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smitelli 5 hours ago

Never played Thief, but I logged a lot of hours in Unreal, 1998. I was (and still am) amazed at how full-featured the software renderer was. I always wished I could peek at the code behind it.

If memory serves, the only thing my 3dfx Voodoo3 could do that software-only mode could not was surface reflections. Maybe something with colored lighting too, it's been a long time. Point is, it was a decent enough substitute for dedicated graphics hardware.

Aurornis 4 hours ago | parent | next [-]

I was too young to understand but I distinctly remember the 3Dfx version looking vastly better everywhere to my eyes. Reflections were amazing though. Could have been the higher resolution, or could have been the fact that I was playing on an older CPU at home at the time. I was jealous of the people with hardware acceleration.

mfro 4 hours ago | parent [-]

The software renderer did display many effects and even textures different. This video does a great breakdown:

https://www.youtube.com/watch?v=npMujOQsjGQ

deltoidmaximus 4 hours ago | parent | prev | next [-]

Did unreal have 16-bit color software rendering? Most software renderers back then that I recall only did 8-bit color and ran choppier than the 3D accelerated renderers on the hardware at the time. This made a pretty big difference especially with lighting in my experience.

qsera 5 hours ago | parent | prev | next [-]

But I remember Unreal being unreachable for me at that time because I couldn't even dream of getting a graphics accelerator and it won't even start with out a one, or was it the sound card requirement that was the blocker?

misnome 3 hours ago | parent | next [-]

Everything up to (and including) Unreal Tournament had software rendering. It was one of the selling points when its competitor (Quake 3) was Hardware-accelerated-only.

anthk 2 hours ago | parent [-]

Deus Ex too.

MisterTea 5 hours ago | parent | prev | next [-]

Original Unreal had soft rendering just like Quake 1/2 and so on. Though at that point my brother and I had saved up enough beans to buy a Voodoo2.

wincy 4 hours ago | parent | prev [-]

I think it was the graphics card. I remember getting a paper route and waking up at 5am every morning to save up the money for my Voodoo card. Was absolutely mind blowing as a 13 year old.

markus_zhang 5 hours ago | parent | prev | next [-]

The guys in OldUnreal have access to the source code AFAIRemember. Epic gave them the source code so they can produce those patches. They also improved the UT99 engine I think.

ronjouch 4 hours ago | parent [-]

Link: https://github.com/OldUnreal/UnrealTournamentPatches

5 hours ago | parent | prev [-]
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