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colechristensen 2 days ago

>But over 6x the size with so little benefit for such a small segment of the players is very frustrating. Why wasn't this caught earlier? Why didn't anyone test? Why didn't anyone weigh the pros and cons?

Have you never worked in an organization that made software?

Damn near everything can be 10x as fast and using 1/10th the resources if someone bothered to take the time to find the optimizations. RARE is it that something is even in the same order of magnitude as its optimum implementation.

zamadatix 2 days ago | parent | next [-]

I think what makes this a bit different from the usual "time/value tradeoff" discussion is bloating the size by 6x-7x was the result of unnecessary work in the name of optimization instead of lack of cycles to spend on optimization.

mort96 2 days ago | parent [-]

Eh probably not, it's probably handled by some automated system when making release builds of the game. Sure, implementing that initially was probably some work (or maybe it was just checking a checkbox in some tool), but there's probably not much manual work involved anymore to keep it going.

Reverting it now though, when the game is out there on a million systems, requires significant investigation to ensure they're not making things significantly worse for anyone, plus a lot of testing to make sure it doesn't outright break stuff.

zamadatix 2 days ago | parent [-]

Reverting it now was certainly a pile of work, but that's neither here nor there for the portion of the story bothering people. It's like they threw rocks threw the windows years ago to make them slightly clearer to see through and now put a ton of work in to undo that because they discovered that made no sense in reality.

It's great they did all the work to fix it after the fact, but that doesn't justify why it was worth throwing rocks through the window in the first place (which is different than not doing optimizations).

ozgrakkurt 2 days ago | parent | prev | next [-]

This is not a reason for accepting it imo

mywittyname 2 days ago | parent [-]

Optimization takes up time, and often it takes up the time of an expert.

Given that, people need to accept higher costs, longer development times, or reduced scope if they want better optimized games.

But what is worse, is just trying to optimize software is not the same as successfully optimizing it. So time and money spent on optimization might yield no results because there might not be anymore efficiency to be gained, the person doing the work lacks the technical skill, the gains are part of a tradeoff that cannot be justified, or the person doing the work can't make a change (i.e., a 3rd party library is the problem).

The lack of technical skill is a big one, IMO. I'm personally terrible at optimizing code, but I'm pretty good at building functional software in a short amount of time. We have a person on our team who is really good at it and sometimes he'll come in after me to optimize work that I've done. But he'll spend several multiples of the time I took making it work and hammering out edge cases. Sometimes the savings is worth it.

kappaking 2 days ago | parent [-]

> Given that, people need to accept higher costs, longer development times, or reduced scope if they want better optimized games.

God why can’t it just be longer development time. I’m sick of the premature fetuses of games.

Cyphusx 2 days ago | parent | next [-]

The trade off they're talking about is to arrive at the same end product.

The reason games are typically released as "fetuses" is because it reduces the financial risk. Much like any product, you want to get it to market as soon as is sensible in order to see if it's worth continuing to spend time and money on it.

mort96 2 days ago | parent [-]

And this really shouldn't surprise professionals in an industry where everything's always about development velocity and releasing Minimum Viable Products as quickly into the market as possible.

maccard 2 days ago | parent | prev | next [-]

> God why can’t it just be longer development time.

Where do you stop? What do the 5 tech designers do while the 2 engine programmers optimise every last byte of network traffic?

> I’m sick of the premature fetuses of games.

Come on, keep this sort of crap off here. Games being janky isn't new - look at old console games and they're basically duct taped together. Go back to Half-life 1 in 1998 - the Xen world is complete and utter trash. Go back farther and you have stuff that's literally unplayable [0], or things that were so bad they literally destroyed an entire industry [1], or rendered the game uncompleteable [2].

[0] https://en.wikipedia.org/wiki/Dr._Jekyll_and_Mr._Hyde_(video... [1] https://www.theguardian.com/film/2015/jan/30/a-golden-shinin... [2] https://www.reddit.com/r/gamecollecting/comments/hv63ad/comm...

colechristensen 2 days ago | parent [-]

Super Mario 64, widely recognized as one of the most iconic influential games ever... was released with a build that didn't have the compiler optimizations turned on. They proved this by decompiling it and with the exact right compiler and tools recompiling it with the non-optimized arguments. Recompiling with the optimizations turned on resulted in no problems and significant performance boosts.

One of the highest rated games ever released without devs turning on the "make it faster" button which would have required approximately zero effort and had zero downsides.

This kind of stuff happens because the end result A vs. B doesn't make that much of a difference.

And it's very hard to have a culture of quality that doesn't get overrun by zealots who will bankrupt you while they squeeze the last 0.001% of performance out of your product before releasing. It is very had to have a culture of quality that does the important things and doesn't do the unimportant ones.

The people who obsess with quality go bankrupt and the people who obsess with releasing make money. So that's what we get.

A very fine ability for evaluating quality mixed with pragmatic choice for what and when to spend time on it is rare.

maccard a day ago | parent [-]

> The people who obsess with quality go bankrupt and the people who obsess with releasing make money. So that's what we get.

I think this is a little harsh and I’d rephrase the second half to “the people Who obsess with releasing make games”.

unusualmonkey 2 days ago | parent | prev [-]

Just wait until after launch. You get a refined experience and often much lower prices.

thaumasiotes 2 days ago | parent | prev [-]

But this isn't an optimization. The 150+GB size is the "optimization", one that never actually helped with anything. The whole news here is "Helldivers 2 stopped intentionally screwing its customers".

I don't see why it's a surprise that people react "negatively", in the sense of being mad that (a) Helldivers 2 was intentionally screwing the customers before, and (b) everyone else is still doing it.

bigstrat2003 2 days ago | parent [-]

> The whole news here is "Helldivers 2 stopped intentionally screwing its customers".

That is an extremely disingenuous way to frame the issue.

thaumasiotes 2 days ago | parent [-]

How so?