| ▲ | forrestthewoods 13 hours ago | ||||||||||||||||
If you have 25gb of executables then I don’t think it matters if that’s one binary executable or a hundred. Something has gone horribly horribly wrong. I don’t think I’ve ever seen a 4gb binary yet. I have seen instances where a PDB file hit 4gb and that caused problems. Debug symbols getting that large is totally plausible. I’m ok with that at least. | |||||||||||||||||
| ▲ | niutech 5 hours ago | parent | next [-] | ||||||||||||||||
Llamafile (https://llamafile.ai) can easily exceed 4GB due to containing LLM weights inside. But remember, you cannot run >4GB executable files on Windows. | |||||||||||||||||
| ▲ | wolfi1 11 hours ago | parent | prev | next [-] | ||||||||||||||||
I did, it was a Spring Boot fat jar with a NLP, I had to deploy it to the biggest instance AWS could offer, the costs were enormous | |||||||||||||||||
| ▲ | loeg 5 hours ago | parent | prev | next [-] | ||||||||||||||||
If you haven't seen a 25GB binary with debuginfo, you just aren't working in large, templated, C++ codebases. It's nothing special there. | |||||||||||||||||
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| ▲ | throwawaymobule 10 hours ago | parent | prev [-] | ||||||||||||||||
A few ps3 games I've seen had 4GB or more binaries. This was a problem because code signing meant it needed to be completely replaced by updates. | |||||||||||||||||
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