| ▲ | maiybe 2 hours ago | |||||||||||||||||||||||||
I'd put my estimates at 3x speed improvements. The amount of infra required upfront? 5x one time cost. These are estimates from Godot mobile app work. We have been trying out: no reviews under specific file sizes, except at design bottlenecks or large refactors. Number of PRs is probably up 3x with maybe 20% increase in regressions? Number of tests in our CI is up 500% (again, approximate), but this is absolutely required or we'd be awash in uncaught regressions with the velocity of code changes. We have PR auditing skills, PR writing skills, testing conventions, etc that all need to be self-monitored for bullsh*t Claude ignorance (e.g. you apply them many times, then review your own PRs manually before merge). None of that is free, but we have shipped significantly more code as a result. | ||||||||||||||||||||||||||
| ▲ | eudamoniac 2 hours ago | parent [-] | |||||||||||||||||||||||||
Hearing about a Godot mobile app is hilarious to me. If there was ever a signal that Godot is not a serious tool to create releasable games, but rather a toy for beginners to mess around with, spending a bunch of resources on porting the engine to phones is it. Wowza | ||||||||||||||||||||||||||
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