| ▲ | Why Are There No Empires in Age of Empires? (2019)(acoup.blog) |
| 67 points by jkly 6 hours ago | 51 comments |
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| ▲ | fylham 2 hours ago | parent | next [-] |
| For those who aren’t aware, AOE2 is thriving today with a huge player base, fan base, ongoing development and large international tournaments (recent Red Bull Wololo tournament in London, for example). I play this game regularly with friends and love it. |
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| ▲ | spaceman_2020 29 minutes ago | parent | next [-] | | The most insane part of AOE2 is that I was a young teenager when I first played the game and the dominant players then are STILL the dominant players now - 27 years later | |
| ▲ | zengineer an hour ago | parent | prev [-] | | And I have to add that the Wololo tournament was insane and even a spectacle for people who have barely played the game. | | |
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| ▲ | mbo 33 minutes ago | parent | prev | next [-] |
| > I will say that I find even in games that do pay some lip-service to the continued existence of subordinated peoples within large empires – I think particularly of Europa Universalis, Stellaris and Imperator – the mechanics and dynamics for managing those populations in a polyethnic, polylinguistic society are often sharply underdeveloped. In many games that don’t simply erase those populations, they are instead represented by a simple malus (e.g. “Non-primary culture, -x% production/stability/manpower/whatever). Is this addressed in EU5 with its new population/culture system https://eu5.paradoxwikis.com/Population / https://eu5.paradoxwikis.com/Culture? I have not played it yet. |
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| ▲ | gorfian_robot an hour ago | parent | prev | next [-] |
| this guy is a huge dork. I love it. I read to the end and was treated to his analysis on BSG main batteries. https://acoup.blog/2019/11/29/collections-where-does-my-main... |
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| ▲ | tshaddox 3 hours ago | parent | prev | next [-] |
| Well, sure, and there's also a 200 population limit per player (in Age of Empires 2, at least). And no day-night cycle or seasons. These are clearly intentional choices to capture the vibes of economic and military conflict while massively compacting the scale of true historical conflict. |
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| ▲ | jerbearito 2 hours ago | parent | next [-] | | The author addresses that. | |
| ▲ | cauch an hour ago | parent | prev [-] | | And yet it's not rare to find people explaining that the roman empire, the roman armies or the roman cities were "all the same". Yet these persons seem to know that in real life population is not limited to 200 or that there is day-night cycles. The article talks about it, and makes the point that people who created AOE may have been biased by the same misconception that is also visible more generally. And it is an interesting thing to raise. edit: in fact, it is illustrated by the ridiculous recent Elon Musk fit about "the odyssey" cast, itself fueled by the misconceptions that "having black guys in a roman army is woke because everyone knows the romans are not black". | | |
| ▲ | onraglanroad an hour ago | parent | next [-] | | Yes but Musk is really astonishingly ignorant. I realise he didn't have a classical education but he's the kind of person who would complain about Othello casting a black man as the main character. | | |
| ▲ | cauch 42 minutes ago | parent [-] | | Sure, but it is just an example, he is not the only one thinking this misconceptions is "historical". | | |
| ▲ | onraglanroad 16 minutes ago | parent [-] | | I'm agreeing with you. Rome was the centre of the empire so had every type of person just as London had as the centre of the British empire. And I suppose New York as a major centre of the American empire. Multicultural cities are the rule rather than the exception. |
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| ▲ | complianceowll an hour ago | parent | prev [-] | | Ah, the classic HN commenter who somehow manages to bring their hatred for Elon into anything. Elon Musk rants against Hollywood rechasting characters that were originally white as people of color. Snow White was originally white; they recasted her as Columbian. The Gladiator was white; he was rechast as black. Why? Because Hollywood is obsessed with race. But nice try though; gotta take things out of context somehow. | | |
| ▲ | onraglanroad 42 minutes ago | parent | next [-] | | Have you ever watched The Gladiator? How many of them were black? They were slaves. Do you know how many slaves were black in the Roman empire? More than had American accents I assure you. None of them spoke English either. | |
