| ▲ | bsimpson 11 hours ago | |||||||
I hope so. Resource usage has been on a hedonic treadmill at least since I came online in the 90s. Good things have come from that, of course, but there's also plenty of abstraction/waste that's permitted because "new computers can handle it." With so many gaming devices based on the AMD Z1 Extreme platform (and its custom Valve corollaries) over the past few years, it'll be great to see that be the target/baseline for a while. Brings access to more players and staves of e-waste for longer. | ||||||||
| ▲ | dijit 10 hours ago | parent | next [-] | |||||||
I'm not sure how we got on to games as resource hogs when Teams uses 2GiB of RAM and Windows itself uses 4GiB of RAM. I work in gamedev, so perhaps I'm a bit sensitive, and I understand that general purpose engines aren't as light on resources as the handcrafted ones that nobody can afford to make anymore... but we're not anywhere close to the layers of waste and abstraction that presents itself when using webtech for desktop apps by default. | ||||||||
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| ▲ | cyanydeez 8 hours ago | parent | prev [-] | |||||||
Still, isn't part of the hedonic treadmill merely marketers dream of number goes up? If your software needs more specs, then surely it's doing more work and the hardware boys will gladly give you a monitor with more hz. So, the causal link is more: why would software makers need to optimize when it benefits them to pretend the user _needs_ more hardware. Especially in the games realm. Surely going from 60hz to 240hx refresh rate was a practical loss in benefits per hz halfway through. But it ate up hardware resources along the way. | ||||||||