| ▲ | kibibu 5 hours ago |
| No "The Witness"? Not incredibly challenging, but I very much enjoyed its blend of puzzling and aesthetic. |
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| ▲ | acbart an hour ago | parent | next [-] |
| The witness was fine, but The Looker was much better. |
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| ▲ | eps 4 hours ago | parent | prev | next [-] |
| I find TW to be excruciatingly boring. |
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| ▲ | VorpalWay 5 hours ago | parent | prev | next [-] |
| Personally, I had wanted a new Myst, and The Witness wasn't that, and so I was a bit disappointed. Obduction was released a year or two later and it was similar to the Myst I remember from my childhood and it was also a good game. I strongly recommend it. That said, The Witness isn't a bad game as such, though the puzzles do get a bit repetitive in my opinion. I prefer more variety rather than hyper focus on one type of puzzles. |
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| ▲ | Waterluvian 5 hours ago | parent | next [-] | | For me, Outer Wilds finally got the Myst feel right. | | |
| ▲ | VorpalWay 4 hours ago | parent [-] | | Interesting, I had passed it by when I heard it had a time limit and reset mechanic (not unlike Zelda Majora's Mask). I hated that mechanic in Majora's Mask (and I never finished that game), it made the game feel stressful to me. I prefer games where I can play slow and deliberate. If there is a time mechanic it should be turn based, not real time. (Or it should be a very short time based system such as "run across the room to hit the other button, the cost of failing is 10 seconds of trying again, not 10 minutes".) | | |
| ▲ | Waterluvian 3 hours ago | parent [-] | | I know exactly what you mean by Majora’s Mask. Ugh. I spent all that time getting here and now I’m out of time and it resets?! I can see why Outer Wilds might feel the same way. But somehow it didn’t for me. Probably because it really doesn’t take much at all to get right back to where you were. |
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| ▲ | OkayPhysicist 4 hours ago | parent | prev | next [-] | | Try the RHEM series. It's Myst, but harder, complete with slideshow of late 90's 3D graphics environment. I liked Obduction, but I found it a bit too easy. | |
| ▲ | cableshaft 4 hours ago | parent | prev [-] | | Have you tried Blue Prince? It's got some similarities (it's basically Myst + a spatial puzzle + modern drafting/resource management board game). And you don't have the time element of Outer Wilds (Outer Wilds is brilliant though, and it kinda needs that time element to work properly). I mean technically it does in that you only have so many steps in a day, but you only spend a step moving from one room to another, so you can take your time in any given room, and you have ways to increase those steps. Also you're more likely to block yourself off with your room layout for the day than you are to run out of steps, at least once you start getting better at the game (it can happen though). |
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| ▲ | devcpp 5 hours ago | parent | prev [-] |
| Might as well add The Talos Principle then |