| ▲ | Amiga Graphics Archive(amiga.lychesis.net) |
| 108 points by Bluestein 6 hours ago | 17 comments |
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| ▲ | rob74 5 hours ago | parent | next [-] |
| I have especially fond memories associated with this logo (which is a work of art all of its own IMHO): https://amiga.lychesis.net/assets/Logos/Psygnosis_1990_b.png And this one https://amiga.lychesis.net/assets/Logos/SiliconSynapse.png, besides being a very cool name, will forever be associated in my mind with The Lost Vikings (although I played that one on a PC, not the Amiga). |
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| ▲ | irchans 4 hours ago | parent | next [-] | | I remember seeing the Amiga bouncing ball demo and being amazed. https://www.youtube.com/watch?v=-ga41edXw3A The Amiga was the second computer that I ever owned. The first was a C64 that I bought freshman year. (My father bought a TRS-80 before that.) | |
| ▲ | bzzzt 5 hours ago | parent | prev [-] | | Agree about the Silicon and Synapse name, they never should have changed it into Blizzard ;) |
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| ▲ | erickhill 28 minutes ago | parent | prev | next [-] |
| Previously on HN: https://news.ycombinator.com/item?id=47813566 https://news.ycombinator.com/item?id=10972849 https://news.ycombinator.com/item?id=17783531 and more... |
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| ▲ | a1o an hour ago | parent | prev | next [-] |
| If you click the color cycling animations it shows the palette being actively changed and is very interesting to observe! |
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| ▲ | Yokohiii 2 hours ago | parent | prev | next [-] |
| Defender of the Crown gives me so much flashbacks. The artwork is still great! https://amiga.lychesis.net/games/DefenderOfTheCrown.html |
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| ▲ | shevy-java 2 hours ago | parent [-] | | That was a really great game at that moment in time. I played it quite a bit. Modern games are very different to that. I don't have
any close attachment to those "who got the better 3D
engine". They seem to lack cleverness; it's all a
unified, singular game experience following a very
simple recipe that has been dumbed down. Clones. Sometimes there are exceptions to that formula; I
liked little nightmares, even though it was also very
dumbed down, but it was a bit different still to the
usual 3D engine colour-flash-splashy effects. |
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| ▲ | inigyou 4 hours ago | parent | prev | next [-] |
| Calling it AGA gave a snicker to many people I'm sure |
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| ▲ | OCTAGRAM 4 hours ago | parent [-] | | That's something many did not have. 85% sales were Amiga 500 and not upgradeable. IIUC possible to put Motorola 68060, but AGA required full replacement. And it remained something unseen. Something too late to crave for after bankrupcy. Something like unicorn. Like Roland for DOS gamers. We had SB clones on ESS chips, and they only had AdLib music. We were entering game configuration tools, and there was a choice of Roland. Supaplex had especially visible Roland choice. But nobody knew what is that Roland. As far as I can tell, non-AGA graphics is also charming enough. For many years I only had EGA and many games were not runnable, they demanded VGA. AGA does not feel like much anticipated upgrade like VGA was. There are hardware clones like MiniMig that lack AGA support and it is passable. IIUC MiSTer FPGA has MiniMig core with same lack of AGA. | | |
| ▲ | Bluestein 4 hours ago | parent [-] | | > We were entering game configuration tools, and there was a choice of Roland. Supaplex had especially visible Roland choice. But nobody knew what is that Roland. I distinctly remember this.- PS. In retrospect I wonder how it came to be that devs actually put in the effort/resources to code for such not-so-widely adopted hardware.- | | |
| ▲ | questionableans an hour ago | parent [-] | | Were Roland MIDI keyboards used by the developers to capture game audio tracks as played by musicians? Maybe they already had the driver code from that. | | |
| ▲ | Bluestein an hour ago | parent [-] | | That's a cogent theory, also, in that I am sure many game composers used Roland hardware. So you were basically, "playing it back non-lossy" as "intended by the composer", in many ways.- |
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| ▲ | inkkin 4 hours ago | parent | prev | next [-] |
| Things were much better back then ;] |
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| ▲ | Bluestein 4 hours ago | parent | next [-] | | I do not think the feeling one got when looking at Amiga visuals, in comparison to the state of the art then, in terms of wonder, can be described.- Perhaps one's first contact with a GPT3-class model's chat, might be comparable.- | |
| ▲ | icedchai 3 hours ago | parent | prev [-] | | I still remember the day I got Shadow of the Beast, as a young teen. Both the visuals and audio were amazing. |
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| ▲ | dude250711 4 hours ago | parent | prev | next [-] |
| https://www.editions64k.fr/product/amiga-demoscene-pack |
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| ▲ | shevy-java 2 hours ago | parent | prev [-] |
| Rabbits! https://amiga.lychesis.net/assets/SAK/SAK_NightFlight.gif Almost like a lost art now. Good old Amiga ... |