| ▲ | Gamemaster1379 4 hours ago | |||||||
You have to reach set hard principles for disassembly. I've been experimenting with this for about 6 months now, starting with 4.6 in February where it would do a hacky half ass buggy job of an NES game. I got a shitty PSX recompiler together in March. Been refining it since. This week along I stood up 5 different psx games and added widescreen to 4 of them and added an in memory injection English translation to another to avoid having to fight the assembly. | ||||||||
| ▲ | talloaktrees an hour ago | parent | next [-] | |||||||
Would be curious to learn more from you if you have any other guidance or details. | ||||||||
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| ▲ | marak830 3 hours ago | parent | prev [-] | |||||||
If you did a write up of that I would be very interested. I assume a lot of others would be as well. | ||||||||