| ▲ | cauch 39 minutes ago | parent | prev [-] | | What do you mean "out of context". The initial article is literally explaining that there is a misconception around the diversity of culture during the antiquity. This anecdotal event, that I picked because it was recent (sorry to disappoint you, I don't really care for Musk), was just a concrete example that the exact misconception we are talking about is real and still present today. The fact that the culprit is Musk is just "by chance". (ps: and the fact that you end up with "and in hollywood, they depicted a roman army that was not entirely Rome-inhabitant-looking, so it is the proof that it's "wokeness" seems to also illustrate that indeed you have assimilated the misconception yourself) |
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| ▲ | angmarsbane 30 minutes ago | parent | prev | next [-] |
| I married into a family who basically only plays AOE properties. The parents in their 70s have played since the first version and now play AOE2 3-5 hour games every Sunday after family zoom with their son and his wife. Their two daughters are more devoted to AOM (Mythology) but can play AOE2 very well. |
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| ▲ | paxys 2 hours ago | parent | prev | next [-] |
| I think Rise of Nations (an amazing spiritual successor to the original AoE games) fits their definition of empire a lot better. You create multiple cities in your “empire”. The ones at the core naturally grow larger and prosperous, while peripheral ones generally have specific uses like training a military or mining resources. You can also capture cities from neighboring civilizations. |
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| ▲ | arjie 2 hours ago | parent | prev | next [-] |
| Wow, that’s actually really interesting. I knew of other empires in this shape (to me the Kushan empire is the most obvious syncretic example) but I didn’t know they were all shaped this way. I suppose I always imagined empire being a bigger thing than kingdom but this definition seems more useful. It seems that other definitions don’t involve resource extraction necessarily but power over multiple nations. Still, it’s a useful frame. In practice I suppose this must have been the case because you can’t easily impose monocultures especially when information travels slowly. That makes me curious if military tactics of the time also had regional variation and if the relative strengths of various regions came from their awareness of certain tools being effective. Bringing in a foreign army with its foreign techniques might have been like bringing small pox to a population- they’d have no defense the first time around so if you’re fast you get them all. Altogether an enjoyable read. Thanks. |
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| ▲ | cwmma 2 hours ago | parent [-] | | > That makes me curious if military tactics of the time also had regional variation and if the relative strengths of various regions came from their awareness of certain tools being effective. Bringing in a foreign army with its foreign techniques might have been like bringing small pox to a population- they’d have no defense the first time around so if you’re fast you get them all. I highly recommend...the author's blog for very in depth articles about this subject including - this one on mounted warrior cultures and how they often dominated https://acoup.blog/2020/02/28/collections-the-fremen-mirage-...
- this long series on why the legion ended up dominating the phalanx https://acoup.blog/2024/01/19/collections-phalanxs-twilight-... |
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| ▲ | MostlyStable 2 hours ago | parent | prev | next [-] |
| I will leave the following since so far all the commenters seem to have either not read the article at all, or to have at least skipped the following two sections: >The third, predictable and annoying argument is “stop overthinking it, it is just a game.” Which is – if you will permit me to paraphrase C.S. Lewis – an unserious ‘boy’s philosophy’ unfit for adults. Video games are cultural products, like books or films or any other – and to say that those cultural products have no impact or importance is to argue against the historically obvious, given how frequently we find such things at the roots of important political ideologies, social movements, and wars. >I bring this up not because I demand utter historical accuracy in my games – I will almost certainly happily play Age of Empires IV despite this. Instead, I bring it up because I find that this overly simplified view – sometimes, depressing, held to be the truth by some – in its errors, reveals some important things about empires, which again, I should note, seem to have been the dominant very-large-scale organization system for humans generally in the historical period. First it tends to obscure the necessarily diverse nature of empires – as we have just laid out and perhaps more to the point, it obscures the power that empires derive from being diverse.... |
