| ▲ | scott01 an hour ago | |
And Reaper is currently a de-facto standard for game audio design. | ||
| ▲ | embedding-shape 6 minutes ago | parent [-] | |
> Reaper is currently a de-facto standard for game audio design Such a wide and strong claim, I'm not sure there is a single de-facto choice specifically for "game audio design", I've seen most major DAWs, including Reaper, to be used for game audio. If anything is close to a de-facto standard in video game audio, it'd be Wwise and/or FMOD as audio middlewares, then whatever the artists happen to be familiar with for the actual production. Unless you're talking about some specific genre here, either music- or game-wise? | ||