| ▲ | Nullsoft, 1997-2004 (2004)(slate.com) |
| 129 points by downbad_ 3 days ago | 40 comments |
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| ▲ | SyneRyder 2 hours ago | parent | next [-] |
| For those who might not know: > With Nullsoft gone and Frankel spending his time building a special-effects computer for his electric guitar... I don't know what happened to the Jesusonic he was building then, but Justin Frankel ended up creating Reaper, the cross-platform Windows/Mac/Linux digital audio workstation that is a solid Pro Tools competitor in a mere 16 MB download: https://www.reaper.fm/ The installer for the whole DAW is smaller than most add-on VST effects. Some of my favorite albums have been recorded with Reaper, and obviously I'm a Reaper fan and use it too. Just like Winamp, you can pay for it, but if you really can't afford it, there's no time limit and it won't stop you from using it. Showing my age here, but if you have a copy of the Walnut Creek CD-ROMs with demoscene archives, there's a demo by "Nullsoft" from pre-Winamp days hiding somewhere in there as well. EDIT: Aww, fwirt beat me to it while I was typing! I guess I'll leave my comment here to add the Nullsoft demo mention. Found a link to his MSDOS demos here: https://www.pouet.net/groups.php?which=1618 EDIT TWO: You can run his Ademo demo on archive.org, type "ademo 1" at the C:\ prompt in the web based DOSbox to run:
https://archive.org/details/demoscene_Ademo-Nullsoft |
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| ▲ | boomskats 11 minutes ago | parent | next [-] | | I remember Reaper v2 being like a 4.7mb download at a time when nuendo/cubase/cakewalk/protools etc were >1GB plus samples. With a nicer summing engine and more stable, lower latency vst host than any of them. And the only one with a decent, revenue-dependent tiered license. What a legend. | |
| ▲ | AlyssaRowan 2 hours ago | parent | prev | next [-] | | It's a straight line from Jesusonic to Reaper: Jesusonic JSFX script is in Reaper, and there's a whole selection of stock JS plugins that come with it and it's actually quite easy to program. | | |
| ▲ | kgwxd 2 minutes ago | parent [-] | | I always figured JSFX was javascript :) I've used reaper and plenty of jsfx plugins for a long time, just never bothered to look under the hood. |
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| ▲ | NDlurker an hour ago | parent | prev | next [-] | | Oh cool. I used to use Reaper to edit my podcast. Great program. Very easy to use even for a noob. | |
| ▲ | scott01 17 minutes ago | parent | prev [-] | | And Reaper is currently a de-facto standard for game audio design. |
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| ▲ | jackconsidine 2 hours ago | parent | prev | next [-] |
| Went down the Frenkel (Nullsoft founder) rabbit hole. Check out his forum where they've recently discussed AI bots scraping his forum [0]. Or his question submission page; he hasn't "left a reasonable question unanswered since 2009" [1] > nothing specific against cloudflare, but the point of the internet is that it's decentralized and I'd hate to contribute against that (though we already do somewhat, hosting on aws etc). anyway our homegrown solution is working nicely these days! for now
- Justin January 2026 [0] https://www.1014.org/index.php?article=930#cl3 [1] https://www.askjf.com/ |
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| ▲ | lorecore 3 hours ago | parent | prev | next [-] |
| Publishing Gnutella while being acquired by a greedy media company was such a baller move. |
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| ▲ | rickcarlino 3 hours ago | parent [-] | | The network still lives, even today. This is so underrated. | | |
| ▲ | dexwiz 2 hours ago | parent | next [-] | | We had a private network on campus circa 2010. Streaming was up and coming but not huge. Gnutella was great on the gigabit intranet. You could download entire HD movies in minutes where conventional torrents may be hours. | | | |
| ▲ | jjordan 26 minutes ago | parent | prev [-] | | Wow, what's the go-to client these days? | | |
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| ▲ | Fwirt 3 hours ago | parent | prev | next [-] |
| For anyone who was also curious what Justin Frankel got up to after the speculation at the end of the article, he founded Cockos Software and is the lead developer on the excellent REAPER DAW. |
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| ▲ | misnome 3 hours ago | parent | next [-] | | Oh, I had no idea. It's been a few years since I used it in anger but it was a very pleasant package to use, with an extremely friendly licensing scheme (purchasing a permanent license for <current.X> got you all releases up until version <current+1.max>) | | |
| ▲ | entropicdrifter 2 hours ago | parent [-] | | Not to mention it's about as easy to use without a license as WinRAR, so you can trial it indefinitely and then pay the mere $60 for it when you're ready to release some music commercially |
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| ▲ | sbuttgereit 2 hours ago | parent | prev [-] | | Easily one of the best values in commercial software if you have a need for what it does. I think I paid something ~$70 a couple of years ago. While there's a limitation on the number of updates you get based on release version, I'm still getting updates under the license a couple years on. All that and you get a genuinely professional level tool for much less than what similar software from competitors offer. I couldn't more highly recommend it. |
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| ▲ | mauricio 5 minutes ago | parent | prev | next [-] |
| Looking back at this, has there been a maverick company like Nullsoft since then? It's sad, but AOL may have killed off the last one. |
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| ▲ | ecliptik 2 hours ago | parent | prev | next [-] |
| My favorite Nullsoft software that came out the end of this era was WASTE [1]. Peer-to-peer (back when P2P was all the rage), encrypted, decentralized private networks. Group of friends and I used it post-college as a way to share files and chat, and was much better than AIM or other instant messaging at the time. 1. https://en.wikipedia.org/wiki/WASTE |
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| ▲ | tombert 3 hours ago | parent | prev | next [-] |
