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xpct 2 hours ago

This was made in 2 days and 91% of the Max 20x plan, as the author stated on the Reddit thread, so roughly ~$200. Supposedly, existing free assets were used and weren't generated.

I'd say demos like these stand to profit the most from LLMs, if the goal is to make as much as possible in a few days: a barrage of quests are easy to generate, so are gear choices, and some skills for the initial 9 classes to pick from. A human would generally spend a lot of time here, thinking about whether the class/skill choices fit their world, what type of progression is fun and isn't. It's also where player testing would be important for a game to set good pacing and balance the difficulty.

Of course, the game itself is barely playable, it randomly stutters when I walk too far away from camp, the character controls are unintuitive, etc. A lot of this stuff could be chipped away by spending more time on the project and testing it yourself, getting a feel for what you want the game to be. That by itself should require a game to take more than a few days, if we expect others to play it and enjoy it. Something simple like movement controls could take many game iterations to iron out, and those aren't hard technical tasks.

Still, I can't entirely wrap my head around the fact that I live in a world where a machine can create this with minimal intervention by humans, and do a somewhat OK job at it, to the point where I'm willing to spend 10 minutes playing it.

avaer 2 hours ago | parent | next [-]

> a world where a machine can create this with minimal intervention by humans

"Create" is doing a lot of lifting here. As you (and the original author) mentioned, almost everything was assembled from downloaded free assets and libraries. Almost everything is a copy-paste. The Fable part is linking and debugging until it doesn't crash.

The main value proposition of LLMs is to wash the credit away from the giants and take it for yourself.

I wish we would give credit to Kenney [1] for making sick asset packs, mrdoob for making THREE.js [2], etc. than Fable for running curl/wget...

[1] https://kenney.nl/assets [2] https://threejs.org/

mikgp 2 hours ago | parent | next [-]

This demo actually kinda blows my mind and makes me want to purse a game idea I had that wanted this exact aesthetic and capability

It gets said ad nauseam but a lot of software development is remixing. Think about how much gaming innovation happened in the Warcraft and StarCraft map editors. The Birth of tower defense, moba, and probably many more.

jplusequalt an hour ago | parent [-]

I've said this before, but LLMs are the next evolution of content consumption.

You no longer need another human to consume content, you just prompt your AI for the dopamine you want in that moment instead!

losteric 5 minutes ago | parent | next [-]

I can’t even figure out what to pick from the myriad of streaming services I have. How would I prompt an AI for dopamine fix?

oeidjwkdjwkfj an hour ago | parent | prev [-]

That’s not how the content addiction works. The social element is a key part of it—the chaotic nature of the pre-chewed content you so willingly and enthusiastically chow down is precisely what makes it addictive.

Jare 18 minutes ago | parent | next [-]

It remains to be seen how much of that social element is taken over by LLMs as well. There's already plenty of stories about people retreating into LLMs. Whatever shape and form this all ends up, we're just at the beginning, and the only limit will be how economically and socially sustainable it is (chances are: it's not).

inigyou 8 minutes ago | parent [-]

If that worked we'd just serve an AI video and say it had 200 million views when it didn't.

jplusequalt 43 minutes ago | parent | prev [-]

<the chaotic nature of the pre-chewed content you so willingly and enthusiastically chow down is precisely what makes it addictive.

LLMs are similarly chaotic, hence why so many have coined them as slot machines.

daishi55 an hour ago | parent | prev | next [-]

> almost everything was assembled from downloaded free assets and libraries.

As opposed to when humans get into game dev and roll everything themselves from scratch?

ianbutler 2 hours ago | parent | prev | next [-]

So basically what a normal person is going to do initially?

cyanydeez an hour ago | parent [-]

the difference people typically credit where things come from and not 'look at what the llm did' See how that works?

ianbutler an hour ago | parent [-]

> See how that works?

Don't get cute.

Now to answer substantially, no frankly unless I'm legally required to I don't credit things. I usually specifically go for licenses that let me do whatever I want. I don't think I've ever credited a library I didn't have to I just use them and make things with them. That's the point of them and no one would raise your point in a pre LLM world imo.

Edit: Like as the point of absurdity no one is thanking the creators of postgres for every project that happens to use postgres. You still made a thing even if you didn't write your database from scratch.

dugidugout an hour ago | parent [-]

Were you not "[being] cute" yourself? I don't like it, but they did have to goad you into giving some substance.

ianbutler an hour ago | parent | next [-]

I didn't intend it that way, but I guess I can see it now. The point they made had not crossed my mind (as evidenced by my response of how I usually make projects, it wouldn't have) So to me the OP was complaining about something I saw as what would be a normal process for like a whole bunch of developers working on normal projects.

