| ▲ | charcircuit 12 hours ago | |||||||
Can't you have multiple users in a dungeon in non text based games? See WoW and RuneScape. Roguelikes have evolved from being text based long ago, so I don't see why MUDs have to be. | ||||||||
| ▲ | vintermann 12 hours ago | parent | next [-] | |||||||
So you say, but I notice you made a text post and not a reaction vlog. | ||||||||
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| ▲ | black_knight 12 hours ago | parent | prev | next [-] | |||||||
Because then it would be a different thing? WoW and Runescape exist. But MUDs exist too, and text and graphics have different possibilities. So it makes sense to have some of both in this rich world. | ||||||||
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| ▲ | klibertp 7 hours ago | parent | prev | next [-] | |||||||
Roguelikes have had 2D UIs since the start (just rendered with characters), while a MUD with a 2D interface is not a MUD but an MMORPG. There's a bit of a middle ground in rich MUD clients that can reorganize the 1D stream of words visually into a dashboard, but that's as far as you can go while still calling it a MUD. MUDs (and closely related single-user text adventure games) are a well-defined genre; you can improve various aspects of the presentation, add rich formatting, images, background music even, but the moment you stop using text as a main medium for gameplay, you're simply not doing a MUD anymore. | ||||||||
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| ▲ | bovermyer 12 hours ago | parent | prev | next [-] | |||||||
You seem to be suffering from the misconception that text-only is a _bad_ thing. | ||||||||
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| ▲ | bowsamic 12 hours ago | parent | prev | next [-] | |||||||
Roguelikes use text as symbols, rather than being primarily literary. This comparison doesn’t make sense | ||||||||
| ▲ | enneff 12 hours ago | parent | prev [-] | |||||||
What’s the point of books? Can’t you just watch a movie? | ||||||||