| ▲ | zeld4 10 hours ago |
| 8GB vram in 2026?! |
|
| ▲ | foresto 9 hours ago | parent | next [-] |
| I think this is fine for a mass market device. It might be easy to forget, but most gamers are not using the higher-end hardware that enthusiast discussions tend to focus on. https://store.steampowered.com/hwsurvey Perhaps an 8GB limit will encourage game studios to allow more time for optimization, which seems to have fallen out of fashion in recent years. I imagine this will also help keep the price down, which is always nice. |
| |
| ▲ | p1necone 9 hours ago | parent [-] | | It's funny - if you look at the most recent steam hardware survey results this new steam machine almost exactly matches the median system - 16gb ram, 8gb vram, 6 physical cores, and the GPU looks like be roughly similar in perf to a 3060 too. | | |
| ▲ | TomatoCo 8 hours ago | parent | next [-] | | Half Life 2 recently got a dev commentary track where Valve reflected on their decisions from 20 years ago. One of the things that stuck out to me was that, apparently, Valve called up Microsoft and said "Hey, what percentage of desktops have DirectX 8 compatible graphics cards?" and Microsoft had no idea. And thus the Steam Hardware Survey was born. The specs automatically sounded a bit anemic to me, too, but seeing them placed on the hardware survey I don't think they're making an outright mistake, per se. | |
| ▲ | sho_hn 7 hours ago | parent | prev [-] | | On the other hand the median system wasn't purchased in early 2026. | | |
| ▲ | kibwen 6 hours ago | parent [-] | | On the other other hand, the average system in that survey presumably cost more than what the Steam Machine will retail for, if we're correct in interpreting this as being a competitor to dedicated consoles. | | |
|
|
|
|
| ▲ | p1necone 9 hours ago | parent | prev | next [-] |
| If this gets enough adoption for gamedevs to prioritize support when testing games that's likely not going to be a huge problem. 16gb ram + 8gb vram is also similar to what all the current gen consoles have, although all three have the advantage of it being unified between the CPU and GPU so they can use more than 8gb vram if needed (16gb, 16gb, 12gb total system ram for PS5, XSX, Switch 2 respectively) |
|
| ▲ | dwood_dev 8 hours ago | parent | prev | next [-] |
| This is my concern as well. I suspect this will struggle versus a PS5 because even though the PS5 only has 16GB total, its unified, so it can be allocated more towards VRAM if needed. If they are selling this for $300-400, it will be a hot item and I cant fault them at all. If it sells for $500+, its hard to recommend over a PS5 for most users. 1080p is already a struggle for some games with 8GB of VRAM in 2025, and this will probably be expected to have a service life of 5+ years. |
|
| ▲ | close04 10 hours ago | parent | prev | next [-] |
| It's close to an RX7500/7600 paired with a Ryzen 5 7500/7600. Depending on the price it can be fine for gaming. Nobody expects enthusiast performance. It has to be priced to be competitive against consoles and lower end DIY PCs. |
|
| ▲ | MitPitt 10 hours ago | parent | prev | next [-] |
| what game needs more? |
| |
| ▲ | Banditoz 10 hours ago | parent | next [-] | | Many do, especially at higher resolutions. | | |
| ▲ | SchemaLoad 6 hours ago | parent | next [-] | | I don't think there is any reason a game _needs_ more. I don't think there is any gameplay experience that couldn't be enjoyably delivered on this hardware. And it's a massive disappointment that minimum requirements bloat has been out of control lately. With how PC part prices have exploded after AI data center buying, I think we will see developers suddenly discover that you don't actually need half these specs to run games. | |
| ▲ | hinkley 8 hours ago | parent | prev | next [-] | | I doubt the rest of the system will be able to do these high resolution versions. It's basically a console, not a gamer PC. | |
| ▲ | simoncion 10 hours ago | parent | prev [-] | | Especially if you do stuff like "AI" upscaling, frame generation, and raytracing. |
| |
| ▲ | guywithahat 8 hours ago | parent | prev [-] | | This is the real answer. Vram is largely dependent on the resolution you're running, and at 1080p 8gb vram is fine. People who want 20GB vram are probably going to build their own machines anyways, the steam machine is meant to be a console replacement to my understanding. | | |
| ▲ | SchemaLoad 6 hours ago | parent | next [-] | | I'd argue that 1080p gaming is also perfectly fine. These days most games have split the UI/window resolution from the game resolution. So you can have 4k sharp text and UI, while the actual game runs at 75%/50% resolution and you largely can't tell the difference while sitting on the couch. | |
| ▲ | pdntspa 6 hours ago | parent | prev [-] | | Is it dependent on the resolution your running, or is it the size of all textures that need to be cached in RAM? The amount of data needed to framebuffer 1080p vs 4K isn't that great |
|
|
|
| ▲ | lelandbatey 6 hours ago | parent | prev | next [-] |
| I rock a 2070 super with 8GB vram and I'm still waiting for a big reason to upgrade. Games run good, and I play them at 1080p on my couch. The steam machine will be a very good upgrade! |
|
| ▲ | embedding-shape 8 hours ago | parent | prev [-] |
| I'm thinking maybe it's unified memory? They posted "16GB DDR5 + 8GB GDDR6 VRAM" as the specs as RAM. Typically you'd put the GPU-only VRAM together with the GPU, but the GPU has it's own separate row in the specs. Kind of suspicious how they placed those together like that, isn't it? |
| |
| ▲ | Rohansi 7 hours ago | parent [-] | | It's not unified here. The Steam Deck is and does not list them separately. |
|