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| ▲ | jeegsy 25 minutes ago | parent | next [-] | | “stop overthinking it, it is just a game.” Indeed, you should write about what you wish especially considering the authors usual material. Even so, I didn't have the relationship between distinctively modern ideas of diversity (in a positive light) and traditional empires within a critique of "Age of Empires", a real time strategy game! on my bingo card. These are the sorts of ideas for better or worse that only an "intellectual" will come up with. | |
| ▲ | hatthew an hour ago | parent | prev | next [-] | | I read that part and I still don't like the article. I have several hundred hours in AoE2. Maybe I am unique, but it has never even occurred to me to call the collection of people and buildings I control an "empire". I think "it's just a game['s name]" is still a perfectly valid argument. I would like the article better if it took an approach such as "Age of Empires is a bit of a misnomer, let's explore the actual definition of an empire," rather than its current combative approach. | | |
| ▲ | cauch an hour ago | parent [-] | | If you have "several hundred hours", maybe you approached the article a bit too defensively. When I read it, I did not see any "combative approach", it seems even to be tongue-in-cheek (the misnomer is qualified as "amusing silliness", this is not at all what you would expect from someone who is combative). |
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| ▲ | dfxm12 2 hours ago | parent | prev [-] | | Videogames rely on gameplay more than storytelling or teaching history. It's not a novel or encyclopedia entry. It's not unserious to expect a videogame to be fun over having a deep exploration over the possible interpretations of one word in its title. Plus, some films are like Casablanca. Some are like History of the World Part 1. Additionally, if someone relies on media like Age of Empires, The Empire Strikes Back, or the novel Empire by Gore Vidal to gain an understanding of what an empire is, just because the word empire is in the title of these works, there are bigger issues at hand... | | |
| ▲ | cauch an hour ago | parent [-] | | But the author, and it is quoted in the comment you answer to, say, explicitly "I bring this up not because I demand utter historical accuracy in my games". The author, basically, says: I know games are not realistic, but the way AOE illustrates a misconception gives me an opportunity to talk about this misconception because too many people are still seriously believing it. Of course, movies and games can take all the liberties they want, the author does not care about that. What the author raises is the fact that too many people still have an incorrect idea of what is an empire, and that this idea is a bit ridiculous when you look at the fact. And it has current real consequences. For example, there are political parties that rely on such misconceptions to sell their fake news (edit: as illustrated below with someone commenting that the correct description of "empire" is the result of the author being "woke"). |
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| ▲ | n3d1m 3 hours ago | parent | prev | next [-] |
| Because "Age of pre-empires" just doesn't have the same ring to it. |
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| ▲ | mordymoop 2 hours ago | parent | prev | next [-] |
| Does this mean the Galactic Empire and the Imperium of Man are also not empires? |
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| ▲ | ricree an hour ago | parent | next [-] | | Or even the Roman Empire itself. > an empire is a state where the core ruling population exercises control and extracts resources from a periphery which is composed of people other than the core group By definition, doesn't the later Roman Empire cease being an "empire" as there isn't really a "core" population anymore outside of some vague multi-ethnic military aristocracy. Sure, Rome had a few lingering privileges and prestige, but little in the way of direct power. And certainly, the post-crisis Empire didn't exist to siphon resources on their behalf. Heck, pretty much as soon as the 3rd century crisis ended Italy itself lost most of its special status and more or less just became yet another province. And once that was gone, they weren't really replaced by anyone except the imperial bureaucracy and aristocracy itself. So who are the "core" people here, because if "an aristocracy" is enough to count, then who the heck isn't an empire under this definition? Maybe it's enough that they began as an empire under this definition. Or maybe Devereaux is fine with the stereotypical Empire losing its status as an empire long before losing its territory and power. Or perhaps would have some counterargument at hand if he happened to read this. Who knows. | |