| I am always confused when BigTechCos buy SmallCos and then unceremoniously kill them off fairly shortly after. I guess it's basically to cannibalize the source code? |
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| ▲ | Aurornis 2 hours ago | parent | next [-] | | The usual play is to acquire the customers and brand, with the team as a bonus. Except for rare unique products, the source code might not matter at all. They're after the business, brand, and customers. Having been in acquired SmallCos a couple times: There are always plans and justifications involving the products being acquired, but most don't survive impact with the acquiring company. People in a BigCo have their little fiefdoms established and everyone resists the sudden appearance of new developers and new code that weren't under their control. To be fair it goes both ways and the SmallCo developers who were previously in charge of everything don't like giving up control of parts of the system to the established teams and procedures in the BigCo. | |
| ▲ | rkagerer 2 hours ago | parent | prev | next [-] | | It's because BigCo's tend toward decisions with dumb outcomes, while SmallCo's still benefit from the strategic direction of their founders. Although not a hard and fast rule, if you take a good look at where innovation occurs you'll often find the most successful products of big tech companies (after the initial one that made them big in the first place) came from acquisitions. Just look at Google's case: Android, YouTube, Maps, etc. Sometimes the aquisition doesn't pan out as planned, or they were just after the talent or to snuff out a potential competitor / snag its customers (like Postini), or it was a dumb move in the first place and the numbers finally bore that out. BigCo's don't usually have the same determined, long-term dedication to their acquisitions as the people who the founded them, so you also see premature shedding of ventures that could have a ton of potential over time. | |
| ▲ | lorecore 3 hours ago | parent | prev | next [-] | | This was during the dotcom bubble and AOL/Time Warner need to optically look like they were doing something relevant with the internet to justify their valuation. It was pure messaging, with a bit of killing a threat on the side. | | | |
| ▲ | gopalv an hour ago | parent | prev | next [-] | | > when BigTechCos buy SmallCos and then unceremoniously kill them off fairly shortly after There's many reasons, but in general incompetence, malice and small crumbs problem. I've done my small share of M&A DD work as an engineer, which was a lot of fun, but the results on my sanity and my outlook was bad. On one hand, you get to go talk to a core founder of a company and they're entirely open to you picking their brain on "Why this" / "Did it pay off?" on pure eV math they did in their heads. On the other, you see what happens after your recommendation and it is not within your control to change any of it. Incompetence is generally "Please rewrite this software by our practices" devops hell or "Let's look for better customers for this product, ignore the old ones" in the ICP land. Google and dodgeball comes to mind. Malice is more clear cut, where "Let's buy it and shut it down, so that we don't have a threat to our business" - I'm eagerly waiting to see what happens with Groq and Nvidia for example. AWS buying Groq would've been massively different. Classic case in point is Apple buying Fingerworks & shutting it down, but launching the iPhone. Lastly, there's the small crumbs problem (or as it has been famously said "Do not anthropomorphize the lawn mower"). A company can get bought and the product doesn't really add great value to the buyer, beyond getting a few people who really know the space. The small number of people them gets redistributed into a neat set of existing reqs where they just accelerate the existing company's products based on that knowledge or in general fail to surface back to make a significant ripple in the future. For example, I am wondering what will happen to Promptfoo after OpenAI. | |
| ▲ | Lammy 16 minutes ago | parent | prev | next [-] | | It's how The System kills something it wants dead without triggering Streisand Effect and creating a huge backlash. It punishes with success. | |
| ▲ | okanat 3 hours ago | parent | prev | next [-] | | Source code is only useful when you want the actual product, which is the rare case. Most of the time they want the patents, naming rights or just customers. | |
| ▲ | arjie 2 hours ago | parent | prev | next [-] | | It could just be a failed acquisition but an variant sometimes happens. OpenAI bought Statsig and then sold the Statsig brand and customer base to Amplitude. | |
| ▲ | flomo an hour ago | parent | prev | next [-] | | Not complicated. Thing shows banner ads. Only makes money when expenses are zero. | |
| ▲ | b00ty4breakfast an hour ago | parent | prev | next [-] | | sometimes it's an acquisition of some product and sometimes it's to explicitly to kill off the thing without concern for any product. | |
| ▲ | munk-a 3 hours ago | parent | prev | next [-] | | Eh, I think that does happen but is much less likely then either acquihiring or killing a potential competitor. | |
| ▲ | esseph 2 hours ago | parent | prev | next [-] | | The want the: developers, IP, customers, to kill some competition, or some combination. | |
| ▲ | htx80nerd 3 hours ago | parent | prev [-] | | they want a popular thing, then that thing falls under the control of Big Business Meeting Thinking , and suffers the expected fate |
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| ▲ | downbad_ 3 days ago | parent | prev | next [-] |
| https://news.ycombinator.com/item?id=13559415 |
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| ▲ | zkmon an hour ago | parent | prev | next [-] |
| Winamp! My first experience of listening to serious music from computer. |
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| ▲ | ethagnawl 2 hours ago | parent | prev | next [-] |
| It's a shame some of those other names mentioned didn't wind up fading into obscurity. |
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| ▲ | lofaszvanitt an hour ago | parent | prev | next [-] |
| Winamp still the best. |
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| ▲ | DeathArrow 2 hours ago | parent | prev [-] |
| https://www.youtube.com/watch?v=bBY52n7luM8 |