Remix.run Logo
PlayStation Architecture(copetti.org)
91 points by gregsadetsky 4 hours ago | 15 comments
MrDOS 2 hours ago | parent | next [-]

This is great, but it was originally published in 2019. See the past discussions in 2020: https://news.ycombinator.com/item?id=22932134 (114 comments) and 2021: https://news.ycombinator.com/item?id=27576902 (114 comments also).

flipacholas 2 hours ago | parent | next [-]

It’s been updated many times since then!

kthartic an hour ago | parent | prev [-]

So? That was 5-7 years ago. I haven't seen this before, so I appreciate it being posted :)

MrDOS 25 minutes ago | parent [-]

Yep! Just that the post title should have a (2019) in it. Or maybe (2021) or (2025), given the most recent revision dates.

Forgeties79 2 hours ago | parent | prev | next [-]

Love Copetti. Even as someone who is not particularly knowledgeable of everything he’s talking about, I I really enjoy thumbing through his writing and diagrams. There’s just something really fun about trying to understand what is going on under the hood with these machines, especially fifth and sixth generation consoles

dnnddidiej 2 hours ago | parent [-]

1994 always gets me too. It feels like they are more a late 90s thing.

tapoxi an hour ago | parent | next [-]

They didn't launch outside of Japan until late 1995, so most people got one in '96.

kaycebasques an hour ago | parent | prev | next [-]

Which means that we're really talking about hardware from 91-93, right? I.e. if launch was 94 then they were designing in 91-93ish.

doubled112 2 hours ago | parent | prev [-]

PS2 didn't come out until 2000. Most of the games I remember are from later too.

Scroll_Swe an hour ago | parent | prev | next [-]

These articles are always excellent.

PS1 games do not hold up so good, but PS2 games uprezzed to 1440p-4k are basically perfect imo.

stuxnet79 5 minutes ago | parent | next [-]

> PS1 games do not hold up so good

Eeh ... speak for yourself. PS1 did mark the dawn of the 3D era for home consoles. There are lots of people who are into the low poly 3D models with the characteristic PS1 "wobble".

Sure a lot of it may be nostalgia but it does have its charm and I can say it's grown a lot on me over time. Especially once I learned about the PS1's unique hardware limitations. If my social media feed is anything to go by "PS1 graphics" are having a bit of a revival with lots of people trying to recreate that look.

Narishma an hour ago | parent | prev | next [-]

They hold up pretty well when you play them as they were originally supposed to: on a CRT if you can or using emulators' CRT filters if you can't. Trying to play them at very high resolutions on crisp LCD displays is the worst way to go IMO.

hmry 15 minutes ago | parent [-]

It's interesting how different it is from the N64, which was seemingly designed to produce perfectly correct pixels even though no player would own displays that could really show the difference. I guess that's what you get when you let SGI design the GPU.

a-french-anon 12 minutes ago | parent | prev [-]

The 2D ones (e.g. Symphony of the Night) do.

vortegne 2 hours ago | parent | prev [-]

Did read this years ago and read it today again. Just so happy that there are people producing such quality work. Even if I personally don't know much about any of it, I still find myself being totally sucked in while reading.