| ▲ | embedding-shape 3 hours ago | ||||||||||||||||||||||
> Tell that to the indie developers that launched games alongside the surprise release of Silksong. Huh? Is your argument that it would be bad for Silksong to surprise release next to GTA? Or that indie developers should have planned around the surprise release of Silksong? I really don't understand what argument you're trying to make here. | |||||||||||||||||||||||
| ▲ | TheCraiggers 2 hours ago | parent | next [-] | ||||||||||||||||||||||
It sounded like you were saying other games launching at the same time yours does matters less than people think. My argument was that other releases can and do impact sales. | |||||||||||||||||||||||
| ▲ | cdirkx 2 hours ago | parent | prev | next [-] | ||||||||||||||||||||||
The argument is that Silksong will completely absorb any potential market for you new indie game had during that period. People will be too busy playing another game, leading to poor numbers during launch. It's hard to recover from that. | |||||||||||||||||||||||
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| ▲ | xmodem 2 hours ago | parent | prev [-] | ||||||||||||||||||||||
The point is that no indie dev was able to plan around the surprise release of Silksong, precisely because it was a surprise. | |||||||||||||||||||||||
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