| ▲ | monocasa 11 hours ago | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
More of an issue when your phone's wifi or your partner watching a show while you game is eating into that one channel in bursts, particularly since the dedicated fob means that it's essentially another network conflicting with the regular WiFI rather than deeply collaborating for better real time guarantees (not that arbitrary wifi routers would even support real time scheduling). MIMO helps here to separate the spectrum use by targeted physical location, but it's not perfect by any means. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ▲ | cube2222 11 hours ago | parent | next [-] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
IMO there is not much reason to use WiFi 6 for almost anything else. I have a WiFi 6 router set up for my Quest 3 for PC streaming, and everything else sits on its 5GHz network. And since it doesn't really go through walls, I think this is a non-issue? The Frame itself here is a good example actually - using 6GHz for video streaming and 5GHz for wifi, on separate radios. My main issue with the Quest in practice was that when I started moving my head quickly (which happens when playing faster-paced games) I would get lag spikes. I did some tuning on the bitrate / beam-forming / router positioning to get to an acceptable place, but I expect / hope that here the foveated streaming will solve these issues easily. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| ▲ | esseph 9 hours ago | parent | prev [-] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
MU-MIMO is very nice. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||