| ▲ | talloaktrees 8 hours ago | ||||||||||||||||||||||
I have been experimenting with dissassembly and rewrite of 90s dos games in Rust. It's not something I have experience in so I rely heavily on the models setting the direction and automating the work. It's something where the level of intelligence has a huge impact. I still haven't succeeded, it's mostly an experiment for me to test the edges of model capabilities and see how they tackle such a hard problem. | |||||||||||||||||||||||
| ▲ | Gamemaster1379 4 hours ago | parent | next [-] | ||||||||||||||||||||||
You have to reach set hard principles for disassembly. I've been experimenting with this for about 6 months now, starting with 4.6 in February where it would do a hacky half ass buggy job of an NES game. I got a shitty PSX recompiler together in March. Been refining it since. This week along I stood up 5 different psx games and added widescreen to 4 of them and added an in memory injection English translation to another to avoid having to fight the assembly. | |||||||||||||||||||||||
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| ▲ | bubblegumcrisis 8 hours ago | parent | prev [-] | ||||||||||||||||||||||
Out of curiosity - is this a "couple hours" sort of thing, or a "tens of hours" or "hundreds of hours" or other? | |||||||||||||||||||||||
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