to trying to coax LLMs into good creative writing but it's kinda impossible to do consistently. | |
| ▲ | jmole 2 hours ago | parent | prev | next [-] | | Seriously, what is the deal with Pip! I was experimenting with childrens' fiction more than a year ago and 9 times out of 10 you'd get a character named Pip unless you were specific in the prompt not to do so. | | | |
| ▲ | dofm 2 hours ago | parent | prev | next [-] | | Elias Thorne! | |
| ▲ | josh-wrale 3 hours ago | parent | prev [-] | | I think the trick is to use LLMs like scalpels instead of hammers. That said, you can place a scalpel in the hands of a deterministic (or not) robot. |
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| ▲ | 8n4vidtmkvmk 3 hours ago | parent | prev | next [-] | | We're all just impressed that it's even possible. No one is saying these are fun. I guess the next question is if they can be made fun without too much additional work with a human guiding the AI. | | |
| ▲ | Jtarii 2 hours ago | parent | next [-] | | How well encoded is "good game feel" in the weights of an LLM. I am guessing not very well. | |
| ▲ | tripleee 3 hours ago | parent | prev | next [-] | | > the next question is if they can be made fun without too much additional work They can't. If you think about how these things are trained it's blatantly obvious fun is an impossible metric to optimize them for | | |
| ▲ | egeozcan 2 hours ago | parent [-] | | Training impossibilities aside, how would you even make an optimization loop for "fun"? | | |
| ▲ | tripleee 2 hours ago | parent [-] | | Brain-computer interface, maybe. Hook a million play-testers up to the output and have it iterate. ..feels like there was a black mirror episode about that though |
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| ▲ | minimaxir 3 hours ago | parent | prev [-] | | Unfortunately people are saying they are fun for the purposes of ragebait that goes viral, which is half the reason people intentionally post AI slop on social media. |
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| ▲ | Jtarii 2 hours ago | parent | prev | next [-] | | LLMs currently have 0 imagination, I have strong doubts that will be solved any time soon even if they continue to become superhuman at everything else. They just have the creative instincts of a 50 year old accountant. | | |
| ▲ | egeozcan 2 hours ago | parent [-] | | > They just have the creative instincts of a 50 year old accountant That's oddly specific and it'd really hurt my cousins feelings :) | | |
| ▲ | dofm 2 hours ago | parent [-] | | Especially since the whole AI IPO concept seems at least somewhat predicated on creative accounting! ;-) |
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| ▲ | eterm 2 hours ago | parent | prev | next [-] | | Right, but the new phenomena is that we've lost a signal. Used to be if a game looked that good it probably had time spent on the game part too. | | |
| ▲ | dofm 2 hours ago | parent | next [-] | | And you could almost always tell a "game construction kit" game from a real one, couldn't you? Whatever was missing from those is always missing from these, and it seems just as rare that the game will reach much beyond its origins. Whenever I think about AI games I find myself thinking about Tiny Wings, Flappy Bird and Angry Birds. Three simple, elegant games. It is easy to see what makes Tiny Wings so completely loveable — it has a sculpted, adorable, perfect charm with a cleverly inverted game mechanic that has a calibrated level of exasperation and reward. But why were Flappy Bird and Angry Birds, very basic games with very old game mechanics, so charming? It seems equally impossible to imagine an AI coming up with a game with the quality of any of them, even with maximised creativity. But explaining why for Flappy Bird seems quite difficult, especially when you consider it uses some stolen visuals! | | |
| ▲ | knollimar an hour ago | parent [-] | | it's crazy because I've seen "implement flappy bird on an FPGA with VGA output" as a 2 week project to a human as something immediately understandable. Maybe it's the smoothness of motion that makes these games understandable and LLMs seem to consistently fail at that. Ask them to do something snowboarding and they go really hard on the physics since it seems like they don't know what kind of approxmations feel good. |
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| ▲ | ben_w an hour ago | parent | prev [-] | | I've been hearing similar from a while back, but the blame wasn't being directed at AI, it was directed at Unreal's defaults now making random indies look like AAA in the screenshots. (It's been a while since I was in the game industry, so IDK quite how accurate this is). |
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| ▲ | throwatdem12311 2 hours ago | parent | prev | next [-] | | It’s called “demo porn” and it’s really obnoxious and borderline offensive to people that take the craft and art form of video games seriously. If I see one more “one shot MMO” where you just walk around and do absolutey nothing or another menu slop idle battler or rogulike deck builder I’m going to go Postal in Minecraft. | |
| ▲ | tripleee 3 hours ago | parent | prev | next [-] | | It's the flashy game/movie trailer equivalent for LLMs. Completely unrelated to the real experience, but good for marketing. | |
| ▲ | upmostly 2 hours ago | parent | prev | next [-] | | Unfortunately the Phaser framework has decided to go all-in on this route, and it's really disappointing. These one-shot products aren't games. They're barely even demos. I don't even know what to call them. For a mature framework like Phaser to sell-out like this and create a vibecoded platform for vibecoded games is shocking. | |
| ▲ | moron4hire 3 hours ago | parent | prev | next [-] | | It's blockchain for gaming all over again, putting the cart before the horse. | |
| ▲ | segmondy 3 hours ago | parent | prev [-] | | you're tired because you lack imagination. | | |
| ▲ | throwatdem12311 2 hours ago | parent [-] | | It’s the people spamming these shitty games that lack imagination. | | |
| ▲ | segmondy an hour ago | parent [-] | | people are excited, let them be excited!
