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bombcar 6 hours ago

I feel he's stepping his way to that, but Quake is an entire other world of complexity from DooM (which is simple enough that a 400+ page book can "explain" it and the OS and the computers it ran on).

klaussilveira 4 hours ago | parent [-]

Andre Lamothe's "Tricks of the 3d Game Programming Gurus: Advanced 3d Graphics and Rasterization" is a great book for anyone interested in graphics programming from those days.

skywal_l 2 hours ago | parent [-]

Also "The Black Book"[0] of Michael Abrash who worked on Quake with Carmack.

[0]: https://www.amazon.fr/Michael-Abrashs-Graphics-Programming-S...

bombcar an hour ago | parent [-]

Which itself is the inspiration for the DooM/Wolf3d Black Books.