| ▲ | throwawaymobule 10 hours ago | |||||||
A few ps3 games I've seen had 4GB or more binaries. This was a problem because code signing meant it needed to be completely replaced by updates. | ||||||||
| ▲ | swiftcoder 8 hours ago | parent [-] | |||||||
> A few ps3 games I've seen had 4GB or more binaries. Is this because they are embedding assets into the binary? I find it hard to believe anyone was carrying around enough code to fill 4GB in the PS3 era... | ||||||||
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