| ▲ | WorldMaker an hour ago | parent | prev [-] | | The Galactic Empire as shown in the movies seems to have a very small core, almost all of the movies are set in its periphery rather than its central core. Tatooine is paying taxes to the Empire and subject to its troops, but doesn't seem at risk of being culturally seen as "Imperial". Alderaan wasn't subservient enough as a culture and is subject to genocide. Endor was certainly never truly imperial. It's almost harder to define what the core of the Galactic Empire even is. We are told Coruscant is core to the Empire, but the glimpses of it in the Old Republic era certainly implied it was a very diverse place and we aren't really shown Coruscant in the films of the height of the Galactic Empire. To some extent the only truly "core worlds" and "core peoples" that we see in the films are the Star Destroyers and Deathstars, the military demanding taxes from every planet they pass. The Empire may not be taking full advantage of the military power of a diverse people because of the over-reliance on clones and treating draftees as if they were clones when the clones start to run out, but beyond that it certainly seems to resonate like an Empire in the way this article describes an Empire to me. | | |
| ▲ | anyonecancode 33 minutes ago | parent [-] | | Given that each planet seems to have one species, except that humans live everywhere, I always kind of assumed that the Galactic Empire was one with humans at the core. |
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| ▲ | TZubiri 2 hours ago | parent | prev | next [-] |
| I think annihilation is a property of how we played the game and not of the game itself. I get that the game was designed around it, but there's nothing stopping players in a Free For All from subduing an enemy into slavery instead of wiping them out, some may call this an ally. In fact, it's probably the optimal strategy, annihilating might be a pyrrhic victory, where one player is knocked out, and the 'victor' is left with half an army. The only winner in that situation are the rest of the players who are now better than the two players. Except NvN games, I except FFA and 2v2v2v2 games to show elements of empires, it's only games with two sides where minmax becomes a viable strategy and damaging the enemy is the same as strengthening yourself. |
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| ▲ | OkayPhysicist 2 hours ago | parent | next [-] | | That's how my friends and I play Civ. We had an issue in the beginning with players getting knocked out in the first day of a game that might go for 5 or more play sessions, so we devised a scheme where a player could be forced into vassalage. They can no longer win outright, they merely exist to support the conqueror. The conqueror gets to overrule any decisions made by the vassal, but there's a bit of a gentleman's agreement that this power should be used sparingly, since it's annoying to be micromanaged, and it slows the game to a crawl. In particularly aggro games, the same vassal might be handed back and forth between two players still in the fight several times, because as a relatively underdeveloped nation, they represent a fair peace settlement. | |
| ▲ | ndriscoll 2 hours ago | parent | prev | next [-] | | Civilization (at least 4) also has subjugation as an explicit mechanic where a mostly defeated AI state surrenders as your vassal and has to give you resources, vote for you in UN elections, fight in your wars, etc. but they otherwise continue to act independently. | |
| ▲ | NoboruWataya an hour ago | parent | prev | next [-] | | I think this is unlikely to happen (or at least, be sustained very long) in most games because being a slave to another player doesn't sound very fun. Playing as someone else's vassal (and being deprived of any real chance at victory) would be tedious and probably slightly embarrassing. You'd rather just go out of the game, and if in the process you end up screwing over the player who beat you, all the better. Two powerful players can decide to cease hostilities in order for each to preserve their own ability to ultimately win the game, but if one player's ability to win has been irreparably compromised, then they will probably just fight to the last man in a way that real civilisations pretty much never do. | | |
| ▲ | TZubiri 9 minutes ago | parent [-] | | I think the victor would allow you to even have a small army, not big enough that you can rebel and be a threat, not small enough that you are useless, defenseless (or bored). And if the victor dies, you would then be free. Not necessarily game ending. And it might match up with actual history too, how many towns have outlived their tributee empires? |
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| ▲ | an hour ago | parent | prev [-] | | [deleted] |
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| ▲ | nvme0n1p1 2 hours ago | parent | prev | next [-] |
| A funny quip to be sure. But one could be counter-pedantic and say the title never promises empires. It promises to take place in a time period where empires exist. |
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| ▲ | NoboruWataya an hour ago | parent | next [-] | | I had a similar thought, that a game in AoE could really represent a localised skirmish involving people from different empires, rather than an actual simulation of the development of those empires. Which also fits more with the scale of the map. | | | |
