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PeterHolzwarth 7 hours ago

Is this the sign that Fabian is beginning his look and research at Quake (ie, in slow preparation for another Game Engine Black Book)?

klaussilveira 3 hours ago | parent | next [-]

He most definitely is cooking something. Seen contributions from him to chocolate-quake: https://github.com/Henrique194/chocolate-quake/pull/60

As well as bug reports: https://github.com/Henrique194/chocolate-quake/issues/57

I personally would love to get some help with my chocolate Doom 3 BFG fork, specially with pesky OpenGL issues: https://github.com/klaussilveira/chocolate-doom3-bfg

skywal_l 12 minutes ago | parent [-]

He said he was working on something in a comment a couple of months ago on a thread about typst: https://news.ycombinator.com/item?id=44356883

bombcar 5 hours ago | parent | prev [-]

I feel he's stepping his way to that, but Quake is an entire other world of complexity from DooM (which is simple enough that a 400+ page book can "explain" it and the OS and the computers it ran on).

klaussilveira 3 hours ago | parent [-]

Andre Lamothe's "Tricks of the 3d Game Programming Gurus: Advanced 3d Graphics and Rasterization" is a great book for anyone interested in graphics programming from those days.

skywal_l 10 minutes ago | parent [-]

Also "The Black Book"[0] of Michael Abrash who worked on Quake with Carmack.

[0]: https://www.amazon.fr/Michael-Abrashs-Graphics-Programming-S...