| ▲ | maiybe 2 hours ago | |||||||
I am struggling to understand the exact content of your message. I believe it's that Godot is unserious. Okay? Game engines serve a niche much smaller than broad consumer apps or SaaS platforms. Seems like a dunk I don't quite understand. It's a game built in Godot that runs on mobile (a mobile game). Godot is C++, there is no porting of engine to run on mobile? Slay the Spire 2 is built in Godot and has 500k concurrent users. | ||||||||
| ▲ | eudamoniac 2 hours ago | parent [-] | |||||||
I interpreted your comment "Godot mobile app work" to mean you worked on porting Godot itself to mobile, which I then checked and found that it did actually happen https://godotengine.org/article/gabe-stable-release/ If Godot for Android is unrelated to you then I misread. But I still find it hilarious conceptually, unrelated to you, that Godot is spending resources on porting itself to phones while it has so many serious outstanding issues. As though game devs are going to be coding on their phones in any meaningful way. | ||||||||
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