| ▲ | Jax's true calling: Ray-Marching renderers on WebGL(benoit.paris) | ||||||||||||||||
| 69 points by BenoitP 9 hours ago | 9 comments | |||||||||||||||||
| ▲ | heisenzombie 3 hours ago | parent | next [-] | ||||||||||||||||
Jax is super fun to use outside of ml! Recently I had fun reimplementing an old (but still usable!) code for accelerator optics. It involved transfer matrices for a 6D phase space to second order. Most of the FORTRAN77 source code was just pages and pages of hand-differentiated 6x6x6 matrices (with quite non-trivial elements) and the plumbing to painstakingly propagate those jacobians around for fitting... all replaced with a single, magic, call to jax.grad(). Felt like cheating! I'm also super interested in its application to modelling, e.g. projects like https://github.com/deepmodeling/jax-fem -- particularly for chaining different sorts of simulations and analysis together and getting gradients through the lot. Also quite magic! | |||||||||||||||||
| ▲ | corndoge 7 hours ago | parent | prev | next [-] | ||||||||||||||||
Moving my thumb across the image causes the ball and cube graphic to disappear to black and then scrolls the page. Firefox on iOS | |||||||||||||||||
| |||||||||||||||||
| ▲ | VHRanger 8 hours ago | parent | prev | next [-] | ||||||||||||||||
Pytorch is such a maddening mess of half implemented research features in a state of Heisen-deprecation, Jax becomes more appealing to me by the day. | |||||||||||||||||
| ▲ | vatsachak 6 hours ago | parent | prev | next [-] | ||||||||||||||||
Yeah GPU compilers will be used for way more things than AI because parallel = good | |||||||||||||||||
| |||||||||||||||||
| ▲ | dvt 6 hours ago | parent | prev [-] | ||||||||||||||||
> the thing JAX was truly meant for: a graphics renderer I mean, just like ray-tracing, SDF (ray-marching) is neat, but basically everything useful is expensive or hard to do (collisions, meshes, texturing etc.). I mean mathy stuff is easier (rotations, unions/intersections, function composition, etc.) but 3D is usually used in either modeling software or video games, which care more about the former than they do the latter. | |||||||||||||||||
| |||||||||||||||||