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Topfi 8 hours ago

> Apple wouldn't just sacrifice the entry-level MacBook product category and I'm not even sure about that - the look-and-feel of a "display with attached keyboard" (i.e. Thinkpax X1 Tablet-style) is vastly different from a bottom-heavy Macbook with actual hinges. The former isn't really usable as a literal laptop unless you got some seriously long upper legs.

The iPad Pro with Magic Keyboard is just that and in my personal experience does very well even on shorter legs due to its weight distribution. Were Apple to go down the route of actually enabling Xcode, etc. on iPads, they'd likely invest a bit more into the ergonomics of course, but they are already there and not comparable to Lenovos efforts in that regard.

ChrisMarshallNY 7 hours ago | parent [-]

Much as I’d like to see Xcode on iPad, I doubt it will happen; at least, not with the current Xcode.

Xcode is huge, it’s bigger than most games. A lot of that size, is an aggregation of tools, built up over a couple of decades.

Replacing it with a rewrite, would be a major operation, but would probably be required, in order to work on iPad.

mschuster91 3 hours ago | parent [-]

Most of its size, I think, comes from the device emulator images.

ChrisMarshallNY 3 hours ago | parent [-]

I’m not sure of that.

It stores that stuff in a different container.

[UPDATE:] I just looked at the contents.

The single biggest component is the toolchains (Swift, SourceKit, etc).

The next biggest components, are the platforms (which may be used to construct simulator images).

These are all wrapped into the app, itself.