but more than the excitement is realizing the implications of what this means for building software, first it looks like a toy and then it doesn't. the OP is talking about how the games are not playable and fun. who cares? that's not the point. |
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| ▲ | eichin an hour ago | parent | prev | next [-] |
| Is anyone else getting "mongodb is webscale" vibes? (Except 16 years ago that was a lot smoother, because it used some sort of "render this conversation" engine...) |
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| ▲ | barrenko 2 hours ago | parent | prev | next [-] |
| This has started to feel a bit like the beginning of railroads and then the steampunk fiction of "let's just build railroads to everywhere". We don't need it and there's no use for it. As with painting, after a while there's nothing really new to paint, we genuinely need 0 new software. We need to fix our broken physical world, our social lives, our kids and what's left of our democracies. This software crap is done, leave it to the nerds. |
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| ▲ | fasterik 39 minutes ago | parent | next [-] | | Agreed that software isn't going to fix our institutions. But we need 0 new software? AlphaFold won its creators a Nobel prize in chemistry and solved a research problem that feeds into every area of biology, medical research, and drug discovery. We still have an untold number of unsolved problems related to human health, food production, energy production, infrastructure, transportation, education... The list is practically infinite. | |
| ▲ | morbicer 2 hours ago | parent | prev [-] | | Beautifully put. Software is ok. It's not going to fix our broken world. If AI could at least find cure for some illnesses that would be great. Or decrease social injustice and help with global warming. But it's likely going to do the exact opposite. |
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| ▲ | cocoa19 3 hours ago | parent | prev | next [-] |
| We must not be using the same opus 5, because if I tried to generate this it would refuse based on copyright grounds. |
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| ▲ | throwatdem12311 2 hours ago | parent [-] | | Karpathy works for Anthropic so he obviously has full access to everything, and doesn’t have to pay for token burn either. | | |
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| ▲ | dekhn 2 hours ago | parent | prev | next [-] |
| I'd like to see the Silmarillion, specfically both Ainulindalë and the Fall of Numenor. At this point a visual model would probably produce something better than Amazon (but presumably not Jackson). |
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| ▲ | fwlr 2 hours ago | parent | prev | next [-] |
| I really dislike this AI programming thing of “Mr LLM, go slam your face into the problem until there’s no problem left, then call me back”. (Not sure if it’s a recent trend or a fundamental nature.) It always brings to my mind some words from Rich Hickey: I think we’re in this world I’d like to call “guardrail programming”. It’s really sad: we’re like, “I can make change because I have tests!”. Who does that? Who drives their car around, banging against the guardrails, saying “whoah, I’m so glad I have these guardrails so I can make it to the show on time!”
