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Narishma 2 hours ago

They hold up pretty well when you play them as they were originally supposed to: on a CRT if you can or using emulators' CRT filters if you can't. Trying to play them at very high resolutions on crisp LCD displays is the worst way to go IMO.

stuxnet79 36 minutes ago | parent | next [-]

> They hold up pretty well when you play them as they were originally supposed to: on a CRT if you can or using emulators' CRT filters if you can't

On the emulator side I would definitely recommend Duckstation. It's performant, has great UI / UX and also has a great CRT filter available that more or less recreates the original look, even slightly warping the image to make you feel like you are staring into a TV tube.

patmorgan23 14 minutes ago | parent | prev | next [-]

Yeah, any 8/16-bit pixel are t wasn't made to be viewed on a screen with that high a resolution. CRTs smoosh/blur the image a bit so you don't see all the hardlines.

hmry an hour ago | parent | prev [-]

It's interesting how different it is from the N64, which was seemingly designed to produce perfectly correct pixels even though no player would own displays that could really show the difference. I guess that's what you get when you let SGI design the GPU.