| ▲ | kappaking 2 days ago | ||||||||||||||||
> Given that, people need to accept higher costs, longer development times, or reduced scope if they want better optimized games. God why can’t it just be longer development time. I’m sick of the premature fetuses of games. | |||||||||||||||||
| ▲ | Cyphusx 2 days ago | parent | next [-] | ||||||||||||||||
The trade off they're talking about is to arrive at the same end product. The reason games are typically released as "fetuses" is because it reduces the financial risk. Much like any product, you want to get it to market as soon as is sensible in order to see if it's worth continuing to spend time and money on it. | |||||||||||||||||
| |||||||||||||||||
| ▲ | maccard 2 days ago | parent | prev | next [-] | ||||||||||||||||
> God why can’t it just be longer development time. Where do you stop? What do the 5 tech designers do while the 2 engine programmers optimise every last byte of network traffic? > I’m sick of the premature fetuses of games. Come on, keep this sort of crap off here. Games being janky isn't new - look at old console games and they're basically duct taped together. Go back to Half-life 1 in 1998 - the Xen world is complete and utter trash. Go back farther and you have stuff that's literally unplayable [0], or things that were so bad they literally destroyed an entire industry [1], or rendered the game uncompleteable [2]. [0] https://en.wikipedia.org/wiki/Dr._Jekyll_and_Mr._Hyde_(video... [1] https://www.theguardian.com/film/2015/jan/30/a-golden-shinin... [2] https://www.reddit.com/r/gamecollecting/comments/hv63ad/comm... | |||||||||||||||||
| |||||||||||||||||
| ▲ | unusualmonkey 2 days ago | parent | prev [-] | ||||||||||||||||
Just wait until after launch. You get a refined experience and often much lower prices. | |||||||||||||||||