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miki123211 10 hours ago

> Hi, I’m the creator of Gleam!

What's the state of Gleam's JSON parsing / serialization capabilities right now?

I find it to be a lovely little language, but having to essentially write every type three times (once for the type definition, once for the serializer, once for the deserializer) isn't something I'm looking forward to.

A functional language that can run both on the backend (Beam) and frontend (JS) lets one do a lot of cool stuff, like optimistic updates, server reconciliation, easy rollback on failure etc, but that requires making actions (and likely also states) easily serializable and deserializable.

lpil 10 hours ago | parent | next [-]

You can generate those conversions, most people do.

But also, you shouldn’t think of it as writing the same type twice! If you couple your external API and your internal data model you are greatly restricting your domain modelling cability. Even in languages where JSON serialisation works with reflection I would recommend having a distinct definition for the internal and external structure so you can have the optimal structure for each context, dodging the “lowest common decimator” problem.

miki123211 10 hours ago | parent | next [-]

I understand your point, and I agree with it in most contexts! However, for the specific use case where one assumes that the client and server are running the exact same code (and the client auto-refreshes if this isn't the case), and where serialization is only used for synchronizing between the two, decoupling the state from it's representation on the wire doesn't really make sense.

lpil 8 hours ago | parent [-]

Totally. This is where I would generate them.

premek 8 hours ago | parent | prev [-]

>You can generate those conversions, most people do.

Hi, what do people use to generate them, I found gserde (edit: and glerd-json)

okkdev 6 hours ago | parent [-]

The language server code action :)

worthless-trash 9 minutes ago | parent | prev | next [-]

Also. The lisp cam now generate serialisers and deserializers for some types iirc.

lawn 10 hours ago | parent | prev [-]

This is also what really annoyed me when I tried out Gleam.

I'm waiting for something similar to serde in Rust, where you simply tag your type and it'll generate type-safe serialization and deserialization for you.

Gleam has some feature to generate the code for you via the LSP, but it's just not good enough IMHO.

lpil 10 hours ago | parent [-]

Multiple of such tools exist and have done for years. Serde isn’t a Rust-core project, and similarly the Gleam alternatives are not Gleam-core.

lawn 10 hours ago | parent [-]

Rust has macros that make serde very convenient, which Gleam doesn't have.

Could you point to a solution that provides serde level of convenience?

Edit: The difference with generating code (like with Gleam) and having macros generate the code from a few tags is quite big. Small tweaks are immediately obvious in serde in Rust, but they drown in the noise in the complete serialization code like with the Gleam tools.

sshine 7 hours ago | parent | next [-]

> Rust has macros that make serde very convenient, which Gleam doesn't have.

To be fair, Rust's proc macros are only locally optimal:

While they're great to use, they're only okay to program.

Your proc-macro needs to live in another crate, and writing proc macros is difficult.

Compare this to dependently typed languages og Zig's comptime: It should be easier to make derive(Serialize, Deserialize) as compile-time features inside the host language.

When Gleam doesn't have Rust's derivation, it leaves for a future where this is solved even better.

lpil 8 hours ago | parent | prev [-]

In Gleam code generators are most commonly used, similar to in C#, Go, or Elm.

lawn 6 minutes ago | parent [-]

Yes, my point is that it's not a good experience.