I don’t think I really have a point to make here, other than it just feels like someone’s released a bunch of carnival bumper cars onto the highways. |
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| ▲ | dofm 2 hours ago | parent | next [-] | | > I really dislike this AI programming thing of “Mr LLM, go slam your face into the problem until there’s no problem left, then call me back”. Not difficult to see why the employees of AI firms are thrilled with it though, eh? | |
| ▲ | ben_w 2 hours ago | parent | prev | next [-] | | > I don’t think I really have a point to make here, other than it just feels like someone’s released a bunch of carnival bumper cars onto the highways. I like the analogy. I guess this is why we got this before cars sold without steering wheels: literal guardrails on the literal roads are somewhat more expensive, especially for the people who keep bouncing off them on the way to their destination. Also, where the guardrails are absent: oh look, felonies. https://www.google.com/search?q=ai+hacks+company&tbm=nws | |
| ▲ | mister_mort 2 hours ago | parent | prev [-] | | Like hitting pinball bumpers, except the high score in the end is the bill you pay the token provider. |
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| ▲ | mold_aid an hour ago | parent | prev | next [-] |
| The tilde thing remains uniquely obnoxious in a field that seems want to mangle language for fun, so that's innovative I guess |
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| ▲ | dofm 2 hours ago | parent | prev | next [-] |
| Anthropic spokesman [0] Andrej Karpathy is here to tell you about token-wasting loops, and insists on the weird idea that they are "~free", when in fact, they are fuelled by expensively burning investor money. [0] Seriously. Get used to mentally prefixing his and Boris Cherny's name like this, every time you see them quoted. These people are speaking while employed; there is no chance they are not aligned with the employers who will make them wealthy. The tech industry does like to pretend that for some reason AI people, uniquely, speak thoughts unbiased and for themselves or even for science or humanity. |
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| ▲ | hkalbasi 2 hours ago | parent | prev | next [-] |
| This makes me think about using a game engine and a coding agent instead of current video generation AIs. It will probably cost much more, but it will have almost zero consistency problems. Is this line explored? |
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| ▲ | skybrian 3 hours ago | parent | prev | next [-] |
| Still images seem like a better quick test because we can see them at a glance. Maybe ask it to make a comic? |
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| ▲ | wiradikusuma 3 hours ago | parent | prev | next [-] |
| Do you guys notice that LLM can create fancy viz/animations by coding them instead of leveraging what we humans usually use (e.g Lottie, After Effects)? I wonder if Flash is still popular... LLM can use that instead...? |
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| ▲ | mikojan 24 minutes ago | parent | prev | next [-] |
| After watching this video I am absolutely positive that the issue is not a lack of stamina in humans. It is that humans have the capacity to realize that this is a bad idea long before they complete it. |
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| ▲ | xnx an hour ago | parent | prev | next [-] |
| AI is now somewhere between "Money for Nothing" (https://www.youtube.com/watch?v=wTP2RUD_cL0) and "Knick Knack" (https://www.youtube.com/watch?v=9uhM_SUhdaw) in capabilities. |
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| ▲ | serf 3 hours ago | parent | prev | next [-] |
| you don't really need screenshots if you have an engine expressive enough for the scene generation while ensuring the visual appearance of the engine output itself is feasible. that's why these things are actually pretty good at openscad/freecad/F360 mcps , the visual reality is enforced and guaranteed by rigor in the interpretation engine that is anchored to human physical reality. |
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| ▲ | croes 2 hours ago | parent | prev | next [-] |
| > I also like this kind of examples because no one in their right mind would ever spend the time to write something this custom There are people in their right mind who would do that and their are already examples of people who did similar things. But maybe not in the future if people would confuse all the effort with AI |
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| ▲ | OtherShrezzing 2 hours ago | parent | prev | next [-] |
| > I also like this kind of examples because no one in their right mind would ever spend the time to write something this custom This is an odd take, given that Karpathy is certainly aware that the LotR films absolutely did create Bag End in digital format; that their creation was outstandingly high quality; and that Claude’s output here very obviously “leans heavily” on their prior art. |
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| ▲ | throwaway89864 3 hours ago | parent | prev | next [-] |
| It may make sense to switch this to USD/Omniverse. |
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| ▲ | wslh 2 hours ago | parent | prev | next [-] |
| If you like this check: https://news.ycombinator.com/item?id=47400868 it can be used to generate animations (not games) as well. |
