| ▲ | dvt 8 hours ago | |||||||
> the thing JAX was truly meant for: a graphics renderer I mean, just like ray-tracing, SDF (ray-marching) is neat, but basically everything useful is expensive or hard to do (collisions, meshes, texturing etc.). I mean mathy stuff is easier (rotations, unions/intersections, function composition, etc.) but 3D is usually used in either modeling software or video games, which care more about the former than they do the latter. | ||||||||
| ▲ | Archit3ch 7 hours ago | parent [-] | |||||||
Games and simulations are typically stateful, I'm not sure the functional purity of JAX is a good fit. Also, what's the story for JAX + WebGL when it comes to targeting hardware-accelerated ray tracing? | ||||||||
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