| ▲ | himata4113 16 hours ago | |||||||
What blows my mind is how long fable can go without human input. I played a few and all these games would need at least 2-3 hours of back and forward with a raw version of opus. Of course we have harness tools that can achieve nearly identical results, but it appears that fable has created its own meta-harness inside itself to expand a prompt into a full plan before execution which makes me think a lot of these improvements come from baking claude code data directly into the model and simply adapting the entire manual process of the "back and forward". I guess that would explain why fable feels like it is able to guess what the human input will be before it ends turn and continue working. | ||||||||
| ▲ | andai 15 hours ago | parent | next [-] | |||||||
I heard Claude Code used a different system prompt for Fable, with different instructions. It would be pretty funny if most of the gains turned out to be from prompting. Probably not. But a little harness goes a long way! | ||||||||
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| ▲ | a1studmuffin 15 hours ago | parent | prev [-] | |||||||
Have you noticed Claude Code now gives a suggestion for what to reply with that you can autocomplete with tab? Wouldn't surprise me if Fable used that concept in some way, whether directly or indirectly in training. | ||||||||
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