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| ▲ | knollimar an hour ago | parent [-] | | I know this is a plug but I thought of it, too! I hope this is the next benchmark they saturate. I like where Karpathy is going; I had the same thoughts about LLM generated slop scenery. I just want some variety of scenery for the goblins to get massacred in in whatever fantasy slop game I play. |
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| ▲ | xg15 3 hours ago | parent | prev | next [-] |
| > I gave it the first paragraph of the Lord of the Rings, a 1M token budget (~$10) and asked for three js render of it. I think it's interesting that the "Bag's End" interpretation in the video clearly looks like the one from the movies, but generated here as a three.js 3D asset. It makes sense that the movies (or shots/frames from them) were in the training data, and I can also easily imagine an association in concept space between the textual description of Bag's End and the frames from the movie. But how on earth does the model then go on and convert the latent representation of those images into coordinates for a 3D mesh, without ever even restoring the image? In what kind of representation are the images from the movies stored that it can do that? |
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| ▲ | Gooblebrai 3 hours ago | parent | prev | next [-] |
| I can't believe the video demo is $10 |
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| ▲ | bbstats 2 hours ago | parent | prev | next [-] |
| This is awful |
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| ▲ | quantumleaper 3 hours ago | parent | prev | next [-] |
| I'm sad that Andrej Karpathy went from being one of the most reasonable, trusted, and credible voices in AI to peddling marketing slop for Anthropic. 8 months ago, he was (very reasonably) claiming that reliable agents are at least a decade away, but this now goes against the interest of his employer, so the narrative has been changed. |
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| ▲ | novia 2 hours ago | parent | next [-] | | He makes a very good point here about llms or lrms not being good at taking video as inputs, and i think he's signaling his intent to help change that. He's pointing at an open problem. This isn't a carefully structured blog post, it's just a tweet. | |
| ▲ | azan_ 3 hours ago | parent | prev | next [-] | | > 8 months ago, he was (very reasonably) claiming that reliable agents are at least a decade away, but this now goes against the interest of his employer, so the narrative has been changed. Or maybe over these 8 months agents improved a lot? You know, few years ago many AI experts predicted that things we are routinely doing now with AI are decades away. I mean how can you look at this post and not be impressed? It's insane what AI is currently capable of. | |
| ▲ | Rexxar 3 hours ago | parent | prev [-] | | What narrative has changed ? I just see an experiment with a very perfectible result and some reflections about what capacity are currently missing to have better results. |
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| ▲ | andy99 2 hours ago | parent | prev | next [-] |
| Benchmarks like the pelican thing are about correlation with “how good the model is”. Better models produce better pelicans. It’s a useful benchmark (aside from being “cute”) because of its simplicity, both in how many output tokens it takes (though I understand some models think a lot now to do it) and how easily one can subjectively judge. It’s this efficient as a benchmark of performance. Making a long video takes way more tokens, and presumably is a lot tougher to easily compare. swillison has a presentation that’s pelicans from 2023-present (roughly) showing the progression. Imagine “lord of the rings videos from 2026-2029” or whatever, it would take a long time to watch and be harder to judge, and probably just end up being a comparison of screenshots anyway. TLDR I feel like the post misunderstands the role of the pelican thing though if find it very hard to believe he really doesn’t understand, so maybe I’m missing something. |
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| ▲ | stackedinserter 2 hours ago | parent | prev | next [-] |
| It would be better to ask model to render segmented 3d, with placeholders, like magenta is water, blue is sky, green is grass, purple is Frodo's face, etc, then pass the result through img2img model to properly "render" it. |
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| ▲ | c0rruptbytes 4 hours ago | parent | prev | next [-] |
| perfect benchmark to burn more tokens - convenient |
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| ▲ | blitzar 3 hours ago | parent | prev | next [-] |
| I think the pelican test is better. |
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| ▲ | criddell 3 hours ago | parent [-] | | I'd like to see tests of things the current AIs are bad at, like drive a car. Or maybe take instruction to complete some novel activity to test how well they can learn. |
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| ▲ | forrestthewoods 3 hours ago | parent | prev | next [-] |
| As a former gamedev watching non-gamedev AI talk about games is so amusing. They really truly do not understand anything about games or consumer entertainment. There’s a reason AI slop games have literally zero engagement. Last summer that stupid flying game blew up. Maybe a million people “played” the game. Where play means they clicked a link and checked it out not because of what the game was but solely because of how it was made. In terms of concurrent players that game wouldn’t have cracked the Top 5,000 on Steam. My metric for AI games is “number of players who spent more than 15 minutes playing”. I’m not aware of any vibeslop that has achieved 1 such player. Now obviously LLMs are transformative for game dev. But “hyper custom worlds you can drop into” shows an extreme ignorance of what players want imho. |
