| ▲ | Antirender: remove the glossy shine on architectural renderings(antirender.com) |
| 603 points by iambateman 4 hours ago | 145 comments |
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| ▲ | b450 3 hours ago | parent | next [-] |
| I ran it on the "society if..." meme lol https://imgur.com/a/nFQN5tx |
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| ▲ | yetihehe 4 hours ago | parent | prev | next [-] |
| Wow, someone finally made Poland-filter. It all looks exactly like I'm used to. |
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| ▲ | zdragnar 2 hours ago | parent | next [-] | | Pretty much any place with brutalist architecture, really. I'll happily take pretty much any revival or classical style over "modern" or brutalist style. There's nothing more depressing than walking by beautiful historic old buildings only to turn a corner and see a monstrosity of concrete and glass somehow reaching the epitome of bland and uninviting. | |
| ▲ | dbacar 3 hours ago | parent | prev | next [-] | | Apart from some lucky places, most of the world cities looks like this or worse. | | |
| ▲ | ex-aws-dude 7 minutes ago | parent | next [-] | | That is something I've found over the years with traveling. You watch a bunch of travel videos and think the place you're visiting is going to be so different but its just the same overcast sky and ocean and washed out color palette as home. Once you remove all the filters, color correction, and drone shots from influencer travel videos a lot of places look the same IRL. | |
| ▲ | eru 2 hours ago | parent | prev | next [-] | | Singapore does actually look like the renders. By and large. | | | |
| ▲ | b3orn 2 hours ago | parent | prev | next [-] | | Especially in autumn and winter. | |
| ▲ | aaronbrethorst 2 hours ago | parent | prev [-] | | That’s the Joke! |
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| ▲ | abraxas 2 hours ago | parent | prev [-] | | Before the dystopian black and gray fad arrived most buildings that went up were sort of OK. And I didn't mind the pastel paint on commie blocks either. But a decade ago someone decided that gray cuboids with asymmetric windows were an improvement... Even so, I think North American cities are on average uglier than most Polish ones. Overall we're not doing so bad but I want the Slavic city memes to continue lest we get Prague or Amsterdam level tourist invasion. |
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| ▲ | wateralien 2 hours ago | parent | prev | next [-] |
| Top of HN and people are loving it, but there's got to be a better way of getting some $$ rewards for fun viral ideas like this than "Buy me a coffee". I'm betting he's got tens of thousands of sessions currently and nobody is tipping. https://ko-fi.com/magnushambleton Is there a better way? Asking for myself, also. |
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| ▲ | pibaker an hour ago | parent | next [-] | | This will be an unpopular answer but one way that could have worked is just good ol' advertising, because it directly converts "virality" into income. Any solution that requires the user to bust out a credit card and put down his billing address has way too much friction for the median user to get through. | | | |
| ▲ | Lerc 41 minutes ago | parent | prev | next [-] | | There have been alternatives suggested. While better is a subjective term, most alternatives have either not been successful or have not yet meaningfully achieved a level of success to matter. Flattr took one approach without much success. They represented the problem well though. When someone does something that is of a small but not insignificant benefit for a large number of people, how should they be rewarded? When the reward due, divided by the number of people paying for it, gets low enough it seems to not reach a threshold that it makes sense for any individual to pay. You could charge a fee above the threshold, and many people do take this path. It is essentially requiring a small number of people to massively overpay to cover those who don't pay at all. A Universal Income takes the approach that if everyone gets what they need there is no particular requirement to be monetarily rewarded. You essentially have been rewarded for whatever it is you do. Advertising plays the small threshold thing both ways, They offer you a chance to sell a little corruption below your threshold for thinking it is damaging, and in return they accumulate the corruption and the money and send you the money and deliver the requested corruption to their customers. Part of the fundamental difficulty is in determining the size of the reward due. How is that determined? There are plenty of people who will offer services to do that if it means they can take a cut. I don't see that path going well unless it is a mechanism governed by strict non-profit rules, and even then I would have doubts. A purely rule based system would be intrinsically unfair and subject to gaming, but often times this turns out to be the least worst solution. By agreeing to a set of rules people can accept that while flawed, adhering to them by agreement can make a system that cannot be taken over by a malicious individual. In short, right now, No I don't think there is a better way. There may be people with a financial interest that it remains that way. | |
