| ▲ | avaer 2 hours ago |
| > a world where a machine can create this with minimal intervention by humans "Create" is doing a lot of lifting here. As you (and the original author) mentioned, almost everything was assembled from downloaded free assets and libraries. Almost everything is a copy-paste. The Fable part is linking and debugging until it doesn't crash. The main value proposition of LLMs is to wash the credit away from the giants and take it for yourself. I wish we would give credit to Kenney [1] for making sick asset packs, mrdoob for making THREE.js [2], etc. than Fable for running curl/wget... [1] https://kenney.nl/assets
[2] https://threejs.org/ |
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| ▲ | mikgp 2 hours ago | parent | next [-] |
| This demo actually kinda blows my mind and makes me want to purse a game idea I had that wanted this exact aesthetic and capability It gets said ad nauseam but a lot of software development is remixing. Think about how much gaming innovation happened in the Warcraft and StarCraft map editors. The Birth of tower defense, moba, and probably many more. |
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| ▲ | jplusequalt an hour ago | parent [-] | | I've said this before, but LLMs are the next evolution of content consumption. You no longer need another human to consume content, you just prompt your AI for the dopamine you want in that moment instead! | | |
| ▲ | losteric 5 minutes ago | parent | next [-] | | I can’t even figure out what to pick from the myriad of streaming services I have. How would I prompt an AI for dopamine fix? | |
| ▲ | oeidjwkdjwkfj an hour ago | parent | prev [-] | | That’s not how the content addiction works. The social element is a key part of it—the chaotic nature of the pre-chewed content you so willingly and enthusiastically chow down is precisely what makes it addictive. | | |
| ▲ | Jare 17 minutes ago | parent | next [-] | | It remains to be seen how much of that social element is taken over by LLMs as well. There's already plenty of stories about people retreating into LLMs. Whatever shape and form this all ends up, we're just at the beginning, and the only limit will be how economically and socially sustainable it is (chances are: it's not). | | |
| ▲ | inigyou 7 minutes ago | parent [-] | | If that worked we'd just serve an AI video and say it had 200 million views when it didn't. |
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| ▲ | jplusequalt 42 minutes ago | parent | prev [-] | | <the chaotic nature of the pre-chewed content you so willingly and enthusiastically chow down is precisely what makes it addictive. LLMs are similarly chaotic, hence why so many have coined them as slot machines. |
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| ▲ | daishi55 an hour ago | parent | prev | next [-] |
| > almost everything was assembled from downloaded free assets and libraries. As opposed to when humans get into game dev and roll everything themselves from scratch? |
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| ▲ | ianbutler 2 hours ago | parent | prev | next [-] |
| So basically what a normal person is going to do initially? |
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| ▲ | cyanydeez an hour ago | parent [-] | | the difference people typically credit where things come from and not 'look at what the llm did' See how that works? | | |
| ▲ | ianbutler an hour ago | parent [-] | | > See how that works? Don't get cute. Now to answer substantially, no frankly unless I'm legally required to I don't credit things. I usually specifically go for licenses that let me do whatever I want. I don't think I've ever credited a library I didn't have to I just use them and make things with them. That's the point of them and no one would raise your point in a pre LLM world imo. Edit: Like as the point of absurdity no one is thanking the creators of postgres for every project that happens to use postgres. You still made a thing even if you didn't write your database from scratch. | | |
| ▲ | dugidugout an hour ago | parent [-] | | Were you not "[being] cute" yourself? I don't like it, but they did have to goad you into giving some substance. | | |
| ▲ | ianbutler an hour ago | parent | next [-] | | I didn't intend it that way, but I guess I can see it now. The point they made had not crossed my mind (as evidenced by my response of how I usually make projects, it wouldn't have) So to me the OP was complaining about something I saw as what would be a normal process for like a whole bunch of developers working on normal projects. Frankly I think this is faux outrage now that a lot of people are getting wise to the fact a substantial amount of modern programming is basically simple pipefitting. It was always true that the amount of people providing the foundations the rest of us do work on was super tiny and that was just kind of accepted as fact at least from my > 11 years in industry and overall 20+ years of programming now. It's only now that the pipefitting may be devalued are people getting in a tizzy. | |
| ▲ | oeidjwkdjwkfj an hour ago | parent | prev [-] | | Yep, complete “kettle, pot” moment. | | |
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| ▲ | echelon an hour ago | parent | prev [-] |
| > "Create" is doing a lot of lifting here. No, it's not. And assets will be generated soon, too. Stop downplaying how absolutely fucking magical this is. We are at an inflection point in civilization. This is the most amazing time in all of human history. |
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| ▲ | weakfish 27 minutes ago | parent [-] | | dude, I don't want to be a hater, but this is a pretty crappy game that barely works. I honest to god could have made this in a week without AI. Is it cool that AI made it in 2 days? Sure, but it's not groundbreaking. Also, I don't think we're at an inflection point when companies are starting to wisen up to just how much this shit costs. |
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