| ▲ | eterm 3 hours ago | |||||||
Right, but the new phenomena is that we've lost a signal. Used to be if a game looked that good it probably had time spent on the game part too. | ||||||||
| ▲ | dofm 2 hours ago | parent | next [-] | |||||||
And you could almost always tell a "game construction kit" game from a real one, couldn't you? Whatever was missing from those is always missing from these, and it seems just as rare that the game will reach much beyond its origins. Whenever I think about AI games I find myself thinking about Tiny Wings, Flappy Bird and Angry Birds. Three simple, elegant games. It is easy to see what makes Tiny Wings so completely loveable — it has a sculpted, adorable, perfect charm with a cleverly inverted game mechanic that has a calibrated level of exasperation and reward. But why were Flappy Bird and Angry Birds, very basic games with very old game mechanics, so charming? It seems equally impossible to imagine an AI coming up with a game with the quality of any of them, even with maximised creativity. But explaining why for Flappy Bird seems quite difficult, especially when you consider it uses some stolen visuals! | ||||||||
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| ▲ | ben_w 2 hours ago | parent | prev [-] | |||||||
I've been hearing similar from a while back, but the blame wasn't being directed at AI, it was directed at Unreal's defaults now making random indies look like AAA in the screenshots. (It's been a while since I was in the game industry, so IDK quite how accurate this is). | ||||||||