| ▲ | Levitating an hour ago | parent | prev | next [-] | | Ideally the model would be run locally in the browser, so the author isn't paying whatever they're paying. But the web standards to do complicated stuff locally aren't there yet and probably will never be. That's not a practical answer but it's my two cents. | | |
| ▲ | wateralien an hour ago | parent | next [-] | | I wish I could give him two cents without having to try. HTTP status 402 with micropayments or something needs to become a thing. The platforms do it... (subs, tips, donations, rewards etc etc.) Why can't the web. | |
| ▲ | IshKebab an hour ago | parent | prev [-] | | All you need is WASM surely? I expect this model is too big to download & run on local CPUs though. |
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| ▲ | huehehue 24 minutes ago | parent | prev | next [-] | | I built a browser extension for a hackathon that enabled crypto payments direct to site owners. "registration" was just sticking a formatted payment address in a DNS TXT record, and if you were at a supported website, the extension would light up, and facilitated payment. I still think it's a neat idea but I can't be bothered to build a real version | |
| ▲ | glaucon 2 hours ago | parent | prev | next [-] | | My view may be as realistic as these architectural drawings but I've long thought that some sort of micro payment system would address a lot of problems, many more significant than tipping software developers. | |
| ▲ | falloutx 37 minutes ago | parent | prev | next [-] | | Guy who posted this is actually a VC (not sure how big). | |
| ▲ | AceJohnny2 an hour ago | parent | prev | next [-] | | Thanks for the highlight. Doesn't seem like there's much activity on his Ko-Fi for being on the front page of HN. I sent him a tip, although privately. | |
| ▲ | Fuzzwah an hour ago | parent | prev [-] | | It should be tasteful ads for the AI companies that are making money... Oh wait, I instantly see the problem with that idea. |
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| ▲ | egorfine 3 hours ago | parent | prev | next [-] |
| This is ingenious and actually useful. I'm looking for a new apartment and I always wanted to know how do these places look in a bad weather, because that's when I need beautiful surroundings the most. |
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| ▲ | wizzwizz4 3 hours ago | parent [-] | | Unfortunately, it doesn't actually tell you that information: it just turns a dial. What you want is to know how much that dial would be turned by bad weather. | | |
| ▲ | Retr0id 3 hours ago | parent | next [-] | | As long as it's not changing the form of the buildings, it seems valid. Although, the first two examples both add random telecom cabinets in places that don't make much sense. | | |
| ▲ | Jolter 3 hours ago | parent [-] | | I figure that’s an architectural in-joke. The engineers will add ugly stuff because you didn’t consider stuff like HVAC or electricity. |
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| ▲ | egorfine 3 hours ago | parent | prev [-] | | It's infinitely better than nothing. | | |
| ▲ | wizzwizz4 2 hours ago | parent [-] | | Fortunately, you have one of the world's most powerful supercomputers sitting between your ears, so we don't need to compare this to nothing. |
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| ▲ | xd1936 2 hours ago | parent | prev | next [-] |
| POST https://fjtwtlaryvoqohkwnbwd.supabase.co/functions/v1/transf... 402 (Payment Required) Function error: FunctionsHttpError: Edge Function returned a non-2xx status code :( |
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| ▲ | poly2it 3 hours ago | parent | prev | next [-] |
| This filter seems to also change some architectural details and features, as well as degrade the quality of some materials in an unrealistic way. |
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| ▲ | mckirk 3 hours ago | parent | next [-] | | That's the 'built by the lowest bidder' feature. Probably pretty realistic in a lot of places. | | |
| ▲ | netsharc 2 hours ago | parent [-] | | Huh, I wonder if they trained it by feeding it architectural renders and "what actually got built" photos... | | |
| ▲ | simsla 2 hours ago | parent [-] | | It's probably just prompt based. Actual fine-tuning for these kind of use cases is getting less common than it used to be. |
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| ▲ | Tiberium 3 hours ago | parent | prev | next [-] | | It's not a filter, it's an image editing model | | |
