| ▲ | zamadatix 2 days ago | |||||||
I think what makes this a bit different from the usual "time/value tradeoff" discussion is bloating the size by 6x-7x was the result of unnecessary work in the name of optimization instead of lack of cycles to spend on optimization. | ||||||||
| ▲ | mort96 2 days ago | parent [-] | |||||||
Eh probably not, it's probably handled by some automated system when making release builds of the game. Sure, implementing that initially was probably some work (or maybe it was just checking a checkbox in some tool), but there's probably not much manual work involved anymore to keep it going. Reverting it now though, when the game is out there on a million systems, requires significant investigation to ensure they're not making things significantly worse for anyone, plus a lot of testing to make sure it doesn't outright break stuff. | ||||||||
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