| ▲ | cauch an hour ago | parent | prev [-] | | But the article also says that if you understand what an empire is, then there are empires all the time, and basically all time periods after prehistory would fit the bill. |
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| ▲ | calvinmorrison an hour ago | parent | prev | next [-] |
| Age Of Mythology: we dont need empires |
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| ▲ | AlienRobot 2 hours ago | parent | prev | next [-] |
| Extremely interesting article. I didn't know empire had that meaning, thanks. |
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| ▲ | cgyvbunji 3 hours ago | parent | prev | next [-] |
| Speaking for AOE2, the most popular AOE version, It's not a great argument because the game takes place pre-empire, and the end of the game is intended to be when one player, the winner, is now an empire. This is evidenced by the final age in the game being called the Imperial Age. Most empires in history fought their neighbors in more or less the same manner as exhibited in the game before they became big and strong enough to be an actual empire. I guess you could make an argument that the game doesn't transition into the most powerful player beginning to behave like an empire in the imperial age as you keep steamrolling your opponents until the end of the game, but it's a weaker argument and it's not clear why you would want to change the entire game's mechanics right before the game ends. |
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| ▲ | threetonesun 2 hours ago | parent | next [-] | | Am I misremembering things? I played a lot of AOE2 in college and in multiplayer games one of my gotos was to attack someone quickly and force them into an alliance where they sent me resources, and then continued to demand resources so they could never grow big enough to remove the alliance and attack, then coordinate through them to attack other people. Seemed like a pretty good approximation of empires to me at the time. | | |
| ▲ | cgyvbunji 2 hours ago | parent [-] | | It's a good point, you can do that, but it doesn't contradict what I said. You start the game with about 3 villagers (give or take a couple depending on the civ chosen), one scout, and a town center. So clearly you don't start as an empire, a shack with no military has not ever been an empire. So the game is about becoming an empire. And I already said that once you become powerful enough to be considered an empire, the game does not transition into that player being able to behave like an empire, you just keep mowing down your enemies. So you can say the game doesn't represent empires well, but you can't say it tried and failed at it, because the game is primarily about before becoming an empire. Most games end in the castle age, and some end in the feudal age with just a few archers. This is even more clear when you look at competitive aoe because the games almost always end way before anyone becomes powerful enough to begin looking anything like an empire. The spirit of the game is really about pre-empire. But you're right the game has a bunch of mechanics that simulate empire especially later in the game with trade carts and trade ships so yeah, the later in the game you play the more valid the point is that the game poorly captures empires, but the heart of the game is about becoming one not being one. |
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| ▲ | m463 3 hours ago | parent | prev [-] | | > is now an empire wonder ful point | | |
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| ▲ | dfxm12 3 hours ago | parent | prev | next [-] |
| It's not that deep. It's obvious that AoE marketed itself as an RTS game and not some kind of 4X game with complex diplomacy/subjugation mechanics. Competitive RTS games are at their best when each faction maintains some unique characteristics (as opposed to assimilating opposing faction tech), otherwise, you lose balance and/or strategy. At the end of the day, good gameplay should be prioritized over flavor. ETA: To add, as a young nerd I did appreciate the history section of the game. |
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| ▲ | try_it_nogaf 2 hours ago | parent | prev | next [-] |
| Pretty sure there are campaign missions that answer the article's definition of empire, but lets ignore those. |
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| ▲ | ffixf 2 hours ago | parent | prev [-] |
| A contrived and ahistorical definition of empire invented to support a particular modern worldview about supposedly oppressed peoples |
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| ▲ | Windchaser an hour ago | parent [-] | | The article hardly mentions "oppressed peoples" at all. Much of the focus is on the benefits gained to the empire by the diversity therein, with brief forays into the historical and geographical layout of different parts of the early/mid Roman empire. |
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