| ▲ | poly2it 3 hours ago | parent | next [-] | | This drink is not a smoothie, it is a blend of fruits and berries. | | |
| ▲ | Tiberium 3 hours ago | parent [-] | | In my mind "filter" is some specific algorithm that does a single expected transformation | | |
| ▲ | henryfjordan 3 hours ago | parent | next [-] | | "Filter" is a Tik-tok / snapchat / instagram parlance for any kind of overlay / transformation. It's grown larger than just sepia filters and similar. All the ones that do facial tracking and overlay a mustache or w/e is funny in the moment are also referred to as filters. See https://www.snapchat.com/lens | |
| ▲ | its_ethan 3 hours ago | parent | prev | next [-] | | There's a pretty clear expected transformation here though? It takes an image and then reduces the "shiny-ness" of it by giving it the same transformation: change the sky to overcast, add material degradation like rust, reduce the landscaping by adding weeds/puddles, and remove the happy looking people. | | |
| ▲ | superb_dev 2 hours ago | parent [-] | | Also adding random electrical infrastructure and random signs, also removing a statue in the distance in one of the images | | |
| ▲ | its_ethan an hour ago | parent [-] | | Sure, that stuff too. The point still being that it's a pretty predictable set of changes being made to whatever photo you give it. | | |
| ▲ | cubefox 30 minutes ago | parent [-] | | I'm pretty sure it's either gpt-image-1.5 or Nano Banana Pro in the background, with a prompt like "make it look worn down and slightly decaying". |
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| ▲ | tomasphan 3 hours ago | parent | prev [-] | | Right, filtering is the reduction of information while diffusion/generation is creation. | | |
| ▲ | viraptor 3 hours ago | parent [-] | | It doesn't have to be a reduction. Swapping the colour channels would be a filter, but it's perfectly reversible. |
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| ▲ | Applejinx 3 hours ago | parent | prev [-] | | How is it not just a midjourney prompt? The liberties it takes seem to be better described by 'upload a picture, and AI will be told to make it dingier'. Can't people already do that ad nauseam? |
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| ▲ | lucaslazarus 3 hours ago | parent | prev [-] | | Au contraire, in a rather realistic way |
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| ▲ | evolve2k 24 minutes ago | parent | prev | next [-] |
| My city is car dependent and often no effort goes into making it more walkable. Would love a version that renders a mix of cars and trucks onto any roads, to show up how crap the experience would actually be out front of road facing building. |
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| ▲ | AceJohnny2 2 hours ago | parent | prev | next [-] |
| It's like a dream come true! I've been thinking of something like this for decades, as I mentally compared the utopian displays at construction sites to the existing buildings next to them. Like "wow your fancy new building is going to be so perfectly white and clean, but what will it really look like after 10 years exposed to the elements and no cleaning, like the one next door?" New construction is sold on a literal blue-sky promise. How does it really look like a decade down the road? All construction has a decades- if not centuries-long lifespan. It's worth thinking about them long-term. I absolutely love the streak of rust coming off the saddle of arches on the bridge example. That's exactly what I'm talking about. |
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| ▲ | mxfh 3 hours ago | parent | prev | next [-] |
| What is it with people? Is there some weird force dropping electrical enclosures on bridges (the cables on top even?) and random places in the street. Those random protruding manholes next to two other drainage gates nowhere near a slope? Why are these even the examples. This is just like turning the HDR tone mapping up to 200% |
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| ▲ | hbs18 3 hours ago | parent | next [-] | | It's not that bad actually. Over the years stuff like electrical installations, cables and random manholes often get retrofitted in an ugly way to existing architecture. | |
| ▲ | TheJoeMan 3 hours ago | parent | prev [-] | | I was actually going to comment on the main post, how well tuned the AI seems with it's placement of random electrical wires and junction boxes that seem to match my impression of renderings-vs-reality. |
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| ▲ | theendisney 32 minutes ago | parent | prev | next [-] |
| Im a professional cleaner, there is lots of wonderful looking design out there that is impossible to clean. There is also a huge difference in how quick it looks dirty. Some things are easy to clean but if you have to do it 3 times per day in stead of once a week its going to be needlessly expensive and still look dirty half the time. |
