| ▲ | Show HN: I built 80 mini-games using Fable before it was shut down(minigames.world) |
| 51 points by legocoder 15 hours ago | 68 comments |
| Dear Hacker News, I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance! For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency. I would be deeply grateful if you opted into analytics. $2,300 in API tokens... Cheers! |
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| ▲ | vunderba 14 hours ago | parent | next [-] |
| So here goes: *Pros* - Very well polished - Thematically consistent *Cons* - Not a lot of uniqueness in these games; most of them seem to be clones. To that end, I'm legitimately confused about what the OP is expecting to get out of this site. They can't seriously be expecting to generate any significant amount of revenue. They’d be lucky to make enough to pay for the domain. Vanity domains (like those ending in .world, etc) often give a hefty discount for the first year. But by the next year, you’re suddenly paying $20 or $30 a year for that domain. The graveyard of Show HN, even from the last few years, is littered with the corpses of *.app, *.ai, and *.social sites. I think they’d be lucky to even cover the cost of this top-level domain, especially considering how many all in one mini‑game arcade/portal browser sites already exist and that was before the rise of large language models. |
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| ▲ | andai 14 hours ago | parent | next [-] | | >Not a lot of uniqueness in these games; most of them seem to be clones. I just spent a few hours exploring one of the most popular web games portals. 4 out of the top 5 games are Minecraft clones. Also clones of Fortnite, Asteroids, Spider-Man, and most importantly, the classic Flash game, Fishy! There are a few original games, but they appear to be in the minority, at least on the trending page. | |
| ▲ | pan69 11 hours ago | parent | prev [-] | | [dead] |
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| ▲ | variety8675 14 hours ago | parent | prev | next [-] |
| > The games, text, graphics, and other content provided through the Service are protected by copyright. You may play the games for private, non-commercial use in your browser. Any further reproduction, distribution, or commercial use requires the provider’s prior consent. Can AI generated content be copyrighted? |
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| ▲ | vunderba 14 hours ago | parent | next [-] | | Given that the majority of the games seem to be LLM generated knockoffs of existing games, I'd wager any IP law would be paper thin here. I love how Fable "decided" to get around this issue by just renaming things - it's not Tetris - it's Cobalt Vault! Why no sir, these aren't Fruit Loops - they're Sugar Toroids! | | |
| ▲ | ghthor 14 hours ago | parent [-] | | Tetris specifically cannot be called Tetris or use the original shapes verbatim or it’s up for legal action. I made a Tetris clone and then researched this. Soiadded a Q shape and AFAI can tell that makes mine a little safe | | |
| ▲ | vunderba 14 hours ago | parent [-] | | Yeah, I can believe that. I imagine the Tetris Holdings Company (or whatever it’s called) is pretty litigious about its trademark. The history of Tetris in general, especially as it relates to copyright law and the weird, insanely complicated licensing situation with Henk Rogers, The Tetris Company, the Russian goverment, and the creator Alexey Pajitnov is actually pretty fascinating as well. |
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| ▲ | londons_explore 14 hours ago | parent | prev [-] | | No, but you only need to mix a few lines of your own code in and there is copyright protection - and there is no need to tell anyone which lines you wrote. | | |
| ▲ | vunderba 14 hours ago | parent [-] | | Well it's not like it's really relevant in this situation. You could just point Fable at this website or any website with hundreds of mini games and ask it to clone them. Now "mix" in your own lines of code. Launder and repeat. |
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| ▲ | dc3k 14 hours ago | parent | prev | next [-] |
| > I built Seems more accurate to say “an LLM ripped off” |
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| ▲ | Planktonne 14 hours ago | parent | prev | next [-] |
| Why? You've made 80 quite janky, simple copies of existing games, and put them on a site with awkward tagging. I get that the fact you could generate them all is exciting in itself, but better free versions of these already exist everywhere online; why would someone pay you for this, and why is it something you want to spend time on? |
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| ▲ | jp0001 14 hours ago | parent | next [-] | | Agree. If this was this was just "look at what Fable could do quickly" that's fine. But saying it's free for now is funny. Anyone else could just make games they want to play locally for themselves and their friends now. And there are better ones online. | |
| ▲ | tmaly 10 hours ago | parent | prev | next [-] | | I would have loved to see some clones of the original Nintendo games made to work in the browser as multi-player games. The original Final Fantasy would have been cool to see. | |
| ▲ | willXare 14 hours ago | parent | prev | next [-] | | Sometimes the product idea is just "what if shovelware had a GPU budget?" | |
| ▲ | echelon 14 hours ago | parent | prev [-] | | The value of all software is going to trend to zero soon. I don't know why anyone thinks they can sell software anymore. You're going to sell outcomes. | | |
| ▲ | WheelsAtLarge 12 hours ago | parent | next [-] | | Programming your own app is not practical. It's not worth the time. It's just easier to have someone else do it. I can probably write my own tax software using an LLM but there's no way I will spend the time to do it. It will probably cost me a few grand in tokens and I can't really know if it's accurate without taking lots of time to QA it. As programmers we've always been selling outcomes. No one accepts partially working code. It has to meet specifications. If a programmer can't do that then he/she loses their job. The programing profession is changing but it won't go away anytime soon. | |