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| ▲ | epolanski 3 hours ago | parent | prev | next [-] |
| I wish there was a timeline where I never ever had to see the pelican SVG test ever again. |
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| ▲ | nozzlegear 3 hours ago | parent | prev | next [-] |
| Don't miss Elon Musk's reply: > @elonmusk 13h > Yah > 158 replies, 74 reposts, 1400 likes Thanks Elon, you goofy fuck https://xcancel.com/elonmusk/status/2083761408932458568 |
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| ▲ | mdp2021 3 hours ago | parent | next [-] | | Can someone please translate that expression? What would that mean? | | |
| ▲ | rzzzt 2 hours ago | parent [-] | | Affirmation? | | |
| ▲ | mdp2021 2 hours ago | parent [-] | | Well, in that case - if it is just a "hear, hear" - I do not see why the utterance from that actor would be of note. Maybe nozzlegear wanted to suggest some importance on Musk remaining a bet-ter on the general tech, regardless of the competition? | | |
| ▲ | rzzzt 2 hours ago | parent [-] | | This gets me thinking (although there is not much to divine from three letters). Maybe it's a Jennifer Lawrence GIF-inspired "Yeah, right" then? Downplaying the significance? | | |
| ▲ | mdp2021 an hour ago | parent [-] | | To some online sources, it is used for both. > "Yah": slang spelling of the word "yeah" (which of course can also be used ironically) > Merriam-Webster: "Yah": used to express disgust, contempt, defiance, or derision; probably imitative of the sound of retching |
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| ▲ | blitzar 3 hours ago | parent | prev [-] | | Concerning |
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| ▲ | shapefrog 3 hours ago | parent | prev | next [-] |
| "Check the current situation and make a new Iran Lego (tm) truth bomb video." |
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| ▲ | miltonlost 3 hours ago | parent | prev | next [-] |
| Tech bros continue wasting money to make the absolute worst art |
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| ▲ | mdp2021 3 hours ago | parent | next [-] | | > wasting money Testing, assessing, tasting... We also do it when we build other things - this is just a different scale. | |
| ▲ | azan_ 2 hours ago | parent | prev [-] | | Do you think this was supposed to be art? Wow. |
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| ▲ | andrewstuart an hour ago | parent | prev | next [-] |
| This is equally bad as a pelican test. LLMs should be tested in the same way people should be tested for a job interview (but often aren’t) - with tasks RELEVANT to usage. So you don’t just randomly pick some random thing to make the LLM randomly do (like many job interviewers do). You start with clear statements about real world usage scenarios. THEN you come up with tests that give insight to how well the LLM/hob seeker gets the job done. Please, stop coming up with random tests like it’s Microsoft in 1990 and you’re asking job seekers how the would move Mount Fuji, as a way of assessing their programming skills. No stupid irrelevant pelicans on bicycles and no stupid renderings of Lord Of The Rings. Unless those are relevant use cases. Any test that anyone comes up with must clearly state the context and how the outcome is measured. |
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| ▲ | hn22fazjsv 2 hours ago | parent | prev | next [-] |
| Screenshotting for later |
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| ▲ | matchagaucho 3 hours ago | parent | prev [-] |
| It's difficult to think in exponentials. But this demonstrates we're a couple orders of magnitude away from generating 1:1 hyper-personalized entertainment and media for individuals, rather than the masses. |
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| ▲ | hgoel 3 hours ago | parent | next [-] | | I don't really get the desire for hyper-personalized entertainment. People are very good at pointing out things they dislike, but not very good at coming up with how to fix them (common wisdom in game design). On top of that, a decent chunk of the joy of entertainment is the social aspect. | |
| ▲ | dgellow 2 hours ago | parent | prev | next [-] | | If that becomes a thing, that will be fun 2 weeks, then become a gimmick only a small niche will be using. What’s the point in having a hyper personalized entertainment? People want to experience the games, movies, tv shows, books others created and are also experiencing | |
| ▲ | skippyfish 3 hours ago | parent | prev | next [-] | | I very much doubt that. We now have nearly-perfect AI image generation and it hasn't really changed the nature of human expression. I don't see my friends getting wildly creative. I mostly see it used for spammy blogs, spammy books, and cringeworthy corporate marketing - basically, a negative signal, rather than "ooh, AI image, I'm in for a treat". Is your experience different? If not, what changes with moving images? Ultimately, most people don't have ideas for the kinds of personalized entertainment they want, and they don't want to be in charge of content production (even if you have an LLM do most of the work). I don't doubt that there are niches for it, especially stuff like porn, and I'm sure that pros (game studios, film studios) will leverage AI more and more, but I suspect that most of us will just want to sit on the couch, watch Spiderman XVIII, and then be able to talk about that shared Spiderman XVIII experience with all our friends. | | |
