| ▲ | VorpalWay 7 hours ago | ||||||||||||||||
Personally, I had wanted a new Myst, and The Witness wasn't that, and so I was a bit disappointed. Obduction was released a year or two later and it was similar to the Myst I remember from my childhood and it was also a good game. I strongly recommend it. That said, The Witness isn't a bad game as such, though the puzzles do get a bit repetitive in my opinion. I prefer more variety rather than hyper focus on one type of puzzles. | |||||||||||||||||
| ▲ | Waterluvian 7 hours ago | parent | next [-] | ||||||||||||||||
For me, Outer Wilds finally got the Myst feel right. | |||||||||||||||||
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| ▲ | OkayPhysicist 6 hours ago | parent | prev | next [-] | ||||||||||||||||
Try the RHEM series. It's Myst, but harder, complete with slideshow of late 90's 3D graphics environment. I liked Obduction, but I found it a bit too easy. | |||||||||||||||||
| ▲ | cableshaft 6 hours ago | parent | prev [-] | ||||||||||||||||
Have you tried Blue Prince? It's got some similarities (it's basically Myst + a spatial puzzle + modern drafting/resource management board game). And you don't have the time element of Outer Wilds (Outer Wilds is brilliant though, and it kinda needs that time element to work properly). I mean technically it does in that you only have so many steps in a day, but you only spend a step moving from one room to another, so you can take your time in any given room, and you have ways to increase those steps. Also you're more likely to block yourself off with your room layout for the day than you are to run out of steps, at least once you start getting better at the game (it can happen though). | |||||||||||||||||