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| ▲ | haunter 3 hours ago | parent | prev | next [-] |
| Used it on some Fortnite screenshots, I'd play that depressing version! https://files.catbox.moe/i8tfkl.jpg https://files.catbox.moe/mw8vbc.jpg Then I thought what would it make from an already dark and grim scene, like HL2 Ravenholm https://files.catbox.moe/d7z77h.jpg but nothing really? Just made the whole thing a different color scheme + changed some architecture |
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| ▲ | VorpalWay 2 minutes ago | parent | next [-] | | That first scene especially looks like straight out of Fallout 4 but with a better lighting engine. | |
| ▲ | djsavvy 2 hours ago | parent | prev | next [-] | | It's interesting that the video game style of the images is still preserved. I actually expected the outputs to look like real photographs for some reason. | |
| ▲ | dasil003 3 hours ago | parent | prev | next [-] | | Halfway to The Last of Us conversion for Fortnite | |
| ▲ | assaddayinh 3 hours ago | parent | prev | next [-] | | They stole the ravenholm sign | | | |
| ▲ | ksherlock 3 hours ago | parent | prev | next [-] | | Sandy Strip is a low rent strip club right? Based on the name and logo it can't be anything else... Anyhow, that looks like GTA to me. | |
| ▲ | ZeWaka an hour ago | parent | prev | next [-] | | Fallout! | |
| ▲ | nicbou 3 hours ago | parent | prev | next [-] | | That looks like a specific level in Left for Dead 2 | |
| ▲ | Applejinx 3 hours ago | parent | prev | next [-] | | Nice, it made it back into PUBG :) | |
| ▲ | chrysoprace 2 hours ago | parent | prev [-] | | I mean now they just look like early Fortnite! |
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| ▲ | wbobeirne 3 hours ago | parent | prev | next [-] |
| Getting a 402 error payment required when I try to run this, I'm guessing all of the credits for the API account have been used up. Great idea though! |
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| ▲ | bluedino 39 minutes ago | parent | prev | next [-] |
| This would be great for real estate ads. Make the rooms look their actual size and dark and dirty. Lived-in, if you will. |
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| ▲ | atum47 32 minutes ago | parent | prev | next [-] |
| I spent years doing that post processing on Photoshop, trying to increase realism on my archviz scenes, clients never went for it. They use to prefer the fake, perfect 3D look. Nice project, well done. |
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| ▲ | jonshariat 39 minutes ago | parent | prev | next [-] |
| One takeaway for me is how important landscaping is to making a space beautiful. |
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| ▲ | pavlus an hour ago | parent | prev | next [-] |
| I imagine, it could actually be useful for architects, to see how other people and environment will butcher their creation, so they could learn how to make it better with that in mind. Edit: oh, it's right there at the bottom of the page! |
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| ▲ | yawnxyz 4 hours ago | parent | prev | next [-] |
| That's funny, the second example is the Peace Bridge in Calgary. On a nice day the render actually looks close to the real thing! |
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| ▲ | shermantanktop 3 hours ago | parent | next [-] | | Maybe a real picture of the actual bridge was in the training set? Similar to how prompting for a story about a boy wizard can result in verbatim Harry Potter passages. | | |
| ▲ | iambateman 3 hours ago | parent [-] | | I think they use their eyes to see the Peace Bridge and were saying it's fairly close to their experience. :D |
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| ▲ | kace91 an hour ago | parent | prev [-] | | I think the third is plaza de España in Madrid, Spain. I was actually wondering why it looked familiar. |
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| ▲ | Nevermark 3 hours ago | parent | prev | next [-] |
| And the real killer app of contact lens AR will be ... this in reverse. |
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| ▲ | netsharc 3 hours ago | parent | next [-] | | It feels Snapchat already has beauty filters as standard. Or you can also spot the beauty filters glitching out all the girls dancing on Tiktok/IG, e.g. their eyelashes would be somewhere else for a split second... Hah, like connected cars talking to each other, the AR goggles/lenses will talk to each other so each person can broadcast a unified beautifed version of their face to others. Maybe the Grok AR goggles will have Grok features... | |
| ▲ | viraptor 3 hours ago | parent | prev | next [-] | | That's black mirror level content. | | |
