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cgyvbunji 3 hours ago

It's a good point, you can do that, but it doesn't contradict what I said. You start the game with about 3 villagers (give or take a couple depending on the civ chosen), one scout, and a town center. So clearly you don't start as an empire, a shack with no military has not ever been an empire. So the game is about becoming an empire. And I already said that once you become powerful enough to be considered an empire, the game does not transition into that player being able to behave like an empire, you just keep mowing down your enemies. So you can say the game doesn't represent empires well, but you can't say it tried and failed at it, because the game is primarily about before becoming an empire. Most games end in the castle age, and some end in the feudal age with just a few archers. This is even more clear when you look at competitive aoe because the games almost always end way before anyone becomes powerful enough to begin looking anything like an empire. The spirit of the game is really about pre-empire. But you're right the game has a bunch of mechanics that simulate empire especially later in the game with trade carts and trade ships so yeah, the later in the game you play the more valid the point is that the game poorly captures empires, but the heart of the game is about becoming one not being one.