| ▲ | criddell 2 hours ago | ||||||||||||||||
Sadly, the future might be phone gaming. The mobile gaming market is as big as the console and PC markets combined. | |||||||||||||||||
| ▲ | 8fingerlouie an hour ago | parent | next [-] | ||||||||||||||||
Phone gaming with a USC-C display or simply cast to the TV, and Bluetooth remotes. It might not be as bad as it sounds. My phone has 12GB RAM, 256GB NVME SSD, a decent GPU and a dedicated AI chipset as well. Sure, it won’t beat a tricked out gaming PC with some $4000 GPU in it, but it will probably be competitive with console gaming. Granted, the PS5 is 5-6 years old by now, but my phone has more power in every measure. My “dream” everyday device is still a phone that docks with a display, keyboard and mouse, and magically transforms into a desktop OS. On the to mobile apps would allow access to the same data, but touch optimized instead. | |||||||||||||||||
| ▲ | naravara an hour ago | parent | prev [-] | ||||||||||||||||
These are basically different markets that only compete with each other because there are finite hours in the day to engage with media, not because they’re offering variations on the same thing. It’s similar to comparing Netflix to the Criterion Streaming platform. Technically you’re doing the same thing, sitting on the couch watching a big screen, but the experience being pitched is a totally different one and the target customer doesn’t really overlap. | |||||||||||||||||
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