| ▲ | cube2222 12 hours ago | |||||||||||||||||||||||||||||||||||||||||||||||||
IMO there is not much reason to use WiFi 6 for almost anything else. I have a WiFi 6 router set up for my Quest 3 for PC streaming, and everything else sits on its 5GHz network. And since it doesn't really go through walls, I think this is a non-issue? The Frame itself here is a good example actually - using 6GHz for video streaming and 5GHz for wifi, on separate radios. My main issue with the Quest in practice was that when I started moving my head quickly (which happens when playing faster-paced games) I would get lag spikes. I did some tuning on the bitrate / beam-forming / router positioning to get to an acceptable place, but I expect / hope that here the foveated streaming will solve these issues easily. | ||||||||||||||||||||||||||||||||||||||||||||||||||
| ▲ | monocasa 12 hours ago | parent [-] | |||||||||||||||||||||||||||||||||||||||||||||||||
The thing is that I'd expect foveated rendering to increase latency issues, not help them like it does for bandwidth concerns. During a lag spike you're now looking at an extremely down sampled image instead of what in non foveated rendering had been just as high quality. Now I also wonder if an ML model could also work to help predict fovea location based on screen content and recent eye trackng data. If the eyes are reading a paragraph, you have a pretty good idea where they're going to go next for instance. That way a latency spike that delays eye tracking updates can be hidden too. | ||||||||||||||||||||||||||||||||||||||||||||||||||
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