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asadm 11 hours ago

i am working on my side-product [1] where i was exploring a Rockchip which required external memory (just 1G) which went from $3 to $32 and completely destroyed economics for me. I settled with one with embedded memory and optimizing my code instead :)

1. https://x.com/_asadmemon/status/1989417143398797424

tehlike 11 hours ago | parent | next [-]

I suspect game development will be similar - game companies will optimize their games given customer cards are not going to be released for a while or will be too expensive.

pjerem 2 minutes ago | parent | next [-]

Games are actually pretty well optimized nowadays. I mostly "game" on a 10 years old computer with a mid-range GPU I bought maybe 3 or 4 years ago and on a Steam Deck.

I sometimes have to disable graphical options but it's more the exception than the rule. On a lot of games, I can even play in 4K.

Of course as you can imagine, I don't game at 245 fps :D

bsimpson 11 hours ago | parent | prev | next [-]

I hope so.

Resource usage has been on a hedonic treadmill at least since I came online in the 90s. Good things have come from that, of course, but there's also plenty of abstraction/waste that's permitted because "new computers can handle it."

With so many gaming devices based on the AMD Z1 Extreme platform (and its custom Valve corollaries) over the past few years, it'll be great to see that be the target/baseline for a while. Brings access to more players and staves of e-waste for longer.

dijit 10 hours ago | parent | next [-]

I'm not sure how we got on to games as resource hogs when Teams uses 2GiB of RAM and Windows itself uses 4GiB of RAM.

I work in gamedev, so perhaps I'm a bit sensitive, and I understand that general purpose engines aren't as light on resources as the handcrafted ones that nobody can afford to make anymore... but we're not anywhere close to the layers of waste and abstraction that presents itself when using webtech for desktop apps by default.

Ygg2 9 hours ago | parent [-]

A 10 FPS drop in grand strategy is imperceptible, but 10 FPS drop in an fast paced fighting game is controller-toss infuriating.

cyanydeez 8 hours ago | parent | prev [-]

Still, isn't part of the hedonic treadmill merely marketers dream of number goes up? If your software needs more specs, then surely it's doing more work and the hardware boys will gladly give you a monitor with more hz.

So, the causal link is more: why would software makers need to optimize when it benefits them to pretend the user _needs_ more hardware. Especially in the games realm. Surely going from 60hz to 240hx refresh rate was a practical loss in benefits per hz halfway through. But it ate up hardware resources along the way.

energy123 6 hours ago | parent | prev | next [-]

RAM usage is super easy to dial down, it's just texture quality.

wlesieutre 8 hours ago | parent | prev | next [-]

Not really new, Nvidia's GTX 1070 launched in 2016 with 8 GB of VRAM and they've been slow walking VRAM increases for the last decade.

Today's RTX 5060 has 8 GB for basically the same price that the 1070 did.

For $650 you can go up to 12 GB in the 5070, if you want 16 GB it's $1000 for the 5070 Ti, or hundreds more than that for the 5080.

I know there's inflation and $380 in 2016 was more money than it is today, but if you'd asked me 10 years ago I would've bet on VRAM capacity doing better than "the same money is worth less but still gets you exactly same amount of memory 10 years from now."

With prices going up, I half expect Nvidia to launch the RTX 6070 and tell everyone "It has 4 GB of memory and we think you're going to love it. $900." Or they'll just stop bothering with consumer GPUs entirely.

bee_rider 8 hours ago | parent [-]

1060 6GB here. Figured the headroom would get me a couple extra years out of it. At this rate I’m wondering if the card is going to outlast the concept of owning graphics cards. Partly because, as you mention, maybe NVIDIA will stop selling them. Partly because, maybe APUs will get good enough…

orthoxerox 7 hours ago | parent [-]

Strix Halo is already good enough. It's a premium product, though.

wmf 10 hours ago | parent | prev | next [-]

Very few games target high specs to begin with.

asadm 11 hours ago | parent | prev [-]

win win, considering the slop game studios are pushing out these days.

echelon 10 hours ago | parent [-]

I'm glad we're starting to use the term "slop" for human outputs as well. Especially corporate slop.

throw_rust 9 hours ago | parent | next [-]

It was used to refer to human output to begin with, in certain corners of the internet.

Retric 10 hours ago | parent | prev | next [-]

It’s not exactly new. Pig slop is generally random food scraps etc. Big brother used “slop” for their flavorless penalty food long before LLM’s.

Arguably the connotation has changed slightly, but AI slop caught on because it fit so well.

dijit 10 hours ago | parent | next [-]

"slop" is a type of British food (like "Gruel").

It's uncommon, and associated with old timey prisons and orphanages.

The word itself has existed for hundreds of years.

ikr678 8 hours ago | parent | prev [-]

Slop is also evocative of spam, another great unwanted gastronimic tech byproduct.

fc417fc802 10 hours ago | parent | prev | next [-]

Always have been. The term "slop" long predates recent AI developments.

kibwen 8 hours ago | parent | prev | next [-]

All slop comes from humans. Some of that slop just happens to be humans operating LLMs.

10 hours ago | parent | prev [-]
[deleted]
goodburb 6 hours ago | parent | prev [-]

For reference, Octopart is useful to track prices from many distributors, linked below [0] is a commonly used memory (1G) for Rockchip, Amlogic, Allwinner on many Radxa and Orange Pis.

[0] https://octopart.com/part/nanya/NT6AN256T32AV-J2