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cgyvbunji 4 hours ago

Speaking for AOE2, the most popular AOE version,

It's not a great argument because the game takes place pre-empire, and the end of the game is intended to be when one player, the winner, is now an empire. This is evidenced by the final age in the game being called the Imperial Age. Most empires in history fought their neighbors in more or less the same manner as exhibited in the game before they became big and strong enough to be an actual empire.

I guess you could make an argument that the game doesn't transition into the most powerful player beginning to behave like an empire in the imperial age as you keep steamrolling your opponents until the end of the game, but it's a weaker argument and it's not clear why you would want to change the entire game's mechanics right before the game ends.

threetonesun 3 hours ago | parent | next [-]

Am I misremembering things? I played a lot of AOE2 in college and in multiplayer games one of my gotos was to attack someone quickly and force them into an alliance where they sent me resources, and then continued to demand resources so they could never grow big enough to remove the alliance and attack, then coordinate through them to attack other people. Seemed like a pretty good approximation of empires to me at the time.

cgyvbunji 3 hours ago | parent [-]

It's a good point, you can do that, but it doesn't contradict what I said. You start the game with about 3 villagers (give or take a couple depending on the civ chosen), one scout, and a town center. So clearly you don't start as an empire, a shack with no military has not ever been an empire. So the game is about becoming an empire. And I already said that once you become powerful enough to be considered an empire, the game does not transition into that player being able to behave like an empire, you just keep mowing down your enemies. So you can say the game doesn't represent empires well, but you can't say it tried and failed at it, because the game is primarily about before becoming an empire. Most games end in the castle age, and some end in the feudal age with just a few archers. This is even more clear when you look at competitive aoe because the games almost always end way before anyone becomes powerful enough to begin looking anything like an empire. The spirit of the game is really about pre-empire. But you're right the game has a bunch of mechanics that simulate empire especially later in the game with trade carts and trade ships so yeah, the later in the game you play the more valid the point is that the game poorly captures empires, but the heart of the game is about becoming one not being one.

m463 4 hours ago | parent | prev [-]

> is now an empire

wonder ful point

aYsY4dDQ2NrcNzA 3 hours ago | parent [-]

Oof