| ▲ | timacles 42 minutes ago | parent | next [-] | | All small business marketing material now looks exactly the same. LLMs produce an extremely small range of artistic expression, and its kind of ironic, that while it certainly looks functionally good. It immediately becomes noise because everything looks identical. So companies are going to have to hire creatives again, in order to stand out, and be "creative" | |
| ▲ | darkwater 3 hours ago | parent | prev | next [-] | | I'm mostly seeing the impact of GenAI images in everydays life for example in the small posters small associations or individuals usually attach on streets to promote some small local event. We went from just text created with PowerPoint and maybe some stock image just a Google search away to now images depicting the topic closely. But yeah, it's not like a revolution. And this personal media thing, yeah maybe for terminally online persons that are REALLY into a sub-genre but otherwise, it's too much effort, I agree. Until we get machines that can read our (subconscious) mind, that will not exist. | | |
| ▲ | morbicer 2 hours ago | parent [-] | | I yearn for the old days of bad photoshop/wordart/powerpoint flyers. They were visually bad but honest and sometimes soulful or playful. The AI slop that's everywhere now looks superficially more professional but it's very busy, samey, unnatural and it really turns me off. |
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| ▲ | lukeschlather 3 hours ago | parent | prev | next [-] | | > We now have nearly-perfect AI image generation Not even close. Current AIs have very poor spatial awareness, they can generate some kind of scene but they can't tell you where objects are in the scene, nor can they move objects into different places. They're very useful but it's difficult to be very creative with them because they can't update an image to make it more aligned with your vision for what should be in the image. | |
| ▲ | matchagaucho 3 hours ago | parent | prev | next [-] | | Ultimately, most people don't have ideas for the kinds of personalized entertainment they want 1:1 AI entertainment probably won't be a cold start experience. Much like the "Choose Your Own Adventure" books of the 80's, consumers choose a baseline template, customize the characters, and interact at various points within the plot. | |
| ▲ | potsandpans 2 hours ago | parent | prev [-] | | > We now have nearly-perfect AI image generation No, we don't. It's quite good, but it's nowhere near perfect. For example, you can see: https://genai-showdown.specr.net/ or others that highlight how far from perfection we still are. > and it hasn't really changed the nature of human expression. It sure has changed our discourse. Look at hackernews, where people just can't help themselves to engage in ragebait and flamewar comment threads about llm generated accusations. We've got half the people convinced that looking at ai content is like consuming food. I'd venture a guess that it's too early to determine how this technology will change expression. A good analog would be photography, which caused a similar meltdown in the arts at the time. > I don't see my friends getting wildly creative. Maybe you don't have creative (enough) friends. |
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| ▲ | futureshock 3 hours ago | parent | prev | next [-] | | Judging by the Seedance 2.5 demos today, I’d say it’s not that many orders of magnitude away now. | |
| ▲ | dude250711 3 hours ago | parent | prev | next [-] | | I kind of like a sense of community even if it means losing out on personalisation. | |
| ▲ | Teever 3 hours ago | parent | prev [-] | | Amazon recently kiboshed a new Stargate television series. The fan community was quite heartbroken because the Amazon had involved some of the writers from the original television series and apparently one of the reasons that they cancelled the show before it made it to production was that the felt that the proposed story would appeal too much to the fans and not new people. The fans were real heart broken about this but I think you're right on where this is going. We're not going to be seeing the dominance of centrally produced content like this for much longer, like sure, I think there will be big blockbusters will stick around, but I think the day is coming where media becomes a choose your own adventure sort of scenario. It'll be interesting to see where this scales to. there will definitely be some amazing solo projects but we'll also see the like 4 player co-op version of productions and then the larger mine-craft server 'Minas Tirith' scale ambitious projects that involve a few dozen people. And of course passive consumers will remain a thing, or people who just provide some suggestions or nudges for what they'd like to see others make. But I don't think it'll be dominated by big companies like Disney, Netflix, Amazon or Paramount. I'm sure a lot of them will suck but it'll be neat to see the inevitable Seinfield - Star Trek Voyager cross over episodes. Elaine and B'Elanna Torres feud after a transporter accident leaves the crew stranded the delta quadrant. Jerry attempts to date 7of9 but is rebuffed as she finds Kramer's quirky bluntness more relatable. George panics after someone compares him to Neelix. |
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