| ▲ | mikgp 2 hours ago |
| This demo actually kinda blows my mind and makes me want to purse a game idea I had that wanted this exact aesthetic and capability It gets said ad nauseam but a lot of software development is remixing. Think about how much gaming innovation happened in the Warcraft and StarCraft map editors. The Birth of tower defense, moba, and probably many more. |
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| ▲ | jplusequalt an hour ago | parent [-] |
| I've said this before, but LLMs are the next evolution of content consumption. You no longer need another human to consume content, you just prompt your AI for the dopamine you want in that moment instead! |
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| ▲ | losteric 2 minutes ago | parent | next [-] | | I can’t even figure out what to pick from the myriad of streaming services I have. How would I prompt an AI for dopamine fix? | |
| ▲ | oeidjwkdjwkfj an hour ago | parent | prev [-] | | That’s not how the content addiction works. The social element is a key part of it—the chaotic nature of the pre-chewed content you so willingly and enthusiastically chow down is precisely what makes it addictive. | | |
| ▲ | Jare 15 minutes ago | parent | next [-] | | It remains to be seen how much of that social element is taken over by LLMs as well. There's already plenty of stories about people retreating into LLMs. Whatever shape and form this all ends up, we're just at the beginning, and the only limit will be how economically and socially sustainable it is (chances are: it's not). | | |
| ▲ | inigyou 5 minutes ago | parent [-] | | If that worked we'd just serve an AI video and say it had 200 million views when it didn't. |
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| ▲ | jplusequalt 40 minutes ago | parent | prev [-] | | <the chaotic nature of the pre-chewed content you so willingly and enthusiastically chow down is precisely what makes it addictive. LLMs are similarly chaotic, hence why so many have coined them as slot machines. |
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