| ▲ | mkturkcan 3 hours ago | parent [-] | | One of Jack Vance’s Dying Earth books features this as a whole chapter, the first of the Cugel books I believe. I don’t know of an earlier appearance of the concept. |
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| ▲ | colechristensen 3 hours ago | parent | prev | next [-] | | Can we re-engineer LSD so the only effect we can get is how colors look 12 hours afterwards? | |
| ▲ | DrPhish 2 hours ago | parent | prev [-] | | Very “futurological congress” thought |
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| ▲ | crancher an hour ago | parent | prev | next [-] |
| I do something similar with my Curation Engine outputs. Interesting to get photorealistic outputs on a GPU via language pathing instead of photons. https://dev.zice.app/frame_syntheses |
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| ▲ | gwbas1c an hour ago | parent | prev | next [-] |
| (Currently getting an error when I try it) One think I wish is if I could get it halfway. I don't need it to look dreary, I just want it to look real instead of overly optimistic. |
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| ▲ | nickandbro 3 hours ago | parent | prev | next [-] |
| I am very curious if this app is making money or are users just using the two generators and then leaving? If so I am very impressed with your wrapper around the image gen models. |
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| ▲ | londons_explore 3 hours ago | parent | next [-] | | I can imagine the reverse model could be very profitable with every real estate agent using it to make dreary photos look great. | | | |
| ▲ | luckydata 3 hours ago | parent | prev [-] | | this landing page is a lead gen tool for the architect at the bottom | | |
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| ▲ | ronsor 3 hours ago | parent | prev | next [-] |
| This does more than remove shine. It makes every building look like it's in the UK! |
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| ▲ | Lerc 2 hours ago | parent | prev | next [-] |
| This would be really useful if it came in a real estate photo version. Turn the photos that agents post back into the photos they took. |
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| ▲ | archy_ 3 hours ago | parent | prev | next [-] |
| I keep getting "Edge Function returned a non-2xx status code." Run out of tokens? |
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| ▲ | Gracana 3 hours ago | parent [-] | | Same here. Disappointing. I wanted to run it on that picture of a church that looks like a chicken. | | |
| ▲ | leoh 2 hours ago | parent [-] | | I wanted to run it on renders from the owner's website |
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| ▲ | niyazpk 3 hours ago | parent | prev | next [-] |
| It would be great if I can run this as a browser extension that works on Zillow and Redfin. |
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| ▲ | modeless 2 hours ago | parent | prev | next [-] |
| This would be useful if it actually did some reasoning about the effects of aging on different materials, consequences of certain design decisions, etc. It's not doing that at all, and so it's just misleading instead. If you actually built these things and took pictures years later it wouldn't look like this. Some things would look better and some would look worse. So you can't use this to make decisions about what to build. |
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| ▲ | fluoridation 2 hours ago | parent | next [-] | | No, it would look like this, just not exactly like this. Say, the fancy bridge example has some rust runoff but no obvious metal for it to come from. Other than that, the guess is quite believable, and certainly much more so than the render. | |
| ▲ | wateralien 2 hours ago | parent | prev [-] | | This was exhausting to read. Don’t you ever have fun? |
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| ▲ | abraxas 2 hours ago | parent | prev | next [-] |
| Excellent idea. So many modern buildings age so poorly. Maybe this will give some starchitecs a bit of a pause... |
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| ▲ | hahahahhaah 28 minutes ago | parent | prev | next [-] |
| Show me reality: vibe coded AI blows up on HN and says "429" (probably... it said non 200 status code, and no F12 to check) |
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| ▲ | hahahahhaah 29 minutes ago | parent | prev | next [-] |
| Render has 2 meanings here. Clever. |
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| ▲ | chromanoid 2 hours ago | parent | prev | next [-] |
| I am patiently waiting for LARP AR glasses that have all kinds of these filters. |
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| ▲ | TrainedMonkey 2 hours ago | parent | prev | next [-] |
| Aha, make it drab, soviet, and raining filter. Peak hipster, I love it. |
