| ▲ | rhdunn 3 hours ago | ||||||||||||||||||||||
My only gripe with the game is that healing doesn't give XP to the healing units. This means you need to place them in combat to level up instead of placing them behind the fighters like they are intended to be, and with them initially having low health they are very squishy. I know you can kinda cheese it by reducing a monster to 1-2 HP and then getting them to attack, but it feels like going against their role. | |||||||||||||||||||||||
| ▲ | thih9 2 hours ago | parent | next [-] | ||||||||||||||||||||||
> Frequently Proposed Ideas (FPIs) > 7. Healing/leadership should give experience > It is felt that allowing units to gain experience without risk would make leveling-up of such units inevitable. Further, one of the motivating examples of this is so that units such as shaman can have a hope to level up in multiplayer. It is pointed out that if the experience gains were high enough to allow shaman to level up in a single multiplayer game, then it would be trivial to gain the best type of healing unit in a campaign very quickly. https://forums.wesnoth.org/viewtopic.php?f=12&t=34904#w0fpi7 (2011) | |||||||||||||||||||||||
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| ▲ | otikik 29 minutes ago | parent | prev | next [-] | ||||||||||||||||||||||
Isn't the strategy then to keep them behind the fighter units, wait until an enemy is 1 HP away from death, make the healer advance and make a kill, then put a fighter in front of them again? | |||||||||||||||||||||||
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| ▲ | jjmarr 2 hours ago | parent | prev | next [-] | ||||||||||||||||||||||
I've enjoyed this, honestly. There's a whole short-term pain/long-term gain tradeoff to risking healers that adds more strategy to the campaign. > I know you can kinda cheese it by reducing a monster to 1-2 HP In practice, I've found it difficult to get monsters to 1-2 HP since it often means not using your most powerful attacks. On harder difficulties I usually can't afford the opportunity cost. | |||||||||||||||||||||||
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| ▲ | shevy-java 28 minutes ago | parent | prev | next [-] | ||||||||||||||||||||||
An indirect compensation is that these units require less XP to advance, but I understand your concern too. > I know you can kinda cheese it by reducing a monster to 1-2 HP and then getting them to attack, but it feels like going against their role. This is a problem with the XP-per-kill system. Wesnoth could use a variant instead. I use the above strategy all the time to level the healers up. Note that elven units have slow (their healers), which is very powerful in its own right for getting a kill on a unit. First slow, then deal damage with other units. | |||||||||||||||||||||||
| ▲ | marknutter 3 hours ago | parent | prev [-] | ||||||||||||||||||||||
It's OSS, no? | |||||||||||||||||||||||
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