| ▲ | lawn 10 hours ago | |||||||
Rust has macros that make serde very convenient, which Gleam doesn't have. Could you point to a solution that provides serde level of convenience? Edit: The difference with generating code (like with Gleam) and having macros generate the code from a few tags is quite big. Small tweaks are immediately obvious in serde in Rust, but they drown in the noise in the complete serialization code like with the Gleam tools. | ||||||||
| ▲ | sshine 7 hours ago | parent | next [-] | |||||||
> Rust has macros that make serde very convenient, which Gleam doesn't have. To be fair, Rust's proc macros are only locally optimal: While they're great to use, they're only okay to program. Your proc-macro needs to live in another crate, and writing proc macros is difficult. Compare this to dependently typed languages og Zig's comptime: It should be easier to make derive(Serialize, Deserialize) as compile-time features inside the host language. When Gleam doesn't have Rust's derivation, it leaves for a future where this is solved even better. | ||||||||
| ▲ | lpil 9 hours ago | parent | prev [-] | |||||||
In Gleam code generators are most commonly used, similar to in C#, Go, or Elm. | ||||||||
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