| ▲ | MitPitt 10 hours ago |
| what game needs more? |
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| ▲ | Banditoz 10 hours ago | parent | next [-] |
| Many do, especially at higher resolutions. |
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| ▲ | SchemaLoad 6 hours ago | parent | next [-] | | I don't think there is any reason a game _needs_ more. I don't think there is any gameplay experience that couldn't be enjoyably delivered on this hardware. And it's a massive disappointment that minimum requirements bloat has been out of control lately. With how PC part prices have exploded after AI data center buying, I think we will see developers suddenly discover that you don't actually need half these specs to run games. | |
| ▲ | hinkley 8 hours ago | parent | prev | next [-] | | I doubt the rest of the system will be able to do these high resolution versions. It's basically a console, not a gamer PC. | |
| ▲ | simoncion 10 hours ago | parent | prev [-] | | Especially if you do stuff like "AI" upscaling, frame generation, and raytracing. |
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| ▲ | guywithahat 8 hours ago | parent | prev [-] |
| This is the real answer. Vram is largely dependent on the resolution you're running, and at 1080p 8gb vram is fine. People who want 20GB vram are probably going to build their own machines anyways, the steam machine is meant to be a console replacement to my understanding. |
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| ▲ | SchemaLoad 6 hours ago | parent | next [-] | | I'd argue that 1080p gaming is also perfectly fine. These days most games have split the UI/window resolution from the game resolution. So you can have 4k sharp text and UI, while the actual game runs at 75%/50% resolution and you largely can't tell the difference while sitting on the couch. | |
| ▲ | pdntspa 6 hours ago | parent | prev [-] | | Is it dependent on the resolution your running, or is it the size of all textures that need to be cached in RAM? The amount of data needed to framebuffer 1080p vs 4K isn't that great |
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