| ▲ | Ask HN: How do you know what you're working on is worth working on? | |||||||||||||||||||||||||||||||||||||
| 8 points by ideavo 2 days ago | 16 comments | ||||||||||||||||||||||||||||||||||||||
How do you know that the idea you want to work on or are working on is worth the time, energy and money? Not talking about side projects that you whipped up over the weekend, but medium term projects that you want to monetise, or even want to market to a medium to large audience (upwards of 100 daily/weekly users) I see so many posts on reddit, people asking for validation. So I made a community-driven platform for it, I am attaching that link only: https://ideavo.tripivo.co.in But my question remains, if you don't get any validation, why to take that risk of doing it? | ||||||||||||||||||||||||||||||||||||||
| ▲ | nicbou 4 hours ago | parent | next [-] | |||||||||||||||||||||||||||||||||||||
Is this an ad or a question? I would say domain knowledge and experience. I've been in my industry for long enough to spot situations where my work will have disproportionate impact. The longer I am in this industry, the more knowledge, contacts and followers I have, so I can be very effective at building things, getting them validated, and finding users for it. | ||||||||||||||||||||||||||||||||||||||
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| ▲ | austin-cheney 2 days ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||||||||
Just build it because it’s something you want to build. My current side project is something I have been working on for 1.5 years and I have not shown it to anybody else. It does not solve for world peace but it does solve for multiple problems I have. | ||||||||||||||||||||||||||||||||||||||
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| ▲ | IntelliAvatar 12 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||||||||
For me, one signal has been whether the problems remain interesting even when progress is slow. When working on complex systems (like anything involving long-running automation or agents), most of the real work happens in areas that don’t show up in demos: defining “done”, handling partial failures, and keeping behavior predictable. If those problems are still worth thinking about after repeated failures, I take that as a sign the work itself is worth continuing. | ||||||||||||||||||||||||||||||||||||||
| ▲ | gcheong a day ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||||||||
Unless you have a paying customer willing to pay you with just a promise of something to be delivered (see kickstarter et al, Steve Blanks's customer discovery, etc.), you don't. If it solves a problem you have and in a better way for you than other solutions then you personally get immediate value from it. From there, it's possible others may have the same problem and will be willing to pay for it. It's not guaranteed but the number of people getting value from the software will be at least n = 1. | ||||||||||||||||||||||||||||||||||||||
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| ▲ | mikewarot 2 days ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||||||||
You can't know the future value of a project. You will always learn things along the way, and it's important to consider the value of those lessons in your consideration. I've wasted far too much time in analysis paralysis, and not spent enough time trying things. Hopefully you can find a better balance. | ||||||||||||||||||||||||||||||||||||||
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| ▲ | AnimalMuppet a day ago | parent | prev [-] | |||||||||||||||||||||||||||||||||||||
As others have said, you don't know. But start with you: Are you building it because you want to build it, or because you want it? Are you in love with it as a project, or as a product? Is it something you want to use? Then, when you have it as a just-barely-usable thing, give it to a few people who have the same need. Get their feedback. Does it actually help them? If so, then you may have something. | ||||||||||||||||||||||||||||||||||||||
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