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| ▲ | Tiberium 3 hours ago | parent | prev | next [-] |
| Nano Banana is indeed a powerful model :) |
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| ▲ | 83 2 hours ago | parent | prev | next [-] |
| The rust stains in realistic locations on the bridge is very well done. |
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| ▲ | throwawayk7h 2 hours ago | parent | prev | next [-] |
| I like how it adds random electrical boxes everywhere. |
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| ▲ | ziml77 3 hours ago | parent | prev | next [-] |
| They still look great on a rainy November day. A nice cozy, quiet vibe. |
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| ▲ | drsalt 2 hours ago | parent | prev | next [-] |
| please take this down before architects find this forum |
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| ▲ | assaddayinh 3 hours ago | parent | prev | next [-] |
| Used it on the line. That got dark fast.. |
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| ▲ | PenguinRevolver 3 hours ago | parent | prev | next [-] |
| Wow. Umm, the "free generations" limit is running on a client-based honour system... |
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| ▲ | OsrsNeedsf2P 4 hours ago | parent | prev | next [-] |
| Looks beautiful tbh. I prefer the greyness |
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| ▲ | raffa667 3 hours ago | parent | prev | next [-] |
| I did exactly the opposite with https://prontopic.com |
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| ▲ | willguest 3 hours ago | parent | next [-] | | thanks for helping people to lie | | |
| ▲ | netsharc 2 hours ago | parent [-] | | Geez, I'm reminded of a business student's idea of "Uber for photoshoppers" (this is ~20 years ago): you upload your picture, you say what you want changed, and I guess you pick which photoshopper's work looks convincing from a marketplace of them... He had a website, and the sample pic is a girl lying on her back, and in the "after" picture she's wearing a bigger cup-size.. |
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| ▲ | wateralien 2 hours ago | parent | prev [-] | | Works great. I hate it. | | |
| ▲ | wateralien an hour ago | parent [-] | | Just kidding. I bet you will do very well marketing it to estate agents and AirBnb renters. It's just the "prettification" of the world which gets to me. I hate Instagram for the same reason. Just grumpy me. |
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| ▲ | guerrilla an hour ago | parent | prev | next [-] |
| Okay now do it on character models so that they don't look like plastic dolls. |
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| ▲ | GaggiX 2 hours ago | parent | prev | next [-] |
| This is just a Nano Banana wrapper I imagine. |
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| ▲ | Onavo 2 hours ago | parent | prev | next [-] |
| It's because of Autodesk BIM no? |
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| ▲ | James_K 3 hours ago | parent | prev | next [-] |
| British filter. |
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| ▲ | IshKebab 3 hours ago | parent | prev | next [-] |
| Ha this is great - I always thought this would be a brilliant application for AI. |
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| ▲ | purplecats 3 hours ago | parent | prev | next [-] |
| does this work on people |
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| ▲ | xg15 3 hours ago | parent | prev [-] |
| The absolutely 100% leafless trees stretched my suspension of disbelief a bit. They look less like "end of fall/beginning of winter" and more like "dead". Also, the model goes a bit overboard with the electrical appliances. I had to laugh at the bridge one. Apart from that, it's a great idea! |
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| ▲ | throwway120385 2 hours ago | parent | next [-] | | That's like every new building I've seen around here. Developers plant trees directly into compacted soil and then they grow half a foot within 10 years and then die in a hot summer. The building owner then just leaves them in because it's easier than taking them out. | |
| ▲ | c-fe 2 hours ago | parent | prev [-] | | I have to say both the leafless trees and electrical box spawning is very on point for what you would find in eg Belgium. Check this full blown ugly building/container that spawned in the beautiful Liege Guillemins station https://maps.app.goo.gl/T1J7WwCCYDvBgJEc7 | | |
| ▲ | drivers99 an hour ago | parent | next [-] | | If they are young trees along the side of the road, generally they are broken off at the stump by a car before they can grow, and then you're left with an empty tree well. | |
| ▲ | xg15 2 hours ago | parent | prev [-] | | Yeah, both are good additions - in moderation. I think the model just went into extremes with them. | | |
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