Frankly I think this is faux outrage now that a lot of people are getting wise to the fact a substantial amount of modern programming is basically simple pipefitting.

It was always true that the amount of people providing the foundations the rest of us do work on was super tiny and that was just kind of accepted as fact at least from my > 11 years in industry and overall 20+ years of programming now. It's only now that the pipefitting may be devalued are people getting in a tizzy.

oeidjwkdjwkfj an hour ago | parent | prev [-]

Yep, complete “kettle, pot” moment.

ianbutler an hour ago | parent [-]

I'll own it.

echelon an hour ago | parent | prev [-]

> "Create" is doing a lot of lifting here.

No, it's not.

And assets will be generated soon, too.

Stop downplaying how absolutely fucking magical this is.

We are at an inflection point in civilization.

This is the most amazing time in all of human history.

weakfish 28 minutes ago | parent [-]

dude, I don't want to be a hater, but this is a pretty crappy game that barely works. I honest to god could have made this in a week without AI. Is it cool that AI made it in 2 days? Sure, but it's not groundbreaking.

Also, I don't think we're at an inflection point when companies are starting to wisen up to just how much this shit costs.

graypegg 2 hours ago | parent | prev | next [-]

> a barrage of quests are easy to generate, so are gear choices

Yeah that sounds like WoW retail heh.

Kill 200 boars.

Kill 300 boars.

Kill 250 boars and use this sword.

Kill 251 boars and use this special sword.

I heard about a better sword over there. You have to get past the 200 boars.

Wow, thank you for saving me from the boars. Please take this Boar Bane sword. You should try it out on 200 boars.

Jare 12 minutes ago | parent | next [-]

For every ten kill X quests you get a Mankirk's Wife quest or a Hogger and it all works out great. 80% of almost everything is filler, like our bodies are 70% just water, but it's the taste that matters.

buredoranna 2 hours ago | parent | prev | next [-]

Or, as a variation on the theme...

kill 200 brown boars.

kill 300 black boars.

davkan a minute ago | parent | next [-]

Don’t forget collect 20 brown boar snouts (20 snouts * 0.1 droprate = kill 200 brown boars)

montagg 2 hours ago | parent | prev [-]

“Boars are attacking the town! Kill 200 to thin the herd.”

“We tried everything to cure the boars, but we couldn’t. If they go any farther, they’ll infect everything. Kill 200 to stop them from infecting the forest.”

“You are inside your own mind. Your fears surround you. Fear of the boar. Free yourself. Kill 200 dream boars.”

Lwerewolf 2 hours ago | parent [-]

Kill 3 boars, 3 spiders, 3 wolves. Forgot to tell you they share spawns so if you don't find any of X, kill Y & Z until X spawns.

:upsidedownface:

graypegg an hour ago | parent [-]

Hey! The NPC whos name you already forgot told you where the dream boars spawn! Are you not reading the deep lore this game has on offer!

Reason077 an hour ago | parent | prev | next [-]

Killing thousands of boars for fun/XP? This is basically ecocide. Shame on WoW for promoting such behaviour.

olelele 41 minutes ago | parent [-]

Boars and their spread as an invasive species is relevant here?

jeremyjh 2 hours ago | parent | prev [-]

Don’t forget, “Kill the guy and get the thing, then take that to this other guy.”

jdpigeon an hour ago | parent | prev | next [-]

You'd be a fool to spend more than 30 seconds on it if you'd played an actual MMO anytime in the last five years. It's immediately apparent how poor quality AI-generated games like this are.

30 minutes ago | parent | prev | next [-]
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Yokohiii an hour ago | parent | prev | next [-]

> Still, I can't entirely wrap my head around the fact that I live in a world where a machine can create this with minimal intervention by humans, and do a somewhat OK job at it, to the point where I'm willing to spend 10 minutes playing it.

I don't know what that means. I can post something random on social media and there is a chance some person will spend 10 minutes on it. I don't need an LLM nor any money for that effect.

rottencupcakes 2 hours ago | parent | prev | next [-]

The plans have weekly limits, but are charged monthly. So this is actually only about ~$45.

vb-8448 2 hours ago | parent [-]

91% of weekly limit of 20x plan is about 1500 bucks in API equivalent.

manquer 2 hours ago | parent | prev | next [-]

> by spending more time on the project and testing it yourself

> a human would generally spend a lot of time here,

This was always the hard part - game engines, asset libraries and all other services / SDKs were always making code-generation cheaper every generation.

Releasing a bug-free, thoughtfully built product requires a lot of attention and product skill.

jplusequalt 2 hours ago | parent | prev [-]

>Still, I can't entirely wrap my head around the fact that I live in a world where a machine can create this with minimal intervention by humans, and do a somewhat OK job at it, to the point where I'm willing to spend 10 minutes playing it.

Does this excite you?