| ▲ | xboxnolifes 13 hours ago | parent | prev | next [-] | | Software has always been about selling outcomes. People didn't pay for software because they liked that particular ordering of 1s and 0s. | |
| ▲ | bluefirebrand 14 hours ago | parent | prev | next [-] | | Who has been selling software for the last... 15, 20 years? SAAS took over the software industry. Software as a Service. If you work in SAAS you sell a service not software Which is actually why the software industry sucks now. I'd much rather build products to sell than "services" | |
| ▲ | CyberDildonics 14 hours ago | parent | prev | next [-] | | I don't know why anyone thinks they can sell software anymore. Probably because lots of people are still selling software. | |
| ▲ | jp0001 14 hours ago | parent | prev | next [-] | | Gotta have a moat. | |
| ▲ | colesantiago 14 hours ago | parent | prev [-] | | This. I predict in 10 years time the domain will be expired, nobody will play (let alone pay) the games on here. With software alone there is no moat, and I am surprised that "smart" engineers didn't think of this far ahead. This is basic economics. OP, you might as well have donated $2,300 directly to Anthropic. | | |
| ▲ | id00 14 hours ago | parent [-] | | Game is just another creative media like books and movies. Does it mean that you believe that those will get expired too? | | |
| ▲ | Planktonne 14 hours ago | parent [-] | | If you released 80 poorly-written abridged copies of popular novels, I think you'd also struggle to make much money. | | |
| ▲ | legocoder 8 hours ago | parent | next [-] | | Important to have those as a foundation or base, to introduce own custom games with broader audience and control the market economy on my own page. My plan is to save on marketing if I already have the user. | |
| ▲ | id00 13 hours ago | parent | prev [-] | | Actually it was my fault misreading the comment I replied to. Initially I've read the meaning of it as the whole domain of video games will "get expired" with the advancement of AI. After re-reading it, I totally agree with the comment message |
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| ▲ | willXare 14 hours ago | parent | prev | next [-] |
| $2,300 in API tokens to recreate the feeling of opening a random Flash games site in 2006. Honestly, not the worst use of AI. |
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| ▲ | markus_zhang 14 hours ago | parent | prev | next [-] |
| Mark my word, resource restraint is a GOOD thing — as long as it is not resources that you rely on for living. |
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| ▲ | himata4113 14 hours ago | parent | prev | next [-] |
| What blows my mind is how long fable can go without human input. I played a few and all these games would need at least 2-3 hours of back and forward with a raw version of opus. Of course we have harness tools that can achieve nearly identical results, but it appears that fable has created its own meta-harness inside itself to expand a prompt into a full plan before execution which makes me think a lot of these improvements come from baking claude code data directly into the model and simply adapting the entire manual process of the "back and forward". I guess that would explain why fable feels like it is able to guess what the human input will be before it ends turn and continue working. |
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| ▲ | andai 14 hours ago | parent | next [-] | | I heard Claude Code used a different system prompt for Fable, with different instructions. It would be pretty funny if most of the gains turned out to be from prompting. Probably not. But a little harness goes a long way! https://news.ycombinator.com/item?id=48192383 | | | |
| ▲ | a1studmuffin 13 hours ago | parent | prev [-] | | Have you noticed Claude Code now gives a suggestion for what to reply with that you can autocomplete with tab? Wouldn't surprise me if Fable used that concept in some way, whether directly or indirectly in training. | | |
| ▲ | skeledrew 11 hours ago | parent [-] | | Makes sense. Those suggestions have been relevant at least 80% of the time for me I think. |
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| ▲ | aspect0545 14 hours ago | parent | prev | next [-] |
| Congrats, it’s a nice collection. I’m not a big fan of the visuals though, it looks too much like any cheap AI / blockchain project. That‘s just me though. |
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| ▲ | andai 14 hours ago | parent | prev | next [-] |
| Cool! The idle game is fun. I was just thinking yesterday I have no moat in browser games. (Well, aside from my incredibly good taste, of course :) [0] Although, your moat being the fact that Fable is now banned, is pretty funny! [0] https://x.com/Dan_Cassaro/status/1731752637052166379 |
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| ▲ | agnishom 14 hours ago | parent | prev | next [-] |
| Are any of these games fun to play? |
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| ▲ | colesantiago 14 hours ago | parent | prev | next [-] |
| > For a limited time window, I'm setting the all-free feature flag to true. ? Why not make this all free? The cost of software in the age of AI has gone to zero now that anyone can vibe code your entire site, Fable or no Fable. Why would you spend $2,300 in API tokens for something that wouldn't get any return? The economics make no sense here? I'm curious why do you think people would pay for your software rather than them pointing Claude at your site and recreating everything for free on a $100 subscription? |
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| ▲ | overgard 14 hours ago | parent | next [-] | | Who are these imaginary people going to websites and just being like "I'm not spending $10 on this!! I'll just clone it with $500 worth of tokens!" | | |
| ▲ | Planktonne 13 hours ago | parent | next [-] | | I don't think they exist, but I think there are loads who would go to this website and then leave, preferring to download free higher-quality apps instead. | |
| ▲ | colesantiago 13 hours ago | parent | prev [-] | | Still cheaper than spending $2,300 to initially build it. Eventually the cost will go drastically down as always. |
