| ▲ | thih9 2 hours ago | |||||||
> Frequently Proposed Ideas (FPIs) > 7. Healing/leadership should give experience > It is felt that allowing units to gain experience without risk would make leveling-up of such units inevitable. Further, one of the motivating examples of this is so that units such as shaman can have a hope to level up in multiplayer. It is pointed out that if the experience gains were high enough to allow shaman to level up in a single multiplayer game, then it would be trivial to gain the best type of healing unit in a campaign very quickly. https://forums.wesnoth.org/viewtopic.php?f=12&t=34904#w0fpi7 (2011) | ||||||||
| ▲ | a_t48 an hour ago | parent | next [-] | |||||||
There's various ways around this (like capping amount of experience per level by source), but ain't game design fun? | ||||||||
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| ▲ | SubiculumCode 35 minutes ago | parent | prev [-] | |||||||
Other aspects of the game or mod-able, but such things as this I guess is against the grain enough to probably be difficult. | ||||||||