| ▲ | dijit 10 hours ago | |
I'm not sure how we got on to games as resource hogs when Teams uses 2GiB of RAM and Windows itself uses 4GiB of RAM. I work in gamedev, so perhaps I'm a bit sensitive, and I understand that general purpose engines aren't as light on resources as the handcrafted ones that nobody can afford to make anymore... but we're not anywhere close to the layers of waste and abstraction that presents itself when using webtech for desktop apps by default. | ||
| ▲ | Ygg2 9 hours ago | parent [-] | |
A 10 FPS drop in grand strategy is imperceptible, but 10 FPS drop in an fast paced fighting game is controller-toss infuriating. | ||