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| ▲ | binary0010 14 hours ago | parent | prev [-] | | I have some friends like this, always churning out low effort slop and trying to market it, for it to always fail and them getting depressed and trying again a month later. I don't get it. It's like they're always excited that they found the magic infinite money glitch in the system. |
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| ▲ | sph 9 hours ago | parent | prev | next [-] |
| I’m so glad vibecoders adopt the same garish style of web design, I can spot them from a mile away and not waste my time in playing their slop. I hope this was worth the 2 grand and 10 minutes of your effort. |
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| ▲ | cwmoore 14 hours ago | parent | prev | next [-] |
| What was your prompt? |
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| ▲ | 217 14 hours ago | parent | prev | next [-] |
| oh wow we really have poki / crazygames at home now |
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| ▲ | legocoder 8 hours ago | parent [-] | | yes, I wanted an own mini games web page for quite some years. but have been to bad to code one |
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| ▲ | shooly 14 hours ago | parent | prev | next [-] |
| Well yes - all of those do check all the boxes to technically be called "games". Can't really say much more than that, since it seems like that was the only requirement here? None of these games have any soul or uniqueness to them, they are all just clones of existing games with no twist or even challenge, they all use the exact same generic "art style", the website itself doesn't look fun or playful, it's dark and looks like it was taken straight out of Cyberpunk 2077. It's just boring, sad and passionless - the complete opposite of what games are supposed to be. |
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| ▲ | GaggiX 14 hours ago | parent | prev | next [-] |
| I guess we can start a chain of comment listing their favorite ones, I haven't tried many but "wobble stack" is pretty cool and simple, "Starfall Defense" is a much more complex game but I love tower defense. |
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| ▲ | legocoder 8 hours ago | parent [-] | | cool that you like them, i was repromptingthem abit, because they where alittle bit to simple in the beginning! |
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| ▲ | bmusuku 14 hours ago | parent | prev | next [-] |
| thank you, I loved checkers |
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| ▲ | hsuduebc2 14 hours ago | parent | prev | next [-] |
| Just ouf of curiosity. Is there any business model behind it or it's just for fun? I mainly struggled with my AI projects to give them care after I finished them, so I'm interested in your direction. |
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| ▲ | zem 14 hours ago | parent | next [-] | | I am guessing the people most disappointed with AI in the long run are the ones wanting some sort of arbitrage where they can generate products with low effort and then expect people to pay for access to them based on a paradigm where creating software at all required a lot of effort. not intending to slam you personally, but the fact that you finished your projects and then lost interest in them is very indicative of projects done for the sake of generating something with AI just because you could. I think the people who succeed will be the ones who are willing to develop a project with high effort, and then use the LLM to help with some of that effort. not just because in a world where everyone has access to the same AI code generators the effort is the value add, but because a good product genuinely does require a lot of human input and supervision being l beyond simply churning out code. | | |
| ▲ | hsuduebc2 12 hours ago | parent [-] | | I agree. In my case none of the projects was something paywalled and we're developed with sole intent to learn. Some we're data heavy which we're most of the work and I didn't had any experience before. What I meant is the "aftercare" when product is publicized. Like promoting it in some way, maybe using a social media to promote it properly? No idea. This is another thing I know absolutely nothing about, so It would be wise to learn it. I usually just let them hang to be indexed by google and chatbots which drives some traffic, but it's basically just running app not a product. What I meant is, that OP spend quite a lot of money on that so I was curious if he have any plan. :) |
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| ▲ | legocoder 8 hours ago | parent | prev [-] | | yes, establishing a base fountation of games, and AB testing new ideas on a broader audience |
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| ▲ | armnd 14 hours ago | parent | prev | next [-] |
| > The games, text, graphics, and other content provided through the Service are protected by copyright. You may play the games for private, non-commercial use in your browser. Any further reproduction, distribution, or commercial use requires the provider’s prior consent. The fucking hubris. |
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| ▲ | briangao 14 hours ago | parent | prev | next [-] |
| what is the point of this? it doesn't matter how many games you can make in 4 days, none of these are of high quality, this is useless |
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| ▲ | mystraline 14 hours ago | parent | prev | next [-] |
| Soooo, you paid $2300 for 80 slop game-lets? You know I can download the following All NES games: https://archive.org/details/NESMegaPack201808 All SNES games: https://archive.org/details/snes-usa-romset-complete-collect... All Genesis games: https://archive.org/download/sega-genesis-romset-ultra-usa All Playstation games: https://archive.org/download/psx-roms-archive All Gameboy Advance Games: https://archive.org/download/GameboyAdvanceRomCollectionByGh... And those cost..... 0 tokens. Add this to a mSD card and a Mayoo Mini+, and you have games for years. Years. |
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| ▲ | Rekindle8090 13 hours ago | parent | prev | next [-] |
| [dead] |
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| ▲ | jheriko 14 hours ago | parent | prev [-] |
| [dead] |